%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: TreeBark_4
  m_Shader: {fileID: 10600, guid: 0000000000000000f000000000000000, type: 0}
  m_ValidKeywords: []
  m_InvalidKeywords: []
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 2800000, guid: e1187bbaecc41424f833ea0e6de417f8, type: 3}
        m_Scale: {x: 2, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GlossMap:
        m_Texture: {fileID: 2800000, guid: a11f471570ee65442be241bdf31a51a8, type: 3}
        m_Scale: {x: 2, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: a11f471570ee65442be241bdf31a51a8, type: 3}
        m_Scale: {x: 2, y: 1}
        m_Offset: {x: 0, y: 0}
    - _TranslucencyMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _Cutoff: 0.5
    - _Shininess: 0.30552238
    - _SquashAmount: 1
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _Scale: {r: 1, g: 1, b: 1, a: 1}
    - _TranslucencyColor: {r: 0, g: 0, b: 0, a: 0}
  m_BuildTextureStacks: []
--- !u!1002 &2100001
EditorExtensionImpl:
  serializedVersion: 6