namespace UnityEditor.Rendering.Universal.Converters { /// /// A structure holding the information for each Item that needs to be Converted. /// Descriptor = The ConverterItemDescriptor this item contain. /// Index = The index for this item in the list of converter items. /// internal struct ConverterItemInfo { /// The ConverterItemDescriptor this item contain. public ConverterItemDescriptor descriptor { get; internal set; } /// The index for this item in the list of converter items. public int index { get; internal set; } } }