using System; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.InputSystem.Utilities; ////TODO: the Debug.Asserts here should be also be made as checks ahead of time (on the layout) ////TODO: the read/write methods need a proper pass for consistency ////FIXME: some architectures have strict memory alignment requirements; we should honor them when //// we read/write primitive values or support stitching values together from bytes manually //// where needed ////TODO: allow bitOffset to be non-zero for byte-aligned control as long as result is byte-aligned ////REVIEW: The combination of byte and bit offset instead of just a single bit offset has turned out //// to be plenty awkward to use in practice; should be replace it? ////REVIEW: AutomaticOffset is a very awkward mechanism; it's primary use really is for "parking" unused //// controls for which a more elegant and robust mechanism can surely be devised namespace UnityEngine.InputSystem.LowLevel { /// /// Information about a memory region storing input state. /// /// /// Input state is kept in raw memory blocks. All state is centrally managed by the input system; /// controls cannot keep their own independent state. /// /// Each state block is tagged with a format code indicating the storage format used for the /// memory block. This can either be one out of a set of primitive formats (such as "INT") or a custom /// format code indicating a more complex format. /// /// Memory using primitive formats can be converted to and from primitive values directly by this struct. /// /// State memory is bit-addressable, meaning that it can be offset from a byte address in bits () /// and is sized in bits instead of bytes (). However, in practice, bit-addressing /// memory reads and writes are only supported on the bitfield primitive format. /// /// Input state memory is restricted to a maximum of 4GB in size. Offsets are recorded in 32 bits. /// /// public unsafe struct InputStateBlock { public const uint InvalidOffset = 0xffffffff; public const uint AutomaticOffset = 0xfffffffe; /// /// Format code for a variable-width bitfield representing an unsigned value, /// i.e. all bits including the highest one represent the magnitude of the value. /// /// public static readonly FourCC FormatBit = new FourCC('B', 'I', 'T'); internal const int kFormatBit = 'B' << 24 | 'I' << 16 | 'T' << 8 | ' '; /// /// Format code for a variable-width bitfield representing a signed value, i.e. the /// highest bit is used as a sign bit (0=unsigned, 1=signed) and the remaining bits represent /// the magnitude of the value. /// /// public static readonly FourCC FormatSBit = new FourCC('S', 'B', 'I', 'T'); internal const int kFormatSBit = 'S' << 24 | 'B' << 16 | 'I' << 8 | 'T'; /// /// Format code for a 32-bit signed integer value. /// /// public static readonly FourCC FormatInt = new FourCC('I', 'N', 'T'); internal const int kFormatInt = 'I' << 24 | 'N' << 16 | 'T' << 8 | ' '; /// /// Format code for a 32-bit unsigned integer value. /// /// public static readonly FourCC FormatUInt = new FourCC('U', 'I', 'N', 'T'); internal const int kFormatUInt = 'U' << 24 | 'I' << 16 | 'N' << 8 | 'T'; /// /// Format code for a 16-bit signed integer value. /// /// public static readonly FourCC FormatShort = new FourCC('S', 'H', 'R', 'T'); internal const int kFormatShort = 'S' << 24 | 'H' << 16 | 'R' << 8 | 'T'; /// /// Format code for a 16-bit unsigned integer value. /// /// public static readonly FourCC FormatUShort = new FourCC('U', 'S', 'H', 'T'); internal const int kFormatUShort = 'U' << 24 | 'S' << 16 | 'H' << 8 | 'T'; /// /// Format code for an 8-bit unsigned integer value. /// /// public static readonly FourCC FormatByte = new FourCC('B', 'Y', 'T', 'E'); internal const int kFormatByte = 'B' << 24 | 'Y' << 16 | 'T' << 8 | 'E'; /// /// Format code for an 8-bit signed integer value. /// /// public static readonly FourCC FormatSByte = new FourCC('S', 'B', 'Y', 'T'); internal const int kFormatSByte = 'S' << 24 | 'B' << 16 | 'Y' << 8 | 'T'; /// /// Format