using UnityEngine; using RPGCreationKit; using RPGCreationKit.Quests; using RPGCreationKit.AI; using RPGCreationKit.CellsSystem; namespace RPGCreationKit.Quests { public class #SCRIPTNAME# : QuestScript { // This will start running the CustomUpdate as soon as the quest starts. public void Start() { RunQuestScript(); } // CustomUpdate runs once every (quest.questScriptExecutionDelay) seconds public override void CustomUpdate() { base.CustomUpdate(); // Your code here } } }