// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !UNITY_FORCE_INPUTSYSTEM_XR_OFF || PACKAGE_DOCS_GENERATION
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.XR.Haptics;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.XR;
namespace UnityEngine.InputSystem.XR
{
    /// 
    /// The base type of all XR head mounted displays.  This can help organize shared behaviour across all HMDs.
    /// 
    [InputControlLayout(isGenericTypeOfDevice = true, displayName = "XR HMD", canRunInBackground = true)]
    public class XRHMD : TrackedDevice
    {
        [InputControl(noisy = true)]
        public Vector3Control leftEyePosition { get; private set; }
        [InputControl(noisy = true)]
        public QuaternionControl leftEyeRotation { get; private set; }
        [InputControl(noisy = true)]
        public Vector3Control rightEyePosition { get; private set; }
        [InputControl(noisy = true)]
        public QuaternionControl rightEyeRotation { get; private set; }
        [InputControl(noisy = true)]
        public Vector3Control centerEyePosition { get; private set; }
        [InputControl(noisy = true)]
        public QuaternionControl centerEyeRotation { get; private set; }
        protected override void FinishSetup()
        {
            base.FinishSetup();
            centerEyePosition = GetChildControl("centerEyePosition");
            centerEyeRotation = GetChildControl("centerEyeRotation");
            leftEyePosition = GetChildControl("leftEyePosition");
            leftEyeRotation = GetChildControl("leftEyeRotation");
            rightEyePosition = GetChildControl("rightEyePosition");
            rightEyeRotation = GetChildControl("rightEyeRotation");
        }
    }
    /// 
    /// The base type for all XR handed controllers.
    /// 
    [InputControlLayout(commonUsages = new[] { "LeftHand", "RightHand" }, isGenericTypeOfDevice = true, displayName = "XR Controller")]
    public class XRController : TrackedDevice
    {
        /// 
        /// A quick accessor for the currently active left handed device.
        /// 
        /// If there is no left hand connected, this will be null. This also matches any currently tracked device that contains the 'LeftHand' device usage.
        public static XRController leftHand => InputSystem.GetDevice(CommonUsages.LeftHand);
        /// 
        /// A quick accessor for the currently active right handed device.  This is also tracked via usages on the device.
        /// 
        /// If there is no left hand connected, this will be null. This also matches any currently tracked device that contains the 'RightHand' device usage.
        public static XRController rightHand => InputSystem.GetDevice(CommonUsages.RightHand);
        protected override void FinishSetup()
        {
            base.FinishSetup();
            var capabilities = description.capabilities;
            var deviceDescriptor = XRDeviceDescriptor.FromJson(capabilities);
            if (deviceDescriptor != null)
            {
                if ((deviceDescriptor.characteristics & InputDeviceCharacteristics.Left) != 0)
                    InputSystem.SetDeviceUsage(this, CommonUsages.LeftHand);
                else if ((deviceDescriptor.characteristics & InputDeviceCharacteristics.Right) != 0)
                    InputSystem.SetDeviceUsage(this, CommonUsages.RightHand);
            }
        }
    }
    /// 
    /// Identifies a controller that is capable of rumble or haptics.
    /// 
    public class XRControllerWithRumble : XRController
    {
        public void SendImpulse(float amplitude, float duration)
        {
            var command = SendHapticImpulseCommand.Create(0, amplitude, duration);
            ExecuteCommand(ref command);
        }
    }
}
#endif