using System; namespace Unity.IL2CPP.CompilerServices { /// /// This is used to indicate to IL2CPP that the static constructors should be executed eagerly at startup /// rather than lazily at runtime. /// [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, AllowMultiple = false)] internal class Il2CppEagerStaticClassConstructionAttribute : Attribute { } }