code for a 64-bit signed integer value. /// /// public static readonly FourCC FormatLong = new FourCC('L', 'N', 'G'); internal const int kFormatLong = 'L' << 24 | 'N' << 16 | 'G' << 8 | ' '; /// /// Format code for a 64-bit unsigned integer value. /// /// public static readonly FourCC FormatULong = new FourCC('U', 'L', 'N', 'G'); internal const int kFormatULong = 'U' << 24 | 'L' << 16 | 'N' << 8 | 'G'; /// /// Format code for a 32-bit floating-point value. /// /// public static readonly FourCC FormatFloat = new FourCC('F', 'L', 'T'); internal const int kFormatFloat = 'F' << 24 | 'L' << 16 | 'T' << 8 | ' '; /// /// Format code for a 64-bit floating-point value. /// /// public static readonly FourCC FormatDouble = new FourCC('D', 'B', 'L'); internal const int kFormatDouble = 'D' << 24 | 'B' << 16 | 'L' << 8 | ' '; ////REVIEW: are these really useful? public static readonly FourCC FormatVector2 = new FourCC('V', 'E', 'C', '2'); public static readonly FourCC FormatVector3 = new FourCC('V', 'E', 'C', '3'); public static readonly FourCC FormatQuaternion = new FourCC('Q', 'U', 'A', 'T'); public static readonly FourCC FormatVector2Short = new FourCC('V', 'C', '2', 'S'); public static readonly FourCC FormatVector3Short = new FourCC('V', 'C', '3', 'S'); public static readonly FourCC FormatVector2Byte = new FourCC('V', 'C', '2', 'B'); public static readonly FourCC FormatVector3Byte = new FourCC('V', 'C', '3', 'B'); public static int GetSizeOfPrimitiveFormatInBits(FourCC type) { if (type == FormatBit || type == FormatSBit) return 1; if (type == FormatInt || type == FormatUInt) return 4 * 8; if (type == FormatShort || type == FormatUShort) return 2 * 8; if (type == FormatByte || type == FormatSByte) return 1 * 8; if (type == FormatLong || type == FormatULong) return 8 * 8; if (type == FormatFloat) return 4 * 8; if (type == FormatDouble) return 8 * 8; if (type == FormatVector2) return 2 * 4 * 8; if (type == FormatVector3) return 3 * 4 * 8; if (type == FormatQuaternion) return 4 * 4 * 8; if (type == FormatVector2Short) return 2 * 2 * 8; if (type == FormatVector3Short) return 3 * 2 * 8; if (type == FormatVector2Byte) return 2 * 1 * 8; if (type == FormatVector3Byte) return 3 * 1 * 8; return -1; } public static FourCC GetPrimitiveFormatFromType(Type type) { if (ReferenceEquals(type, typeof(int))) return FormatInt; if (ReferenceEquals(type, typeof(uint))) return FormatUInt; if (ReferenceEquals(type, typeof(short))) return FormatShort; if (ReferenceEquals(type, typeof(ushort))) return FormatUShort; if (ReferenceEquals(type, typeof(byte))) return FormatByte; if (ReferenceEquals(type, typeof(sbyte))) return FormatSByte; if (ReferenceEquals(type, typeof(long))) return FormatLong; if (ReferenceEquals(type, typeof(ulong))) return FormatULong; if (ReferenceEquals(type, typeof(float))) return FormatFloat; if (ReferenceEquals(type, typeof(double))) return FormatDouble; if (ReferenceEquals(type, typeof(Vector2))) return FormatVector2; if (ReferenceEquals(type, typeof(Vector3))) return FormatVector3; if (ReferenceEquals(type, typeof(Quaternion))) return FormatQuaternion; return new FourCC(); } /// /// Type identifier for the memory layout used by the state. /// /// /// Used for safety checks to make sure that when the system copies state memory, it /// copies between compatible layouts. If set to a primitive state format, also used to /// determine the size of the state block. /// public FourCC format { get; set; } ////TODO: collapse byteOffset and bitOffset into a single 'offset' field // Offset into state buffer. After a device is added to the system, this is relative // to the global buffers; otherwise it is relative to the device root. // During setup, this can be InvalidOffset to indicate a control that should be placed // at an offset automatically; otherwise it denotes a fixed offset relative to the // parent control. public uint byteOffset { get; set; } // Bit offset from the given byte offset. Also zero-based (i.e. first bit is at bit // offset #0). public uint bitOffset { get; set; } // Size of the state in bits. If this % 8 is not 0, the control is considered a // bitfield control. // During setup, if this field is 0 it means the size of the control should be automatically // computed from either its children (if it has any) or its set format. If it has neither, // setup will throw. public uint sizeInBits { get; set; } internal uint alignedSizeInBytes => (sizeInBits + 7) >> 3; internal uint effectiveByteOffset => byteOffset + (bitOffset >> 3); internal uint effectiveBitOffset => byteOffset * 8 + bitOffset; public int ReadInt(void* statePtr) { Debug.Assert(sizeInBits != 0); var valuePtr = (byte*)statePtr + (int)byteOffset; var fmt = (int)format; switch (fmt) { case kFormatBit: if (sizeInBits == 1) return MemoryHelpers.ReadSingleBit(valuePtr, bitOffset) ? 1 : 0; return (int)MemoryHelpers.ReadMultipleBitsAsUInt(valuePtr, bitOffset, sizeInBits); case kFormatSBit: if (sizeInBits == 1) return MemoryHelpers.ReadSingleBit(valuePtr, bitOffset) ? 1 : -1; return MemoryHelpers.ReadExcessKMultipleBitsAsInt(valuePtr, bitOffset, sizeInBits); case kFormatInt: case kFormatUInt: Debug.Assert(sizeInBits == 32, "INT and UINT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "INT and UINT state must be byte-aligned"); if (fmt == kFormatUInt) Debug.Assert(*(uint*)valuePtr <= int.MaxValue, "UINT must fit in the int"); return *(int*)valuePtr; case kFormatShort: Debug.Assert(sizeInBits == 16, "SHRT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "SHRT state must be byte-aligned"); return *(short*)valuePtr; case kFormatUShort: Debug.Assert(sizeInBits == 16, "USHT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "USHT state must be byte-aligned"); return *(ushort*)valuePtr; case kFormatByte: Debug.Assert(sizeInBits == 8, "BYTE state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "BYTE state must be byte-aligned"); return *valuePtr; case kFormatSByte: Debug.Assert(sizeInBits == 8, "SBYT state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "SBYT state must be byte-aligned"); return *(sbyte*)valuePtr; // Not supported: // - kFormatLong // - kFormatULong // - kFormatFloat // - kFormatDouble default: throw new InvalidOperationException($"State format '{format}' is not supported as integer format"); } } public void WriteInt(void* statePtr, int value) { Debug.Assert(sizeInBits != 0); var valuePtr = (byte*)statePtr + (int)byteOffset; var fmt = (int)format; switch (fmt) { case kFormatBit: if (sizeInBits == 1) MemoryHelpers.WriteSingleBit(valuePtr, bitOffset, value != 0); else MemoryHelpers.WriteUIntAsMultipleBits(valuePtr, bitOffset, sizeInBits, (uint)value); break; case kFormatSBit: if (sizeInBits == 1) MemoryHelpers.WriteSingleBit(valuePtr, bitOffset, value > 0); else MemoryHelpers.WriteIntAsExcessKMultipleBits(valuePtr, bitOffset, sizeInBits, value); break; case kFormatInt: case kFormatUInt: Debug.Assert(sizeInBits == 32, "INT and UINT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "INT and UINT state must be byte-aligned"); *(int*)valuePtr = value; break; case kFormatShort: Debug.Assert(sizeInBits == 16, "SHRT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "SHRT state must be byte-aligned"); *(short*)valuePtr = (short)value; break; case kFormatUShort: Debug.Assert(sizeInBits == 16, "USHT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "USHT state must be byte-aligned"); *(ushort*)valuePtr = (ushort)value; break; case kFormatByte: Debug.Assert(sizeInBits == 8, "BYTE state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "BYTE state must be byte-aligned"); *valuePtr = (byte)value; break; case kFormatSByte: Debug.Assert(sizeInBits == 8, "SBYT state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "SBYT state must be byte-aligned"); *(sbyte*)valuePtr = (sbyte)value; break; // Not supported: // - kFormatLong // - kFormatULong // - kFormatFloat // - kFormatDouble default: throw new Exception($"State format '{format}' is not supported as integer format"); } } public float ReadFloat(void* statePtr) { Debug.Assert(sizeInBits != 0); var valuePtr = (byte*)statePtr + (int)byteOffset; var fmt = (int)format; switch (fmt) { // If a control with an integer-based representation does not use the full range // of its integer size (e.g. only goes from [0..128]), processors or the parameters // above have to be used to re-process the resulting float values. case kFormatBit: if (sizeInBits == 1) return MemoryHelpers.ReadSingleBit(valuePtr, bitOffset) ? 