using System;
namespace UnityEngine.Rendering.PostProcessing
{
///
/// Use this attribute to change the label of a field displayed in the inspector.
///
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public sealed class DisplayNameAttribute : Attribute
{
///
/// The label displayed in the inspector.
///
public readonly string displayName;
///
/// Creates a new attribute.
///
/// The label to display in the inspector
public DisplayNameAttribute(string displayName)
{
this.displayName = displayName;
}
}
}