using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RPGCreationKit { /// /// Used on objects that can be hit, knocked out with physics and that generates decal (for blood use IDamageable.GenerateBlood). /// public interface IHittable { void Hit(Vector3 hitDir, float forceAmount = 25, DamageContext damageContext = null); void GenerateDecal(); } }