using System; using UnityEditor.ShaderGraph; using UnityEngine.Rendering; namespace UnityEditor.Rendering.Universal.ShaderGraph { static class CreateUnlitShaderGraph { [MenuItem("Assets/Create/Shader Graph/URP/Unlit Shader Graph", priority = CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)] public static void CreateUnlitGraph() { var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget)); target.TrySetActiveSubTarget(typeof(UniversalUnlitSubTarget)); var blockDescriptors = new[] { BlockFields.VertexDescription.Position, BlockFields.VertexDescription.Normal, BlockFields.VertexDescription.Tangent, BlockFields.SurfaceDescription.BaseColor, }; GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors); } } }