using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class ContrastTool : TerrainPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Contrast Tool", typeof(TerrainToolShortcutContext))] static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintTool(); TerrainToolsAnalytics.OnShortcutKeyRelease("Select Contrast Tool"); } #endif [SerializeField] IBrushUIGroup m_commonUI; private IBrushUIGroup commonUI { get { if (m_commonUI == null) { LoadSettings(); m_commonUI = new DefaultBrushUIGroup( "ContrastTool", UpdateAnalyticParameters, DefaultBrushUIGroup.Feature.All, new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.83f } ); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } [SerializeField] float m_FeatureSize = 25.0f; Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/TerrainTools/ContrastTool")); return m_Material; } public override string GetName() { return "Effects/Contrast"; } public override string GetDescription() { return "Applies a contrast filter that sharpens the Terrain features."; } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } Texture brushTexture = editContext.brushTexture; using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "ContrastTool", brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters); var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial); var filterRT = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, filterRT, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); // draw result preview { ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform); // restore old render target RenderTexture.active = paintContext.oldRenderTexture; previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 1); } texelCtx.Cleanup(); RTUtils.Release(filterRT); } } } bool m_ShowControls = true; public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); commonUI.OnInspectorGUI(terrain, editContext); m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, () => { m_FeatureSize = 25.0f; }); if (m_ShowControls) { EditorGUILayout.BeginVertical("GroupBox"); m_FeatureSize = EditorGUILayout.Slider(Styles.featureSize, m_FeatureSize, 1.0f, 100.0f); EditorGUILayout.EndVertical(); } if (EditorGUI.EndChangeCheck()) { SaveSetting(); Save(true); TerrainToolsAnalytics.OnParameterChange(); } } public void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform) { Material mat = GetPaintMaterial(); Vector4 brushParams = new Vector4(commonUI.brushStrength, 0.0f, m_FeatureSize, 0); mat.SetTexture("_BrushTex", brushTexture); mat.SetVector("_BrushParams", brushParams); renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); renderer.RenderBrush(paintContext, mat, 0); } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { Texture brushTexture = editContext.brushTexture; commonUI.OnPaint(terrain, editContext); if (!commonUI.allowPaint) { return true; } using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "ContrastTool", brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1); Material mat = GetPaintMaterial(); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear; ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, editContext.brushTexture, brushXform); RTUtils.Release(brushMask); } } return false; } private static class Styles { public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Contrast Tool Controls"); public static readonly GUIContent featureSize = EditorGUIUtility.TrTextContent("Feature Size", "Larger value will affect larger features, smaller values will affect smaller features"); } private void SaveSetting() { EditorPrefs.SetFloat("Unity.TerrainTools.Contrast.FeatureSize", m_FeatureSize); } private void LoadSettings() { m_FeatureSize = EditorPrefs.GetFloat("Unity.TerrainTools.Contrast.FeatureSize", 25.0f); } //Analytics Setup private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{ new TerrainToolsAnalytics.BrushParameter{Name = Styles.featureSize.text, Value = m_FeatureSize}, }; } }