using UnityEngine;

namespace AwesomeTechnologies.Utility.Extentions
{
    public static class LayerMaskExtention
    {

        /// <summary>
        /// Extension method to check if a layer is in a layermask
        /// </summary>
        /// <param name="mask"></param>
        /// <param name="layer"></param>
        /// <returns></returns>
        public static bool Contains(this LayerMask mask, int layer)
        {
            return mask == (mask | (1 << layer));
        }
    }
}