using System; namespace UnityEditor.Timeline.Actions { /// <summary> /// Use this attribute on action classes (<see cref="TimelineAction"/>, /// <see cref="ClipAction"/>, /// <see cref="MarkerAction"/> and /// <see cref="TrackAction"/>) /// to have the default undo behaviour applied. /// /// By default, applying this attribute will record all objects passed to the Execute method with the Undo system, /// using the name of Action it is applied to. /// /// <example> /// Simple track Action example (with context menu and shortcut support). /// <code source="../../DocCodeExamples/TimelineAttributesExamples.cs" region="declare-applyDefaultUndoAttr" title="ApplyDefaultUndoAttr"/> /// </example> /// </summary> /// <seealso cref="TimelineAction"/> /// <seealso cref="TrackAction"/> /// <seealso cref="ClipAction"/> /// <seealso cref="MarkerAction"/> [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public class ApplyDefaultUndoAttribute : Attribute { /// <summary> /// The title of the action to appear in the undo history. If not specified, the name is taken from the DisplayName attribute, /// or derived from the name of the class this attribute is applied to. /// </summary> public string UndoTitle; /// <summary>Use this attribute on action classes to have the default undo behaviour applied. /// </summary> /// <param name="undoTitle">The title of the action to appear in the undo history.</param> public ApplyDefaultUndoAttribute(string undoTitle = null) { UndoTitle = undoTitle; } } }