//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using System.Diagnostics; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 4 component vector of floats. [DebuggerTypeProxy(typeof(float4.DebuggerProxy))] [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct float4 : System.IEquatable, IFormattable { /// x component of the vector. public float x; /// y component of the vector. public float y; /// z component of the vector. public float z; /// w component of the vector. public float w; /// float4 zero value. public static readonly float4 zero; /// Constructs a float4 vector from four float values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's z component will be set to this value. /// The constructed vector's w component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(float x, float y, float z, float w) { this.x = x; this.y = y; this.z = z; this.w = w; } /// Constructs a float4 vector from two float values and a float2 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's zw components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(float x, float y, float2 zw) { this.x = x; this.y = y; this.z = zw.x; this.w = zw.y; } /// Constructs a float4 vector from a float value, a float2 vector and a float value. /// The constructed vector's x component will be set to this value. /// The constructed vector's yz components will be set to this value. /// The constructed vector's w component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(float x, float2 yz, float w) { this.x = x; this.y = yz.x; this.z = yz.y; this.w = w; } /// Constructs a float4 vector from a float value and a float3 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's yzw components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(float x, float3 yzw) { this.x = x; this.y = yzw.x; this.z = yzw.y; this.w = yzw.z; } /// Constructs a float4 vector from a float2 vector and two float values. /// The constructed vector's xy components will be set to this value. /// The constructed vector's z component will be set to this value. /// The constructed vector's w component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(float2 xy, float z, float w) { this.x = xy.x; this.y = xy.y; this.z = z; this.w = w; } /// Constructs a float4 vector from two float2 vectors. /// The constructed vector's xy components will be set to this value. /// The constructed vector's zw components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(float2 xy, float2 zw) { this.x = xy.x; this.y = xy.y; this.z = zw.x; this.w = zw.y; } /// Constructs a float4 vector from a float3 vector and a float value. /// The constructed vector's xyz components will be set to this value. /// The constructed vector's w component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(float3 xyz, float w) { this.x = xyz.x; this.y = xyz.y; this.z = xyz.z; this.w = w; } /// Constructs a float4 vector from a float4 vector. /// The constructed vector's xyzw components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(float4 xyzw) { this.x = xyzw.x; this.y = xyzw.y; this.z = xyzw.z; this.w = xyzw.w; } /// Constructs a float4 vector from a single float value by assigning it to every component. /// float to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(float v) { this.x = v; this.y = v; this.z = v; this.w = v; } /// Constructs a float4 vector from a single bool value by converting it to float and assigning it to every component. /// bool to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(bool v) { this.x = v ? 1.0f : 0.0f; this.y = v ? 1.0f : 0.0f; this.z = v ? 1.0f : 0.0f; this.w = v ? 1.0f : 0.0f; } /// Constructs a float4 vector from a bool4 vector by componentwise conversion. /// bool4 to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(bool4 v) { this.x = v.x ? 1.0f : 0.0f; this.y = v.y ? 1.0f : 0.0f; this.z = v.z ? 1.0f : 0.0f; this.w = v.w ? 1.0f : 0.0f; } /// Constructs a float4 vector from a single int value by converting it to float and assigning it to every component. /// int to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(int v) { this.x = v; this.y = v; this.z = v; this.w = v; } /// Constructs a float4 vector from a int4 vector by componentwise conversion. /// int4 to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(int4 v) { this.x = v.x; this.y = v.y; this.z = v.z; this.w = v.w; } /// Constructs a float4 vector from a single uint value by converting it to float and assigning it to every component. /// uint to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(uint v) { this.x = v; this.y = v; this.z = v; this.w = v; } /// Constructs a float4 vector from a uint4 vector by componentwise conversion. /// uint4 to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(uint4 v) { this.x = v.x; this.y = v.y; this.z = v.z; this.w = v.w; } /// Constructs a float4 vector from a single half value by converting it to float and assigning it to every component. /// half to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(half v) { this.x = v; this.y = v; this.z = v; this.w = v; } /// Constructs a float4 vector from a half4 vector by componentwise conversion. /// half4 to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(half4 v) { this.x = v.x; this.y = v.y; this.z = v.z; this.w = v.w; } /// Constructs a float4 vector from a single double value by converting it to float and assigning it to every component. /// double to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(double v) { this.x = (float)v; this.y = (float)v; this.z = (float)v; this.w = (float)v; } /// Constructs a float4 vector from a double4 vector by componentwise conversion. /// double4 to convert to float4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float4(double4 v) { this.x = (float)v.x; this.y = (float)v.y; this.z = (float)v.z; this.w = (float)v.w; } /// Implicitly converts a single float value to a float4 vector by assigning it to every component. /// float to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float4(float v) { return new float4(v); } /// Explicitly converts a single bool value to a float4 vector by converting it to float and assigning it to every component. /// bool to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator float4(bool v) { return new float4(v); } /// Explicitly converts a bool4 vector to a float4 vector by componentwise conversion. /// bool4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator float4(bool4 v) { return new float4(v); } /// Implicitly converts a single int value to a float4 vector by converting it to float and assigning it to every component. /// int to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float4(int v) { return new float4(v); } /// Implicitly converts a int4 vector to a float4 vector by componentwise conversion. /// int4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float4(int4 v) { return new float4(v); } /// Implicitly converts a single uint value to a float4 vector by converting it to float and assigning it to every component. /// uint