using System;
using UnityEngine.Serialization;
namespace UnityEngine.Rendering.PostProcessing
{
///
/// This class holds settings for the Fast Approximate Anti-aliasing (FXAA) effect.
///
[UnityEngine.Scripting.Preserve]
[Serializable]
public sealed class FastApproximateAntialiasing
{
///
/// If true, it will use a slightly lower quality but faster variant of FXAA. Highly
/// recommended on mobile platforms.
///
[FormerlySerializedAs("mobileOptimized")]
[Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
public bool fastMode = false;
///
/// Set this to true if you need to keep the alpha channel untouched. Else it will
/// use this channel to store internal data used to speed up and improve visual quality.
///
[Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.\nThis setting has no effect if the camera render target has no alpha channel.")]
public bool keepAlpha = false;
}
}