using NUnit.Framework; namespace UnityEditor.TerrainTools { public class BaseTests { // private ulong m_PrevTextureMemory; // TODO private int m_PrevRTHandlesCount; [SetUp] public virtual void Setup() { // m_PrevTextureMemory = Texture.totalTextureMemory; m_PrevRTHandlesCount = RTUtils.GetHandleCount(); } [TearDown] public virtual void Teardown() { // check Texture memory and RTHandle count // var currentTextureMemory = Texture.totalTextureMemory; // Assert.True(m_PrevTextureMemory == currentTextureMemory, $"Texture memory leak. Was {m_PrevTextureMemory} but is now {currentTextureMemory}. Diff = {currentTextureMemory - m_PrevTextureMemory}"); var currentRTHandlesCount = RTUtils.GetHandleCount(); Assert.True(m_PrevRTHandlesCount == RTUtils.GetHandleCount(), $"RTHandle leak. Was {m_PrevRTHandlesCount} but is now {currentRTHandlesCount}. Diff = {currentRTHandlesCount - m_PrevRTHandlesCount}"); } } }