using System; using System.Diagnostics; using System.Runtime.InteropServices; using Unity.Burst; #if !NET_DOTS using Unity.Burst.Intrinsics; #endif using Unity.Collections.LowLevel.Unsafe; using Unity.Mathematics; namespace Unity.Collections { [BurstCompatible] public static partial class xxHash3 { /// /// Type used to compute hash based on multiple data feed /// /// /// Allow to feed the internal hashing accumulators with data through multiple calls to , then retrieving the final hash value using or . /// More info about how to use this class in its constructor. /// [BurstCompatible] public struct StreamingState { #region Public API /// /// Create a StreamingState object, ready to be used with the streaming API /// /// true if we are computing a 64bits hash value, false if we are computing a 128bits one /// A seed value to be used to compute the hash, default is 0 /// /// Once the object is constructed, you can call the method as many times as you want to accumulate data to hash. /// When all the data has been sent, call or to retrieve the corresponding key, the /// instance will then be reset, using the same hash key size and same Seed in order to be ready to be used again. /// public StreamingState(bool isHash64, ulong seed=0) { State = default; Reset(isHash64, seed); } /// /// Reset the state of the streaming instance using the given seed value. /// /// /// The seed value to alter the computed hash value from /// Call this method to start a new streaming session based on this instance public unsafe void Reset(bool isHash64, ulong seed=0UL) { // Reset the whole buffer to 0 var size = UnsafeUtility.SizeOf(); UnsafeUtility.MemClear(UnsafeUtility.AddressOf(ref State), size); // Set back the saved states State.IsHash64 = isHash64 ? 1 : 0; // Init the accumulator with the prime numbers var acc = Acc; acc[0] = PRIME32_3; acc[1] = PRIME64_1; acc[2] = PRIME64_2; acc[3] = PRIME64_3; acc[4] = PRIME64_4; acc[5] = PRIME32_2; acc[6] = PRIME64_5; acc[7] = PRIME32_1; State.Seed = seed; fixed (byte* secret = xxHashDefaultKey.kSecret) { if (seed != 0) { // Must encode the secret key if we're using a seed, we store it in the state object EncodeSecretKey(SecretKey, secret, seed); } else { // Otherwise just copy it UnsafeUtility.MemCpy(SecretKey, secret, SECRET_KEY_SIZE); } } } /// /// Add some data to be hashed /// /// The memory buffer, can't be null /// The length of the data to accumulate, can be zero /// This API allows you to feed very small data to be hashed, avoiding you to accumulate them in a big buffer, then computing the hash value from. public unsafe void Update(void* input, int length) { var bInput = (byte*) input; var bEnd = bInput + length; var isHash64 = State.IsHash64; var secret = SecretKey; State.TotalLength += length; if (State.BufferedSize + length <= INTERNAL_BUFFER_SIZE) { UnsafeUtility.MemCpy(Buffer + State.BufferedSize, bInput, length); State.BufferedSize += length; return; } if (State.BufferedSize != 0) { var loadSize = INTERNAL_BUFFER_SIZE - State.BufferedSize; UnsafeUtility.MemCpy(Buffer + State.BufferedSize, bInput, loadSize); bInput += loadSize; ConsumeStripes(Acc, ref State.NbStripesSoFar, Buffer, INTERNAL_BUFFER_STRIPES, secret, isHash64); State.BufferedSize = 0; } if (bInput + INTERNAL_BUFFER_SIZE < bEnd) { var limit = bEnd - INTERNAL_BUFFER_SIZE; do { ConsumeStripes(Acc, ref State.NbStripesSoFar, bInput, INTERNAL_BUFFER_STRIPES, secret, isHash64); bInput += INTERNAL_BUFFER_SIZE; } while (bInput < limit); UnsafeUtility.MemCpy(Buffer + INTERNAL_BUFFER_SIZE - STRIPE_LEN, bInput - STRIPE_LEN, STRIPE_LEN); } if (bInput < bEnd) { var newBufferedSize = bEnd - bInput; UnsafeUtility.MemCpy(Buffer, bInput, newBufferedSize); State.BufferedSize = (int) newBufferedSize; } } /// /// Add the contents of input struct to the hash. /// /// The input type. /// The input struct that will be hashed /// This API allows you to feed very small data to be hashed, avoiding you to accumulate them in a big buffer, then computing the hash value from. [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] public unsafe void Update(in T input) where T : unmanaged { Update(UnsafeUtilityExtensions.AddressOf(input), UnsafeUtility.SizeOf()); } /// /// Compute the 128bits value based on all the data that have been accumulated /// /// The hash value public unsafe uint4 DigestHash128() { CheckKeySize(0); unchecked { var secret = SecretKey; uint4 hash; if (State.TotalLength > MIDSIZE_MAX) { var acc = stackalloc ulong[ACC_NB]; DigestLong(acc, secret, 0); var low64 = MergeAcc(acc, secret + SECRET_MERGEACCS_START, (ulong) State.TotalLength * PRIME64_1); var high64 = MergeAcc(acc, secret + SECRET_LIMIT - SECRET_MERGEACCS_START, ~((ulong) State.TotalLength * PRIME64_2)); hash = ToUint4(low64, high64); } else { hash = Hash128(Buffer, State.TotalLength, State.Seed); } Reset(State.IsHash64==1, State.Seed); return hash; } } /// /// Compute the 64bits value based on all the data that have been accumulated /// /// The hash value public unsafe uint2 DigestHash64() { CheckKeySize(1); unchecked { var secret = SecretKey; uint2 hash; if (State.TotalLength > MIDSIZE_MAX) { var acc = stackalloc ulong[ACC_NB]; DigestLong(acc, secret, 1); hash = ToUint2(MergeAcc(acc, secret + SECRET_MERGEACCS_START, (ulong) State.TotalLength * PRIME64_1)); } else { hash = Hash64(Buffer, State.TotalLength, State.Seed); } Reset(State.IsHash64==1, State.Seed); return hash; } } #endregion #region Constants private static readonly int SECRET_LIMIT = SECRET_KEY_SIZE - STRIPE_LEN; private static readonly int NB_STRIPES_PER_BLOCK = SECRET_LIMIT / SECRET_CONSUME_RATE; private static readonly int INTERNAL_BUFFER_SIZE = 256; private static readonly int INTERNAL_BUFFER_STRIPES = INTERNAL_BUFFER_SIZE / STRIPE_LEN; #endregion #region Wrapper to internal data storage unsafe ulong* Acc { [DebuggerStepThrough] get => (ulong*) UnsafeUtility.AddressOf(ref State.Acc); } unsafe byte* Buffer { [DebuggerStepThrough] get => (byte*) UnsafeUtility.AddressOf(ref State.Buffer); } unsafe byte* SecretKey { [DebuggerStepThrough] get => (byte*) UnsafeUtility.AddressOf(ref State.SecretKey); } #endregion #region Data storage private StreamingStateData State; [StructLayout(LayoutKind.Explicit)] struct StreamingStateData { [FieldOffset(0)] public ulong Acc; // 64 bytes [FieldOffset(64)] public byte Buffer; // 256 bytes [FieldOffset(320)] public int IsHash64; // 4 bytes [FieldOffset(324)] public int BufferedSize; // 4 bytes [FieldOffset(328)] public int NbStripesSoFar; // 4 bytes + 4 padding [FieldOffset(336)] public long TotalLength; // 8 bytes [FieldOffset(344)] public ulong Seed; // 8 bytes [FieldOffset(352)] public byte SecretKey; // 192 bytes [FieldOffset(540)] public byte _PadEnd; } #endregion #region Internals private unsafe void DigestLong(ulong* acc, byte* secret, int isHash64) { UnsafeUtility.MemCpy(acc, Acc, STRIPE_LEN); if (State.BufferedSize >= STRIPE_LEN) { var totalNbStripes = (State.BufferedSize - 1) / STRIPE_LEN; ConsumeStripes(acc, ref State.NbStripesSoFar, Buffer, totalNbStripes, secret, isHash64); #if !NET_DOTS if (X86.Avx2.IsAvx2Supported) { Avx2Accumulate512(acc, Buffer + State.BufferedSize - STRIPE_LEN, null, secret + SECRET_LIMIT - SECRET_LASTACC_START); } else #endif { DefaultAccumulate512(acc, Buffer + State.BufferedSize - STRIPE_LEN, null, secret + SECRET_LIMIT - SECRET_LASTACC_START, isHash64); } } else { var lastStripe = stackalloc byte[STRIPE_LEN]; var catchupSize = STRIPE_LEN - State.BufferedSize; UnsafeUtility.MemCpy(lastStripe, Buffer + INTERNAL_BUFFER_SIZE - catchupSize, catchupSize); UnsafeUtility.MemCpy(lastStripe + catchupSize, Buffer, State.BufferedSize); #if !NET_DOTS if (X86.Avx2.IsAvx2Supported) { Avx2Accumulate512(acc, lastStripe, null, secret+SECRET_LIMIT-SECRET_LASTACC_START); } else #endif { DefaultAccumulate512(acc, lastStripe, null, secret+SECRET_LIMIT-SECRET_LASTACC_START, isHash64); } } } private unsafe void ConsumeStripes(ulong* acc, ref int nbStripesSoFar, byte* input, long totalStripes, byte* secret, int isHash64) { if (NB_STRIPES_PER_BLOCK - nbStripesSoFar <= totalStripes) { var nbStripes = NB_STRIPES_PER_BLOCK - nbStripesSoFar; #if !NET_DOTS if (X86.Avx2.IsAvx2Supported) { Avx2Accumulate(acc, input, null, secret + nbStripesSoFar * SECRET_CONSUME_RATE, nbStripes, isHash64); Avx2ScrambleAcc(acc, secret + SECRET_LIMIT); Avx2Accumulate(acc, input + nbStripes * STRIPE_LEN, null, secret, totalStripes - nbStripes, isHash64); } else #endif { DefaultAccumulate(acc, input, null, secret + nbStripesSoFar * SECRET_CONSUME_RATE, nbStripes, isHash64); DefaultScrambleAcc(acc, secret + SECRET_LIMIT); DefaultAccumulate(acc, input + nbStripes * STRIPE_LEN, null, secret, totalStripes - nbStripes, isHash64); } nbStripesSoFar = (int) totalStripes - nbStripes; } else { #if !NET_DOTS if (X86.Avx2.IsAvx2Supported) { Avx2Accumulate(acc, input, null, secret + nbStripesSoFar * SECRET_CONSUME_RATE, totalStripes, isHash64); } else #endif { DefaultAccumulate(acc, input, null, secret + nbStripesSoFar * SECRET_CONSUME_RATE, totalStripes, isHash64); } nbStripesSoFar += (int) totalStripes; } } [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] [BurstDiscard] void CheckKeySize(int isHash64) { if (State.IsHash64 != isHash64) { var s = State.IsHash64 != 0 ? "64" : "128"; throw new InvalidOperationException( $"The streaming state was create for {s} bits hash key, the calling method doesn't support this key size, please use the appropriate API"); } } #endregion } } }