using UnityEngine; namespace AwesomeTechnologies.Utility.Extentions { public static class LayerMaskExtention { /// <summary> /// Extension method to check if a layer is in a layermask /// </summary> /// <param name="mask"></param> /// <param name="layer"></param> /// <returns></returns> public static bool Contains(this LayerMask mask, int layer) { return mask == (mask | (1 << layer)); } } }