using System; namespace UnityEditor.ShaderGraph { [AttributeUsage(AttributeTargets.Class)] class BlackboardInputInfo : Attribute { public float priority; public string name; /// <summary> /// Provide additional information to provide the blackboard for order and name of the ShaderInput item. /// </summary> /// <param name="priority">Priority of the item, higher values will result in lower positions in the menu.</param> /// <param name="name">Name of the item. If null, the class name of the item will be used instead.</param> public BlackboardInputInfo(float priority, string name = null) { this.priority = priority; this.name = name; } } }