using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.SaveSystem;
namespace RPGCreationKit
{
///
/// Represents the knowledge of an entity of spells
///
public class SpellsKnowledge : MonoBehaviour
{
#region PlayerSingleton
public static SpellsKnowledge Player;
private void Awake()
{
// Find the player inventory and set reference
if (!Player)
if (gameObject.CompareTag("Player"))
Player = this;
}
#endregion
public Spell spellInUse = null;
[SerializeField]
public List Spells = new List();
public Spell LearnSpell(string _spellID)
{
Spell spell = SpellsDatabase.GetSpell(_spellID);
if(spell == null)
{
Debug.LogWarning("Tried to learn the spell with ID: '" + _spellID + "' but it is not present in the SpellsDatabase, you probably have to update it.");
return null;
}
if(!Spells.Contains(spell))
{
Spells.Add(spell);
return spell;
}
else
return null;
}
public Spell LearnSpell(Spell spellToLearn)
{
if (spellToLearn != null && !Spells.Contains(spellToLearn))
{
Spells.Add(spellToLearn);
return spellToLearn;
}
else
return null;
}
public bool UnlearnSpell(string _spellID)
{
Spell spell = SpellsDatabase.GetSpell(_spellID);
if (spell == null)
{
Debug.LogWarning("Tried to unlearn the spell with ID: '" + _spellID + "' but it is not present in the SpellsDatabase, you probably have to update it.");
return false;
}
if (Spells.Contains(spell))
{
Spells.Remove(spell);
return true;
}
else
return false;
}
public bool HasSpell(string _spellID)
{
Spell spell = SpellsDatabase.GetSpell(_spellID);
if (spell == null)
{
Debug.LogWarning("Tried to unlearn the spell with ID: '" + _spellID + "' but it is not present in the SpellsDatabase, you probably have to update it.");
return false;
}
if (Spells.Contains(spell))
return true;
else
return false;
}
public void ClearSpells()
{
Spells.Clear();
}
public bool EquipSpell(Spell spellToEquip)
{
if (Player != null && Player == this)
{
if (PlayerCombat.instance.isAttacking || PlayerCombat.instance.isCastingSpell)
{
AlertMessage.instance.InitAlertMessage("You cannot change spells while attacking.", AlertMessage.DEFAULT_MESSAGE_DURATION_SHORT);
return false;
}
}
spellInUse = spellToEquip;
return true;
}
public bool UnequipSpell()
{
if (Player != null && Player == this)
{
if (PlayerCombat.instance.isAttacking || PlayerCombat.instance.isCastingSpell)
{
AlertMessage.instance.InitAlertMessage("You cannot change spells while attacking.", AlertMessage.DEFAULT_MESSAGE_DURATION_SHORT);
return false;
}
}
spellInUse = null;
return true;
}
public SpellsKnowledgeSaveData ToSaveData()
{
SpellsKnowledgeSaveData saveData = new SpellsKnowledgeSaveData();
for (int i = 0; i < Spells.Count; i++)
saveData.items.Add(Spells[i].spellID);
if(SpellsKnowledge.Player.spellInUse != null)
saveData.equippedSpell = SpellsKnowledge.Player.spellInUse.spellID;
return saveData;
}
}
}