to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float4(uint v) { return new float4(v); } /// Implicitly converts a uint4 vector to a float4 vector by componentwise conversion. /// uint4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float4(uint4 v) { return new float4(v); } /// Implicitly converts a single half value to a float4 vector by converting it to float and assigning it to every component. /// half to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float4(half v) { return new float4(v); } /// Implicitly converts a half4 vector to a float4 vector by componentwise conversion. /// half4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float4(half4 v) { return new float4(v); } /// Explicitly converts a single double value to a float4 vector by converting it to float and assigning it to every component. /// double to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator float4(double v) { return new float4(v); } /// Explicitly converts a double4 vector to a float4 vector by componentwise conversion. /// double4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator float4(double4 v) { return new float4(v); } /// Returns the result of a componentwise multiplication operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise multiplication. /// Right hand side float4 to use to compute componentwise multiplication. /// float4 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator * (float4 lhs, float4 rhs) { return new float4 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); } /// Returns the result of a componentwise multiplication operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise multiplication. /// Right hand side float to use to compute componentwise multiplication. /// float4 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator * (float4 lhs, float rhs) { return new float4 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs, lhs.w * rhs); } /// Returns the result of a componentwise multiplication operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise multiplication. /// Right hand side float4 to use to compute componentwise multiplication. /// float4 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator * (float lhs, float4 rhs) { return new float4 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w); } /// Returns the result of a componentwise addition operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise addition. /// Right hand side float4 to use to compute componentwise addition. /// float4 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator + (float4 lhs, float4 rhs) { return new float4 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); } /// Returns the result of a componentwise addition operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise addition. /// Right hand side float to use to compute componentwise addition. /// float4 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator + (float4 lhs, float rhs) { return new float4 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs, lhs.w + rhs); } /// Returns the result of a componentwise addition operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise addition. /// Right hand side float4 to use to compute componentwise addition. /// float4 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator + (float lhs, float4 rhs) { return new float4 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z, lhs + rhs.w); } /// Returns the result of a componentwise subtraction operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise subtraction. /// Right hand side float4 to use to compute componentwise subtraction. /// float4 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator - (float4 lhs, float4 rhs) { return new float4 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); } /// Returns the result of a componentwise subtraction operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise subtraction. /// Right hand side float to use to compute componentwise subtraction. /// float4 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator - (float4 lhs, float rhs) { return new float4 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs, lhs.w - rhs); } /// Returns the result of a componentwise subtraction operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise subtraction. /// Right hand side float4 to use to compute componentwise subtraction. /// float4 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator - (float lhs, float4 rhs) { return new float4 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z, lhs - rhs.w); } /// Returns the result of a componentwise division operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise division. /// Right hand side float4 to use to compute componentwise division. /// float4 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator / (float4 lhs, float4 rhs) { return new float4 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z, lhs.w / rhs.w); } /// Returns the result of a componentwise division operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise division. /// Right hand side float to use to compute componentwise division. /// float4 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator / (float4 lhs, float rhs) { return new float4 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs, lhs.w / rhs); } /// Returns the result of a componentwise division operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise division. /// Right hand side float4 to use to compute componentwise division. /// float4 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator / (float lhs, float4 rhs) { return new float4 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z, lhs / rhs.w); } /// Returns the result of a componentwise modulus operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise modulus. /// Right hand side float4 to use to compute componentwise modulus. /// float4 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator % (float4 lhs, float4 rhs) { return new float4 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z, lhs.w % rhs.w); } /// Returns the result of a componentwise modulus operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise modulus. /// Right hand side float to use to compute componentwise modulus. /// float4 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator % (float4 lhs, float rhs) { return new float4 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs, lhs.w % rhs); } /// Returns the result of a componentwise modulus operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise modulus. /// Right hand side float4 to use to compute componentwise modulus. /// float4 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator % (float lhs, float4 rhs) { return new float4 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z, lhs % rhs.w); } /// Returns the result of a componentwise increment operation on a float4 vector. /// Value to use when computing the componentwise increment. /// float4 result of the componentwise increment. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator ++ (float4 val) { return new float4 (++val.x, ++val.y, ++val.z, ++val.w); } /// Returns the result of a componentwise decrement operation on a float4 vector. /// Value to use when computing the componentwise decrement. /// float4 result of the componentwise decrement. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator -- (float4 val) { return new float4 (--val.x, --val.y, --val.z, --val.w); } /// Returns the result of a componentwise less than operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise less than. /// Right hand side float4 to use to compute componentwise less than. /// bool4 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator < (float4 lhs, float4 rhs) { return new bool4 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z, lhs.w < rhs.w); } /// Returns the result of a componentwise less than operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise less than. /// Right hand side float to use to compute componentwise less than. /// bool4 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator < (float4 lhs, float rhs) { return new bool4 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs, lhs.w < rhs); } /// Returns the result of a componentwise less than operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise less than. /// Right hand side float4 to use to compute componentwise less than. /// bool4 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator < (float lhs, float4 rhs) { return new bool4 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z, lhs < rhs.w); } /// Returns the result of a componentwise less or equal operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise less or equal. /// Right hand side float4 to use to compute componentwise less or equal. /// bool4 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator <= (float4 lhs, float4 rhs) { return new bool4 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z, lhs.w <= rhs.w); } /// Returns the result of a componentwise less or equal operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise less or equal. /// Right hand side float to use to compute componentwise less or equal. /// bool4 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator <= (float4 lhs, float rhs) { return new bool4 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs, lhs.w <= rhs); } /// Returns the result of a componentwise less or equal operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise less or equal. /// Right hand side float4 to use to compute componentwise less or equal. /// bool4 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator <= (float lhs, float4 rhs) { return new bool4 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z, lhs <= rhs.w); } /// Returns the result of a componentwise greater than operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise greater than. /// Right hand side float4 to use to compute componentwise greater than. /// bool4 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator > (float4 lhs, float4 rhs) { return new bool4 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z, lhs.w > rhs.w); } /// Returns the result of a componentwise greater than operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise greater than. /// Right hand side float to use to compute componentwise greater than. /// bool4 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator > (float4 lhs, float rhs) { return new bool4 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs, lhs.w > rhs); } /// Returns the result of a componentwise greater than operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise greater than. /// Right hand side float4 to use to compute componentwise greater than. /// bool4 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator > (float lhs, float4 rhs) { return new bool4 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z, lhs > rhs.w); } /// Returns the result of a componentwise greater or equal operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise greater or equal. /// Right hand side float4 to use to compute componentwise greater or equal. /// bool4 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator >= (float4 lhs, float4 rhs) { return new bool4 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z, lhs.w >= rhs.w); } /// Returns the result of a componentwise greater or equal operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise greater or equal. /// Right hand side float to use to compute componentwise greater or equal. /// bool4 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator >= (float4 lhs, float rhs) { return new bool4 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs, lhs.w >= rhs); } /// Returns the result of a componentwise greater or equal operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise greater or equal. /// Right hand side float4 to use to compute componentwise greater or equal. /// bool4 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator >= (float lhs, float4 rhs) { return new bool4 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z, lhs >= rhs.w); } /// Returns the result of a componentwise unary minus operation on a float4 vector. /// Value to use when computing the componentwise unary minus. /// float4 result of the componentwise unary minus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator - (float4 val) { return new float4 (-val.x, -val.y, -val.z, -val.w); } /// Returns the result of a componentwise unary plus operation on a float4 vector. /// Value to use when computing the componentwise unary plus. /// float4 result of the componentwise unary plus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 operator + (float4 val) { return new float4 (+val.x, +val.y, +val.z, +val.w); } /// Returns the result of a componentwise equality operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise equality. /// Right hand side float4 to use to compute componentwise equality. /// bool4 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator == (float4 lhs, float4 rhs) { return new bool4 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z, lhs.w == rhs.w); } /// Returns the result of a componentwise equality operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise equality. /// Right hand side float to use to compute componentwise equality. /// bool4 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator == (float4 lhs, float rhs) { return new bool4 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs, lhs.w == rhs); } /// Returns the result of a componentwise equality operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise equality. /// Right hand side float4 to use to compute componentwise equality. /// bool4 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator == (float lhs, float4 rhs) { return new bool4 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z, lhs == rhs.w); } /// Returns the result of a componentwise not equal operation on two float4 vectors. /// Left hand side float4 to