#if UNITY_EDITOR || UNITY_IOS || UNITY_TVOS || PACKAGE_DOCS_GENERATION using System.Runtime.InteropServices; using UnityEngine.InputSystem.DualShock; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.LowLevel; using UnityEngine.InputSystem.iOS.LowLevel; using UnityEngine.InputSystem.Utilities; namespace UnityEngine.InputSystem.iOS.LowLevel { internal enum iOSButton { DpadUp, DpadDown, DpadLeft, DpadRight, LeftStick, RightStick, LeftShoulder, RightShoulder, LeftTrigger, RightTrigger, X, Y, A, B, Start, Select // Note: If you'll add an element here, be sure to update kMaxButtons const below }; internal enum iOSAxis { LeftStickX, LeftStickY, RightStickX, RightStickY // Note: If you'll add an element here, be sure to update kMaxAxis const below }; [StructLayout(LayoutKind.Sequential)] internal unsafe struct iOSGameControllerState : IInputStateTypeInfo { public static FourCC kFormat = new FourCC('I', 'G', 'C', ' '); public const int MaxButtons = (int)iOSButton.Select + 1; public const int MaxAxis = (int)iOSAxis.RightStickY + 1; [InputControl(name = "dpad")] [InputControl(name = "dpad/up", bit = (uint)iOSButton.DpadUp)] [InputControl(name = "dpad/right", bit = (uint)iOSButton.DpadRight)] [InputControl(name = "dpad/down", bit = (uint)iOSButton.DpadDown)] [InputControl(name = "dpad/left", bit = (uint)iOSButton.DpadLeft)] [InputControl(name = "buttonSouth", bit = (uint)iOSButton.A)] [InputControl(name = "buttonWest", bit = (uint)iOSButton.X)] [InputControl(name = "buttonNorth", bit = (uint)iOSButton.Y)] [InputControl(name = "buttonEast", bit = (uint)iOSButton.B)] [InputControl(name = "leftStickPress", bit = (uint)iOSButton.LeftStick)] [InputControl(name = "rightStickPress", bit = (uint)iOSButton.RightStick)] [InputControl(name = "leftShoulder", bit = (uint)iOSButton.LeftShoulder)] [InputControl(name = "rightShoulder", bit = (uint)iOSButton.RightShoulder)] [InputControl(name = "start", bit = (uint)iOSButton.Start)] [InputControl(name = "select", bit = (uint)iOSButton.Select)] public uint buttons; [InputControl(name = "leftTrigger", offset = sizeof(uint) + sizeof(float) * (uint)iOSButton.LeftTrigger)] [InputControl(name = "rightTrigger", offset = sizeof(uint) + sizeof(float) * (uint)iOSButton.RightTrigger)] public fixed float buttonValues[MaxButtons]; private const uint kAxisOffset = sizeof(uint) + sizeof(float) * MaxButtons; [InputControl(name = "leftStick", offset = (uint)iOSAxis.LeftStickX * sizeof(float) + kAxisOffset)] [InputControl(name = "rightStick", offset = (uint)iOSAxis.RightStickX * sizeof(float) + kAxisOffset)] public fixed float axisValues[MaxAxis]; public FourCC format => kFormat; public iOSGameControllerState WithButton(iOSButton button, bool value = true, float rawValue = 1.0f) { buttonValues[(int)button] = rawValue; Debug.Assert((int)button < 32, $"Expected button < 32, so we fit into the 32 bit wide bitmask"); var bit = 1U << (int)button; if (value) buttons |= bit; else buttons &= ~bit; return this; } public iOSGameControllerState WithAxis(iOSAxis axis, float value) { axisValues[(int)axis] = value; return this; } } } namespace UnityEngine.InputSystem.iOS { /// /// A generic Gamepad connected to an iOS device. /// /// /// Any MFi-certified Gamepad which is not an or will /// be represented as an iOSGameController. /// [InputControlLayout(stateType = typeof(iOSGameControllerState), displayName = "iOS Gamepad")] public class iOSGameController : Gamepad { } /// /// An Xbox One Bluetooth controller connected to an iOS device. /// [InputControlLayout(stateType = typeof(iOSGameControllerState), displayName = "iOS Xbox One Gamepad")] public class XboxOneGampadiOS : XInput.XInputController { } /// /// A PlayStation DualShock 4 controller connected to an iOS device. /// [InputControlLayout(stateType = typeof(iOSGameControllerState), displayName = "iOS DualShock 4 Gamepad")] public class DualShock4GampadiOS : DualShockGamepad { } /// /// A PlayStation DualSense controller connected to an iOS device. /// [InputControlLayout(stateType = typeof(iOSGameControllerState), displayName = "iOS DualSense Gamepad")] public class DualSenseGampadiOS : DualShockGamepad { } } #endif // UNITY_EDITOR || UNITY_IOS || UNITY_TVOS