using System; using System.Text.RegularExpressions; using UnityEngine; namespace Daz3D { /// /// Misc helpers methods, such as file handling /// public class Utilities { protected static Regex nameScrub = new Regex("[^a-zA-Z0-9_-]+"); public static string ScrubKey(string src) { src = src.Replace(" ", "_"); src = src.Replace(":", "_"); src = nameScrub.Replace(src, ""); return src; } protected static Regex directoryScrub = new Regex(@"[^a-zA-Z0-9-._/]+"); public static string ScrubPath(string src) { src = src.Replace("\\", "/"); src = src.Replace(" ", "_"); src = directoryScrub.Replace(src, ""); return src; } public static byte[] MD5AsBytes(string path) { var md5 = System.Security.Cryptography.MD5.Create(); var stream = System.IO.File.OpenRead(path); var bytes = md5.ComputeHash(stream); return bytes; } public static string MD5(string path) { var bytes = MD5AsBytes(path); return BitConverter.ToString(bytes).Replace("-","").ToLowerInvariant(); } public static float GetStrengthFromColor(Color color) { return color.grayscale; } } }