use to compute componentwise not equal. /// Right hand side float4 to use to compute componentwise not equal. /// bool4 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator != (float4 lhs, float4 rhs) { return new bool4 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z, lhs.w != rhs.w); } /// Returns the result of a componentwise not equal operation on a float4 vector and a float value. /// Left hand side float4 to use to compute componentwise not equal. /// Right hand side float to use to compute componentwise not equal. /// bool4 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator != (float4 lhs, float rhs) { return new bool4 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs, lhs.w != rhs); } /// Returns the result of a componentwise not equal operation on a float value and a float4 vector. /// Left hand side float to use to compute componentwise not equal. /// Right hand side float4 to use to compute componentwise not equal. /// bool4 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 operator != (float lhs, float4 rhs) { return new bool4 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z, lhs != rhs.w); } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xxww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, x, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, z, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; z = value.z; w = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xywx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xywy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xywz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, w, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; w = value.z; z = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xyww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, y, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, y, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; y = value.z; w = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, w, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; w = value.z; y = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xzww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, z, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; w = value.y; y = value.z; z = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; w = value.y; z = value.z; y = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 xwww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(x, w, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, z, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; z = value.z; w = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, w, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; w = value.z; z = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yxww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, x, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yywx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yywy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yywz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yyww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, y, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, x, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; x = value.z; w = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, w, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; w = value.z; x = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 yzww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, z, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; w = value.y; x = value.z; z = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; w = value.y; z = value.z; x = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 ywww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(y, w, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, y, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; y = value.z; w = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, w, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; w = value.z; y = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zxww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, x, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, x, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; x = value.z; w = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zywx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, w, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; w = value.z; x = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zywy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zywz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zyww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, y, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zzww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, z, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; w = value.y; x = value.z; y = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; w = value.y; y = value.z; x = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 zwww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(z, w, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; x = value.y; y = value.z; z = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; x = value.y; z = value.z; y = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wxww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, x, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; y = value.y; x = value.z; z = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; y = value.y; z = value.z; x = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wywx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wywy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wywz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wyww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, y, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; z = value.y; x = value.z; y = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; z = value.y; y = value.z; x = value.w; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wzww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, z, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float4 wwww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float4(w, w, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, y, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; w = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, z, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; w = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, w, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; w = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, w, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; w = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 xww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(x, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, x, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; w = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, z, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; w = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 ywx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, w, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; w = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 ywy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 ywz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, w, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; w = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 yww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(y, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, x, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; w = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, y, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; w = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, w, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; w = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, w, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; w = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 zww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(z, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; x = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; x = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wxw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, x, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; y = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; y = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wyw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, y, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; z = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; z = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wzw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, z, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wwx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, w, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wwy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, w, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 wwz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, w, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float3 www { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float3(w, w, w); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 xx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 xy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 xz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 xw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(x, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; w = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 yx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 yy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 yz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 yw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(y, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; w = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 zx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 zy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 zz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 zw { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(z, w); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; w = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 wx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(w, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 wy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(w, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 wz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(w, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { w = value.x; z = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public float2 ww { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new float2(w, w); } } /// Returns the float element at a specified index. unsafe public float this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 4) throw new System.ArgumentException("index must be between[0...3]"); #endif fixed (float4* array = &this) { return ((float*)array)[index]; } } set { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 4) throw new System.ArgumentException("index must be between[0...3]"); #endif fixed (float* array = &x) { array[index] = value; } } } /// Returns true if the float4 is equal to a given float4, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(float4 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w; } /// Returns true if the float4 is equal to a given float4, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is float4 converted && Equals(converted); } /// Returns a hash code for the float4. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the float4. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("float4({0}f, {1}f, {2}f, {3}f)", x, y, z, w); } /// Returns a string representation of the float4 using a specified format and culture-specific format information. /// Format string to use during string formatting. /// Format provider to use during string formatting. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public string ToString(string format, IFormatProvider formatProvider) { return string.Format("float4({0}f, {1}f, {2}f, {3}f)", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider), w.ToString(format, formatProvider)); } internal sealed class DebuggerProxy { public float x; public float y; public float z; public float w; public DebuggerProxy(float4 v) { x = v.x; y = v.y; z = v.z; w = v.w; } } } public static partial class math { /// Returns a float4 vector constructed from four float values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's z component will be set to this value. /// The constructed vector's w component will be set to this value. /// float4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(float x, float y, float z, float w) { return new float4(x, y, z, w); } /// Returns a float4 vector constructed from two float values and a float2 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's zw components will be set to this value. /// float4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(float x, float y, float2 zw) { return new float4(x, y, zw); } /// Returns a float4 vector constructed from a float value, a float2 vector and a float value. /// The constructed vector's x component will be set to this value. /// The constructed vector's yz components will be set to this value. /// The constructed vector's w component will be set to this value. /// float4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(float x, float2 yz, float w) { return new float4(x, yz, w); } /// Returns a float4 vector constructed from a float value and a float3 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's yzw components will be set to this value. /// float4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(float x, float3 yzw) { return new float4(x, yzw); } /// Returns a float4 vector constructed from a float2 vector and two float values. /// The constructed vector's xy