using System.Security.AccessControl; using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] [CreateAssetMenu(fileName="Lighting Preset", menuName="Scriptables/Lighting Preset", order = 1)] public class SunLightPreset : ScriptableObject { public Gradient AmbientColor; public Gradient DirectionalColor; public Gradient FogColor; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }