# Comparison Node ## Description Compares the two input values **A** and **B** based on the condition selected on the dropdown. This is often used as an input to the [Branch Node](Branch-Node.md). ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | A | Input | Float | None | First input value | | B | Input | Float | None | Second input value | | Out | Output | Boolean | None | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | | Dropdown | Equal, NotEqual, Less, LessOrEqual, Greater, GreaterOrEqual | Condition for comparison | ## Generated Code Example The following example code represents one possible outcome of this node per comparison type. **Equal** ``` void Unity_Comparison_Equal_float(float A, float B, out float Out) { Out = A == B ? 1 : 0; } ``` **NotEqual** ``` void Unity_Comparison_NotEqual_float(float A, float B, out float Out) { Out = A != B ? 1 : 0; } ``` **Less** ``` void Unity_Comparison_Less_float(float A, float B, out float Out) { Out = A < B ? 1 : 0; } ``` **LessOrEqual** ``` void Unity_Comparison_LessOrEqual_float(float A, float B, out float Out) { Out = A <= B ? 1 : 0; } ``` **Greater** ``` void Unity_Comparison_Greater_float(float A, float B, out float Out) { Out = A > B ? 1 : 0; } ``` **GreaterOrEqual** ``` void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out) { Out = A >= B ? 1 : 0; } ```