//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 2x2 matrix of bools. [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct bool2x2 : System.IEquatable { /// Column 0 of the matrix. public bool2 c0; /// Column 1 of the matrix. public bool2 c1; /// Constructs a bool2x2 matrix from two bool2 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool2x2(bool2 c0, bool2 c1) { this.c0 = c0; this.c1 = c1; } /// Constructs a bool2x2 matrix from 4 bool values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool2x2(bool m00, bool m01, bool m10, bool m11) { this.c0 = new bool2(m00, m10); this.c1 = new bool2(m01, m11); } /// Constructs a bool2x2 matrix from a single bool value by assigning it to every component. /// bool to convert to bool2x2 [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool2x2(bool v) { this.c0 = v; this.c1 = v; } /// Implicitly converts a single bool value to a bool2x2 matrix by assigning it to every component. /// bool to convert to bool2x2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator bool2x2(bool v) { return new bool2x2(v); } /// Returns the result of a componentwise equality operation on two bool2x2 matrices. /// Left hand side bool2x2 to use to compute componentwise equality. /// Right hand side bool2x2 to use to compute componentwise equality. /// bool2x2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator == (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); } /// Returns the result of a componentwise equality operation on a bool2x2 matrix and a bool value. /// Left hand side bool2x2 to use to compute componentwise equality. /// Right hand side bool to use to compute componentwise equality. /// bool2x2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator == (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 == rhs, lhs.c1 == rhs); } /// Returns the result of a componentwise equality operation on a bool value and a bool2x2 matrix. /// Left hand side bool to use to compute componentwise equality. /// Right hand side bool2x2 to use to compute componentwise equality. /// bool2x2 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator == (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs == rhs.c0, lhs == rhs.c1); } /// Returns the result of a componentwise not equal operation on two bool2x2 matrices. /// Left hand side bool2x2 to use to compute componentwise not equal. /// Right hand side bool2x2 to use to compute componentwise not equal. /// bool2x2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator != (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); } /// Returns the result of a componentwise not equal operation on a bool2x2 matrix and a bool value. /// Left hand side bool2x2 to use to compute componentwise not equal. /// Right hand side bool to use to compute componentwise not equal. /// bool2x2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator != (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 != rhs, lhs.c1 != rhs); } /// Returns the result of a componentwise not equal operation on a bool value and a bool2x2 matrix. /// Left hand side bool to use to compute componentwise not equal. /// Right hand side bool2x2 to use to compute componentwise not equal. /// bool2x2 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator != (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs != rhs.c0, lhs != rhs.c1); } /// Returns the result of a componentwise not operation on a bool2x2 matrix. /// Value to use when computing the componentwise not. /// bool2x2 result of the componentwise not. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator ! (bool2x2 val) { return new bool2x2 (!val.c0, !val.c1); } /// Returns the result of a componentwise bitwise and operation on two bool2x2 matrices. /// Left hand side bool2x2 to use to compute componentwise bitwise and. /// Right hand side bool2x2 to use to compute componentwise bitwise and. /// bool2x2 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator & (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); } /// Returns the result of a componentwise bitwise and operation on a bool2x2 matrix and a bool value. /// Left hand side bool2x2 to use to compute componentwise bitwise and. /// Right hand side bool to use to compute componentwise bitwise and. /// bool2x2 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator & (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 & rhs, lhs.c1 & rhs); } /// Returns the result of a componentwise bitwise and operation on a bool value and a bool2x2 matrix. /// Left hand side bool to use to compute componentwise bitwise and. /// Right hand side bool2x2 to use to compute componentwise bitwise and. /// bool2x2 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator & (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs & rhs.c0, lhs & rhs.c1); } /// Returns the result of a componentwise bitwise or operation on two bool2x2 matrices. /// Left hand side bool2x2 to use to compute componentwise bitwise or. /// Right hand side bool2x2 to use to compute componentwise bitwise or. /// bool2x2 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator | (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); } /// Returns the result of a componentwise bitwise or operation on a bool2x2 matrix and a bool value. /// Left hand side bool2x2 to use to compute componentwise bitwise or. /// Right hand side bool to use to compute componentwise bitwise or. /// bool2x2 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator | (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 | rhs, lhs.c1 | rhs); } /// Returns the result of a componentwise bitwise or operation on a bool value and a bool2x2 matrix. /// Left hand side bool to use to compute componentwise bitwise or. /// Right hand side bool2x2 to use to compute componentwise bitwise or. /// bool2x2 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator | (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs | rhs.c0, lhs | rhs.c1); } /// Returns the result of a componentwise bitwise exclusive or operation on two bool2x2 matrices. /// Left hand side bool2x2 to use to compute componentwise bitwise exclusive or. /// Right hand side bool2x2 to use to compute componentwise bitwise exclusive or. /// bool2x2 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator ^ (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool2x2 matrix and a bool value. /// Left hand side bool2x2 to use to compute componentwise bitwise exclusive or. /// Right hand side bool to use to compute componentwise bitwise exclusive or. /// bool2x2 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator ^ (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2x2 matrix. /// Left hand side bool to use to compute componentwise bitwise exclusive or. /// Right hand side bool2x2 to use to compute componentwise bitwise exclusive or. /// bool2x2 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 operator ^ (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); } /// Returns the bool2 element at a specified index. unsafe public ref bool2 this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 2) throw new System.ArgumentException("index must be between[0...1]"); #endif fixed (bool2x2* array = &this) { return ref ((bool2*)array)[index]; } } } /// Returns true if the bool2x2 is equal to a given bool2x2, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(bool2x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); } /// Returns true if the bool2x2 is equal to a given bool2x2, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is bool2x2 converted && Equals(converted); } /// Returns a hash code for the bool2x2. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the bool2x2. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("bool2x2({0}, {1}, {2}, {3})", c0.x, c1.x, c0.y, c1.y); } } public static partial class math { /// Returns a bool2x2 matrix constructed from two bool2 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. /// bool2x2 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 bool2x2(bool2 c0, bool2 c1) { return new bool2x2(c0, c1); } /// Returns a bool2x2 matrix constructed from from 4 bool values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. /// bool2x2 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 bool2x2(bool m00, bool m01, bool m10, bool m11) { return new bool2x2(m00, m01, m10, m11); } /// Returns a bool2x2 matrix constructed from a single bool value by assigning it to every component. /// bool to convert to bool2x2 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 bool2x2(bool v) { return new bool2x2(v); } /// Return the bool2x2 transpose of a bool2x2 matrix. /// Value to transpose. /// Transposed value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x2 transpose(bool2x2 v) { return bool2x2( v.c0.x, v.c0.y, v.c1.x, v.c1.y); } /// Returns a uint hash code of a bool2x2 matrix. /// Matrix value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(bool2x2 v) { return csum(select(uint2(0x7AF32C49u, 0xAE131389u), uint2(0x5D1B165Bu, 0x87096CD7u), v.c0) + select(uint2(0x4C7F6DD1u, 0x4822A3E9u), uint2(0xAAC3C25Du, 0xD21D0945u), v.c1)); } /// /// Returns a uint2 vector hash code of a bool2x2 matrix. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Matrix value to hash. /// uint2 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 hashwide(bool2x2 v) { return (select(uint2(0x88FCAB2Du, 0x614DA60Du), uint2(0x5BA2C50Bu, 0x8C455ACBu), v.c0) + select(uint2(0xCD266C89u, 0xF1852A33u), uint2(0x77E35E77u, 0x863E3729u), v.c1)); } } }