# Vignette The **Vignette** effect darkens the edges of an image. This simulates the effect in a real-world camera lens caused by thick or stacked filters, secondary lenses, or an improper lens hood. You can use the **Vignette** effect to draw attention to the center of an image. ![Scene without Vignette](images\PostProcessing-Vignette-1.png) ![Scene with Vignette](images\PostProcessing-Vignette-2.png) The Vignette effect in the post-processing stack has two modes: - [Classic](#classic) - [Masked](#masked) ## Classic **Classic** mode has parametric controls for the position, shape and intensity of the Vignette. This is the most common way to use the effect. ![](images\vignette-1.png) ### Properties | Property | Function | | :-------------- | :------------------------------------------------------------ | | Color | Set the color of the Vignette. | | Center | Set the Vignette center point (screen center is [0.5,0.5]). | | Intensity | Set the amount of vignetting on screen. | | Smoothness | Set the smoothness of the Vignette borders. | | Roundness | Set the value to round the Vignette. Lower values will make a more squared vignette. | | Rounded | Enable this checkbox to make the vignette perfectly round. When disable, the Vignette effect is dependent on the current aspect ratio. | ## Masked **Masked** mode uses a custom texture mask and multiplies it over the scene to create a Vignette effect. This mode can be used to create less common or irregular vignetting effects. ![](images/vignette-2.png) ### Properties | Property | Function | | :------------- | :------------------------------------------------------- | | Color | Set the color of the Vignette. Use the alpha channel for transparency. | | Mask | Select a black and white mask to use as a vignette. | | Intensity | Set the mask opacity value. | ### Requirements - Shader Model 3