using UnityEngine;

namespace UnityEditor.U2D.Sprites
{
    internal interface IGUIUtility
    {
        int GetPermanentControlID();
        int hotControl { get; set; }
        int keyboardControl { get; set; }
        int GetControlID(int hint, FocusType focus);
    }

    internal class GUIUtilitySystem : IGUIUtility
    {
        public int GetPermanentControlID()
        {
            return GUIUtility.GetPermanentControlID();
        }

        public int hotControl
        {
            get
            {
                return GUIUtility.hotControl;
            }
            set
            {
                GUIUtility.hotControl = value;
            }
        }

        public int keyboardControl
        {
            get
            {
                return GUIUtility.keyboardControl;
            }
            set
            {
                GUIUtility.keyboardControl = value;
            }
        }

        public int GetControlID(int hint, FocusType focus)
        {
            return GUIUtility.GetControlID(hint, focus);
        }
    }
}