1.0f : 0.0f; return MemoryHelpers.ReadMultipleBitsAsNormalizedUInt(valuePtr, bitOffset, sizeInBits); case kFormatSBit: if (sizeInBits == 1) return MemoryHelpers.ReadSingleBit(valuePtr, bitOffset) ? 1.0f : -1.0f; return MemoryHelpers.ReadMultipleBitsAsNormalizedUInt(valuePtr, bitOffset, sizeInBits) * 2.0f - 1.0f; case kFormatInt: Debug.Assert(sizeInBits == 32, "INT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "INT state must be byte-aligned"); return NumberHelpers.IntToNormalizedFloat(*(int*)valuePtr, int.MinValue, int.MaxValue) * 2.0f - 1.0f; case kFormatUInt: Debug.Assert(sizeInBits == 32, "UINT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "UINT state must be byte-aligned"); return NumberHelpers.UIntToNormalizedFloat(*(uint*)valuePtr, uint.MinValue, uint.MaxValue); case kFormatShort: Debug.Assert(sizeInBits == 16, "SHRT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "SHRT state must be byte-aligned"); return NumberHelpers.IntToNormalizedFloat(*(short*)valuePtr, short.MinValue, short.MaxValue) * 2.0f - 1.0f; case kFormatUShort: Debug.Assert(sizeInBits == 16, "USHT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "USHT state must be byte-aligned"); return NumberHelpers.UIntToNormalizedFloat(*(ushort*)valuePtr, ushort.MinValue, ushort.MaxValue); case kFormatByte: Debug.Assert(sizeInBits == 8, "BYTE state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "BYTE state must be byte-aligned"); return NumberHelpers.UIntToNormalizedFloat(*valuePtr, byte.MinValue, byte.MaxValue); case kFormatSByte: Debug.Assert(sizeInBits == 8, "SBYT state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "SBYT state must be byte-aligned"); return NumberHelpers.IntToNormalizedFloat(*(sbyte*)valuePtr, sbyte.MinValue, sbyte.MaxValue) * 2.0f - 1.0f; case kFormatFloat: Debug.Assert(sizeInBits == 32, "FLT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "FLT state must be byte-aligned"); return *(float*)valuePtr; case kFormatDouble: Debug.Assert(sizeInBits == 64, "DBL state must have sizeInBits=64"); Debug.Assert(bitOffset == 0, "DBL state must be byte-aligned"); return (float)*(double*)valuePtr; // Not supported: // - kFormatLong // - kFormatULong default: throw new InvalidOperationException($"State format '{format}' is not supported as floating-point format"); } } public void WriteFloat(void* statePtr, float value) { var valuePtr = (byte*)statePtr + (int)byteOffset; var fmt = (int)format; switch (fmt) { case kFormatBit: if (sizeInBits == 1) MemoryHelpers.WriteSingleBit(valuePtr, bitOffset, value >= 0.5f);////REVIEW: Shouldn't this be the global button press point? else MemoryHelpers.WriteNormalizedUIntAsMultipleBits(valuePtr, bitOffset, sizeInBits, value); break; case kFormatSBit: if (sizeInBits == 1) MemoryHelpers.WriteSingleBit(valuePtr, bitOffset, value >= 0.0f); else MemoryHelpers.WriteNormalizedUIntAsMultipleBits(valuePtr, bitOffset, sizeInBits, value * 0.5f + 0.5f); break; case kFormatInt: Debug.Assert(sizeInBits == 32, "INT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "INT state must be byte-aligned"); *(int*)valuePtr = (int)NumberHelpers.NormalizedFloatToInt(value * 0.5f + 0.5f, int.MinValue, int.MaxValue); break; case kFormatUInt: Debug.Assert(sizeInBits == 32, "UINT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "UINT state must be byte-aligned"); *(uint*)valuePtr = NumberHelpers.NormalizedFloatToUInt(value, uint.MinValue, uint.MaxValue); break; case kFormatShort: Debug.Assert(sizeInBits == 16, "SHRT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "SHRT state must be byte-aligned"); *(short*)valuePtr = (short)NumberHelpers.NormalizedFloatToInt(value * 0.5f + 0.5f, short.MinValue, short.MaxValue); break; case kFormatUShort: Debug.Assert(sizeInBits == 16, "USHT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "USHT state must be byte-aligned"); *(ushort*)valuePtr = (ushort)NumberHelpers.NormalizedFloatToUInt(value, ushort.MinValue, ushort.MaxValue); break; case kFormatByte: Debug.Assert(sizeInBits == 8, "BYTE state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "BYTE state must be byte-aligned"); *valuePtr = (byte)NumberHelpers.NormalizedFloatToUInt(value, byte.MinValue, byte.MaxValue); break; case kFormatSByte: Debug.Assert(sizeInBits == 8, "SBYT state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "SBYT state must be byte-aligned"); *(sbyte*)valuePtr = (sbyte)NumberHelpers.NormalizedFloatToInt(value * 0.5f + 0.5f, sbyte.MinValue, sbyte.MaxValue); break; case kFormatFloat: Debug.Assert(sizeInBits == 32, "FLT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "FLT state must be byte-aligned"); *(float*)valuePtr = value; break; case kFormatDouble: Debug.Assert(sizeInBits == 64, "DBL state must have sizeInBits=64"); Debug.Assert(bitOffset == 0, "DBL state must be byte-aligned"); *(double*)valuePtr = value; break; // Not supported: // - kFormatLong // - kFormatULong default: throw new Exception($"State format '{format}' is not supported as floating-point format"); } } internal PrimitiveValue FloatToPrimitiveValue(float value) { var fmt = (int)format; switch (fmt) { case kFormatBit: if (sizeInBits == 1) return value >= 0.5f; ////FIXME: is this supposed to be int or uint? return (int)NumberHelpers.NormalizedFloatToUInt(value, 0, (uint)((1UL << (int)sizeInBits) - 1)); case kFormatSBit: { if (sizeInBits == 1) return value >= 0.0f; var minValue = (int)-(long)(1UL << ((int)sizeInBits - 1)); var maxValue = (int)((1UL << ((int)sizeInBits - 1)) - 1); return NumberHelpers.NormalizedFloatToInt(value, minValue, maxValue); } case kFormatInt: Debug.Assert(sizeInBits == 32, "INT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "INT state must be byte-aligned"); return NumberHelpers.NormalizedFloatToInt(value * 0.5f + 0.5f, int.MinValue, int.MaxValue); case kFormatUInt: Debug.Assert(sizeInBits == 32, "UINT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "UINT state must be byte-aligned"); return NumberHelpers.NormalizedFloatToUInt(value, uint.MinValue, uint.MaxValue); case kFormatShort: Debug.Assert(sizeInBits == 16, "SHRT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "SHRT state must be byte-aligned"); return (short)NumberHelpers.NormalizedFloatToInt(value * 0.5f + 0.5f, short.MinValue, short.MaxValue); case kFormatUShort: Debug.Assert(sizeInBits == 16, "USHT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "USHT state must be byte-aligned"); return (ushort)NumberHelpers.NormalizedFloatToUInt(value, ushort.MinValue, ushort.MaxValue); case kFormatByte: Debug.Assert(sizeInBits == 8, "BYTE state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "BYTE state must be byte-aligned"); return (byte)NumberHelpers.NormalizedFloatToUInt(value, byte.MinValue, byte.MaxValue); case kFormatSByte: Debug.Assert(sizeInBits == 8, "SBYT state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "SBYT state must be byte-aligned"); return (sbyte)NumberHelpers.NormalizedFloatToInt(value * 0.5f + 0.5f, sbyte.MinValue, sbyte.MaxValue); case kFormatFloat: Debug.Assert(sizeInBits == 32, "FLT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "FLT state must be byte-aligned"); return value; case kFormatDouble: Debug.Assert(sizeInBits == 64, "DBL state must have sizeInBits=64"); Debug.Assert(bitOffset == 0, "DBL state must be byte-aligned"); return value; // Not supported: // - kFormatLong // - kFormatULong default: throw new Exception($"State format '{format}' is not supported as floating-point format"); } } ////REVIEW: This is some bad code duplication here between Read/WriteFloat&Double but given that there's no //// way to use a type argument here, not sure how to get rid of it. public double ReadDouble(void* statePtr) { Debug.Assert(sizeInBits != 0); var valuePtr = (byte*)statePtr + (int)byteOffset; var fmt = (int)format; switch (fmt) { // If a control with an integer-based representation does not use the full range // of its integer size (e.g. only goes from [0..128]), processors or the parameters // above have to be used to re-process the resulting float values. case kFormatBit: if (sizeInBits == 1) return MemoryHelpers.ReadSingleBit(valuePtr, bitOffset) ? 