using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { public class BodyPart : MonoBehaviour, IHittable, IDraggable { public enum BodyParts { Head = 0, Upperchest = 1, Chest = 2, Arm = 3, Hand = 4, Leg = 5, Foot = 6 }; public EntityAttributes entity; public BodyParts thisBodyPart; [SerializeField] Rigidbody rb; private void Reset() { entity = GetComponentInParent(); rb = GetComponent(); gameObject.tag = "RPG Creation Kit/BodyPart"; } public void Hit(Vector3 hitDir, float forceAmount = 25, DamageContext damageContext = null) { rb.AddForce(hitDir * forceAmount, ForceMode.Impulse); } public void GenerateDecal() { } Collider coll; private void OnDrawGizmos() { if (!coll) coll = GetComponent(); Gizmos.color = Color.magenta; Gizmos.DrawSphere(coll.bounds.center, .05f); } void IDraggable.OnBeingDragged() { } void IDraggable.OnDragEnds() { } GameObject IDraggable.GetGameObject() { return gameObject; } } }