# Bloom The **Bloom** effect makes bright areas in your image glow. To do this, it creates fringes of light that extend from bright areas in your image. This simulates the effect a real-world camera gives when light overwhelms the lens. The Bloom effect also has a **Dirtiness** feature, which you can use to apply a full-screen layer of smudges or dust to diffract the Bloom effect. ![PostProcessing-Bloom-0](images\PostProcessing-Bloom-0.png) ### Properties ![](images/bloom.png) **Bloom** settings: | Property | Function | | :---------------- | :------------------------------------------------------------ | | Intensity | Set the strength of the **Bloom** filter. | | Threshold | Set the level of brightness to filter out pixels under this level. This value is expressed in gamma-space. | | Soft Knee | Set the gradual threshold for transitions between under/over-threshold (0 = hard threshold, 1 = soft threshold). | | Clamp | Set the value for clamping pixels to control the **Bloom** amount. This value is expressed in gamma-space. | | Diffusion | Set the extent of veiling effects in a screen resolution-independent fashion. | | Anamorphic Ratio | Set the ratio to scale the **Bloom** vertically (in range [-1,0]) or horizontally (in range [0,1]). This emulates the effect of an anamorphic lens. | | Color | Select the color of the tint of the **Bloom** filter. | | Fast Mode | Enable this checkbox to boost performance by lowering the **Bloom** effect quality. | **Dirtiness** settings: | Property | Function | | --------- | ----------------------------------------------------- | | Texture | Select a Dirtiness texture to add smudges or dust to the lens. | | Intensity | Set the amount of lens dirtiness. | ### Details With properly exposed HDR scenes, the `Threshold` should be set to ~1 so that only pixels with values above 1 leak into surrounding objects. Lower this value when working in LDR or the Bloom effect won’t be visible. ### Performance Lowering the `Diffusion` parameter will make the effect faster. The further away `Anamorphic Ratio` is from 0, the slower it will be. Enable `Fast Mode` if you are developing for mobile or low-end platforms to get a significant boost in performance. Lower resolution lens dirt textures result in faster lookup and blending across volumes. ### Requirements - Shader model 3