1.0f : 0.0f; return MemoryHelpers.ReadMultipleBitsAsNormalizedUInt(valuePtr, bitOffset, sizeInBits); case kFormatSBit: if (sizeInBits == 1) return MemoryHelpers.ReadSingleBit(valuePtr, bitOffset) ? 1.0f : -1.0f; return MemoryHelpers.ReadMultipleBitsAsNormalizedUInt(valuePtr, bitOffset, sizeInBits) * 2.0f - 1.0f; case kFormatInt: Debug.Assert(sizeInBits == 32, "INT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "INT state must be byte-aligned"); return NumberHelpers.IntToNormalizedFloat(*(int*)valuePtr, int.MinValue, int.MaxValue) * 2.0f - 1.0f; case kFormatUInt: Debug.Assert(sizeInBits == 32, "UINT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "UINT state must be byte-aligned"); return NumberHelpers.UIntToNormalizedFloat(*(uint*)valuePtr, uint.MinValue, uint.MaxValue); case kFormatShort: Debug.Assert(sizeInBits == 16, "SHRT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "SHRT state must be byte-aligned"); return NumberHelpers.IntToNormalizedFloat(*(short*)valuePtr, short.MinValue, short.MaxValue) * 2.0f - 1.0f; case kFormatUShort: Debug.Assert(sizeInBits == 16, "USHT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "USHT state must be byte-aligned"); return NumberHelpers.UIntToNormalizedFloat(*(ushort*)valuePtr, ushort.MinValue, ushort.MaxValue); case kFormatByte: Debug.Assert(sizeInBits == 8, "BYTE state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "BYTE state must be byte-aligned"); return NumberHelpers.UIntToNormalizedFloat(*valuePtr, byte.MinValue, byte.MaxValue); case kFormatSByte: Debug.Assert(sizeInBits == 8, "SBYT state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "SBYT state must be byte-aligned"); return NumberHelpers.IntToNormalizedFloat(*(sbyte*)valuePtr, sbyte.MinValue, sbyte.MaxValue) * 2.0f - 1.0f; case kFormatFloat: Debug.Assert(sizeInBits == 32, "FLT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "FLT state must be byte-aligned"); return *(float*)valuePtr; case kFormatDouble: Debug.Assert(sizeInBits == 64, "DBL state must have sizeInBits=64"); Debug.Assert(bitOffset == 0, "DBL state must be byte-aligned"); return *(double*)valuePtr; // Not supported: // - kFormatLong // - kFormatULong // - kFormatFloat // - kFormatDouble default: throw new Exception($"State format '{format}' is not supported as floating-point format"); } } public void WriteDouble(void* statePtr, double value) { var valuePtr = (byte*)statePtr + (int)byteOffset; var fmt = (int)format; switch (fmt) { case kFormatBit: if (sizeInBits == 1) MemoryHelpers.WriteSingleBit(valuePtr, bitOffset, value >= 0.5f); else MemoryHelpers.WriteNormalizedUIntAsMultipleBits(valuePtr, bitOffset, sizeInBits, (float)value); break; case kFormatSBit: if (sizeInBits == 1) MemoryHelpers.WriteSingleBit(valuePtr, bitOffset, value >= 0.0f); else MemoryHelpers.WriteNormalizedUIntAsMultipleBits(valuePtr, bitOffset, sizeInBits, (float)value * 0.5f + 0.5f); break; case kFormatInt: Debug.Assert(sizeInBits == 32, "INT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "INT state must be byte-aligned"); *(int*)valuePtr = NumberHelpers.NormalizedFloatToInt((float)value * 0.5f + 0.5f, int.MinValue, int.MaxValue); break; case kFormatUInt: Debug.Assert(sizeInBits == 32, "UINT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "UINT state must be byte-aligned"); *(uint*)valuePtr = NumberHelpers.NormalizedFloatToUInt((float)value, uint.MinValue, uint.MaxValue); break; case kFormatShort: Debug.Assert(sizeInBits == 16, "SHRT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "SHRT state must be