using System; namespace UnityEngine.Rendering.PostProcessing { /// /// Use this attribute to clamp floating point values to a minimum value in the inspector. /// [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class MinAttribute : Attribute { /// /// The minimum value the field will be clamped to. /// public readonly float min; /// /// Creates a new attribute. /// /// The minimum value the field will be clamped to public MinAttribute(float min) { this.min = min; } } }