using UnityEngine; using System.Collections; using UnityEditor; using DigitalOpus.MB.Core; namespace DigitalOpus.MB.MBEditor { [CustomEditor(typeof(MB3_DisableHiddenAnimations))] public class MB3_DisableHiddenAnimationsEditor : Editor { public override void OnInspectorGUI() { EditorGUILayout.HelpBox( "HOW TO USE \n\nPlace this component on the same game object that has the combined SkinMeshRenderer " + "\n\n Drag game objects with Animator and/or Animation components that were baked into the combined SkinnedMeshRenderer into the lists below", MessageType.Info); DrawDefaultInspector(); } } }