byte-aligned"); *(short*)valuePtr = (short)NumberHelpers.NormalizedFloatToInt((float)value * 0.5f + 0.5f, short.MinValue, short.MaxValue); break; case kFormatUShort: Debug.Assert(sizeInBits == 16, "USHT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "USHT state must be byte-aligned"); *(ushort*)valuePtr = (ushort)NumberHelpers.NormalizedFloatToUInt((float)value, ushort.MinValue, ushort.MaxValue); break; case kFormatByte: Debug.Assert(sizeInBits == 8, "BYTE state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "BYTE state must be byte-aligned"); *valuePtr = (byte)NumberHelpers.NormalizedFloatToUInt((float)value, byte.MinValue, byte.MaxValue); break; case kFormatSByte: Debug.Assert(sizeInBits == 8, "SBYT state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "SBYT state must be byte-aligned"); *(sbyte*)valuePtr = (sbyte)NumberHelpers.NormalizedFloatToInt((float)value * 0.5f + 0.5f, sbyte.MinValue, sbyte.MaxValue); break; case kFormatFloat: Debug.Assert(sizeInBits == 32, "FLT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "FLT state must be byte-aligned"); *(float*)valuePtr = (float)value; break; case kFormatDouble: Debug.Assert(sizeInBits == 64, "DBL state must have sizeInBits=64"); Debug.Assert(bitOffset == 0, "DBL state must be byte-aligned"); *(double*)valuePtr = value; break; // Not supported: // - kFormatLong // - kFormatULong // - kFormatFloat // - kFormatDouble default: throw new InvalidOperationException($"State format '{format}' is not supported as floating-point format"); } } public void Write(void* statePtr, PrimitiveValue value) { var valuePtr = (byte*)statePtr + (int)byteOffset; var fmt = (int)format; switch (fmt) { case kFormatBit: if (sizeInBits == 1) MemoryHelpers.WriteSingleBit(valuePtr, bitOffset, value.ToBoolean()); else MemoryHelpers.WriteUIntAsMultipleBits(valuePtr, bitOffset, sizeInBits, value.ToUInt32()); break; case kFormatSBit: if (sizeInBits == 1) MemoryHelpers.WriteSingleBit(valuePtr, bitOffset, value.ToBoolean()); else ////REVIEW: previous implementation was writing int32 as two's complement here MemoryHelpers.WriteIntAsExcessKMultipleBits(valuePtr, bitOffset, sizeInBits, value.ToInt32()); break; case kFormatInt: Debug.Assert(sizeInBits == 32, "INT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "INT state must be byte-aligned"); *(int*)valuePtr = value.ToInt32(); break; case kFormatUInt: Debug.Assert(sizeInBits == 32, "UINT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "UINT state must be byte-aligned"); *(uint*)valuePtr = value.ToUInt32(); break; case kFormatShort: Debug.Assert(sizeInBits == 16, "SHRT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "SHRT state must be byte-aligned"); *(short*)valuePtr = value.ToInt16(); break; case kFormatUShort: Debug.Assert(sizeInBits == 16, "USHT state must have sizeInBits=16"); Debug.Assert(bitOffset == 0, "USHT state must be byte-aligned"); *(ushort*)valuePtr = value.ToUInt16(); break; case kFormatByte: Debug.Assert(sizeInBits == 8, "BYTE state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "BYTE state must be byte-aligned"); *valuePtr = value.ToByte(); break; case kFormatSByte: Debug.Assert(sizeInBits == 8, "SBYT state must have sizeInBits=8"); Debug.Assert(bitOffset == 0, "SBYT state must be byte-aligned"); *(sbyte*)valuePtr = value.ToSByte(); break; case kFormatFloat: Debug.Assert(sizeInBits == 32, "FLT state must have sizeInBits=32"); Debug.Assert(bitOffset == 0, "FLT state must be byte-aligned"); *(float*)valuePtr = value.ToSingle(); break; // Not supported: // - kFormatLong // - kFormatULong // - kFormatDouble default: throw new NotImplementedException( $"Writing primitive value of type '{value.type}' into state block with format '{format}'"); } } public void CopyToFrom(void* toStatePtr, void* fromStatePtr) { if (bitOffset != 0 || sizeInBits % 8 != 0) throw new NotImplementedException("Copying bitfields"); var from = (byte*)fromStatePtr + byteOffset; var to = (byte*)toStatePtr + byteOffset; UnsafeUtility.MemCpy(to, from, alignedSizeInBytes); } } }