components will be set to this value. /// The constructed vector's z component will be set to this value. /// The constructed vector's w component will be set to this value. /// float4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(float2 xy, float z, float w) { return new float4(xy, z, w); } /// Returns a float4 vector constructed from two float2 vectors. /// The constructed vector's xy components will be set to this value. /// The constructed vector's zw components will be set to this value. /// float4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(float2 xy, float2 zw) { return new float4(xy, zw); } /// Returns a float4 vector constructed from a float3 vector and a float value. /// The constructed vector's xyz components will be set to this value. /// The constructed vector's w component will be set to this value. /// float4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(float3 xyz, float w) { return new float4(xyz, w); } /// Returns a float4 vector constructed from a float4 vector. /// The constructed vector's xyzw components will be set to this value. /// float4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(float4 xyzw) { return new float4(xyzw); } /// Returns a float4 vector constructed from a single float value by assigning it to every component. /// float to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(float v) { return new float4(v); } /// Returns a float4 vector constructed from a single bool value by converting it to float and assigning it to every component. /// bool to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(bool v) { return new float4(v); } /// Return a float4 vector constructed from a bool4 vector by componentwise conversion. /// bool4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(bool4 v) { return new float4(v); } /// Returns a float4 vector constructed from a single int value by converting it to float and assigning it to every component. /// int to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(int v) { return new float4(v); } /// Return a float4 vector constructed from a int4 vector by componentwise conversion. /// int4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(int4 v) { return new float4(v); } /// Returns a float4 vector constructed from a single uint value by converting it to float and assigning it to every component. /// uint to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(uint v) { return new float4(v); } /// Return a float4 vector constructed from a uint4 vector by componentwise conversion. /// uint4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(uint4 v) { return new float4(v); } /// Returns a float4 vector constructed from a single half value by converting it to float and assigning it to every component. /// half to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(half v) { return new float4(v); } /// Return a float4 vector constructed from a half4 vector by componentwise conversion. /// half4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(half4 v) { return new float4(v); } /// Returns a float4 vector constructed from a single double value by converting it to float and assigning it to every component. /// double to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(double v) { return new float4(v); } /// Return a float4 vector constructed from a double4 vector by componentwise conversion. /// double4 to convert to float4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 float4(double4 v) { return new float4(v); } /// Returns a uint hash code of a float4 vector. /// Vector value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(float4 v) { return csum(asuint(v) * uint4(0xE69626FFu, 0xBD010EEBu, 0x9CEDE1D1u, 0x43BE0B51u)) + 0xAF836EE1u; } /// /// Returns a uint4 vector hash code of a float4 vector. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Vector value to hash. /// uint4 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4 hashwide(float4 v) { return (asuint(v) * uint4(0xB130C137u, 0x54834775u, 0x7C022221u, 0xA2D00EDFu)) + 0xA8977779u; } /// Returns the result of specified shuffling of the components from two float4 vectors into a float value. /// float4 to use as the left argument of the shuffle operation. /// float4 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting float. /// float result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float shuffle(float4 left, float4 right, ShuffleComponent x) { return select_shuffle_component(left, right, x); } /// Returns the result of specified shuffling of the components from two float4 vectors into a float2 vector. /// float4 to use as the left argument of the shuffle operation. /// float4 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting float2 x component. /// The ShuffleComponent to use when setting the resulting float2 y component. /// float2 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2 shuffle(float4 left, float4 right, ShuffleComponent x, ShuffleComponent y) { return float2( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y)); } /// Returns the result of specified shuffling of the components from two float4 vectors into a float3 vector. /// float4 to use as the left argument of the shuffle operation. /// float4 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting float3 x component. /// The ShuffleComponent to use when setting the resulting float3 y component. /// The ShuffleComponent to use when setting the resulting float3 z component. /// float3 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3 shuffle(float4 left, float4 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) { return float3( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z)); } /// Returns the result of specified shuffling of the components from two float4 vectors into a float4 vector. /// float4 to use as the left argument of the shuffle operation. /// float4 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting float4 x component. /// The ShuffleComponent to use when setting the resulting float4 y component. /// The ShuffleComponent to use when setting the resulting float4 z component. /// The ShuffleComponent to use when setting the resulting float4 w component. /// float4 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 shuffle(float4 left, float4 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) { return float4( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z), select_shuffle_component(left, right, w)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static float select_shuffle_component(float4 a, float4 b, ShuffleComponent component) { switch(component) { case ShuffleComponent.LeftX: return a.x; case ShuffleComponent.LeftY: return a.y; case ShuffleComponent.LeftZ: return a.z; case ShuffleComponent.LeftW: return a.w; case ShuffleComponent.RightX: return b.x; case ShuffleComponent.RightY: return b.y; case ShuffleComponent.RightZ: return b.z; case ShuffleComponent.RightW: return b.w; default: throw new System.ArgumentException("Invalid shuffle component: " + component); } } } }