// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled. // Docs generation is skipped because these are intended to be replaced with the com.unity.xr.oculus package. #if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OCULUS && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.XR; namespace Unity.XR.Oculus.Input { /// /// An Oculus VR headset (such as the Oculus Rift series of devices). /// [InputControlLayout(displayName = "Oculus Headset", hideInUI = true)] public class OculusHMD : XRHMD { [InputControl] [InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "devicetrackingstate" })] [InputControl(name = "isTracked", layout = "Button", aliases = new[] { "deviceistracked" })] public ButtonControl userPresence { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAngularAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control leftEyeAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control leftEyeAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control leftEyeAngularAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control rightEyeAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control rightEyeAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control rightEyeAngularAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control centerEyeAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control centerEyeAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control centerEyeAngularAcceleration { get; private set; } protected override void FinishSetup() { base.FinishSetup(); userPresence = GetChildControl("userPresence"); deviceAngularVelocity = GetChildControl("deviceAngularVelocity"); deviceAcceleration = GetChildControl("deviceAcceleration"); deviceAngularAcceleration = GetChildControl("deviceAngularAcceleration"); leftEyeAngularVelocity = GetChildControl("leftEyeAngularVelocity"); leftEyeAcceleration = GetChildControl("leftEyeAcceleration"); leftEyeAngularAcceleration = GetChildControl("leftEyeAngularAcceleration"); rightEyeAngularVelocity = GetChildControl("rightEyeAngularVelocity"); rightEyeAcceleration = GetChildControl("rightEyeAcceleration"); rightEyeAngularAcceleration = GetChildControl("rightEyeAngularAcceleration"); centerEyeAngularVelocity = GetChildControl("centerEyeAngularVelocity"); centerEyeAcceleration = GetChildControl("centerEyeAcceleration"); centerEyeAngularAcceleration = GetChildControl("centerEyeAngularAcceleration"); } } /// /// An Oculus Touch controller. /// [InputControlLayout(displayName = "Oculus Touch Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] public class OculusTouchController : XRControllerWithRumble { [InputControl(aliases = new[] { "Primary2DAxis", "Joystick" })] public Vector2Control thumbstick { get; private set; } [InputControl] public AxisControl trigger { get; private set; } [InputControl] public AxisControl grip { get; private set; } [InputControl(aliases = new[] { "A", "X", "Alternate" })] public ButtonControl primaryButton { get; private set; } [InputControl(aliases = new[] { "B", "Y", "Primary" })] public ButtonControl secondaryButton { get; private set; } [InputControl(aliases = new[] { "GripButton" })] public ButtonControl gripPressed { get; private set; } [InputControl] public ButtonControl start { get; private set; } [InputControl(aliases = new[] { "JoystickOrPadPressed", "thumbstickClick" })] public ButtonControl thumbstickClicked { get; private set; } [InputControl(aliases = new[] { "ATouched", "XTouched", "ATouch", "XTouch" })] public ButtonControl primaryTouched { get; private set; } [InputControl(aliases = new[] { "BTouched", "YTouched", "BTouch", "YTouch" })] public ButtonControl secondaryTouched { get; private set; } [InputControl(aliases = new[] { "indexTouch", "indexNearTouched" })] public AxisControl triggerTouched { get; private set; } [InputControl(aliases = new[] { "indexButton", "indexTouched" })] public ButtonControl triggerPressed { get; private set; } [InputControl(aliases = new[] { "JoystickOrPadTouched", "thumbstickTouch" })] [InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "controllerTrackingState" })] [InputControl(name = "isTracked", layout = "Button", aliases = new[] { "ControllerIsTracked" })] [InputControl(name = "devicePosition", layout = "Vector3", aliases = new[] { "controllerPosition" })] [InputControl(name = "deviceRotation", layout = "Quaternion", aliases = new[] { "controllerRotation" })] public ButtonControl thumbstickTouched { get; private set; } [InputControl(noisy = true, aliases = new[] { "controllerVelocity" })] public Vector3Control deviceVelocity { get; private set; } [InputControl(noisy = true, aliases = new[] { "controllerAngularVelocity" })] public Vector3Control deviceAngularVelocity { get; private set; } [InputControl(noisy = true, aliases = new[] { "controllerAcceleration" })] public Vector3Control deviceAcceleration { get; private set; } [InputControl(noisy = true, aliases = new[] { "controllerAngularAcceleration" })] public Vector3Control deviceAngularAcceleration { get; private set; } protected override void FinishSetup() { base.FinishSetup(); thumbstick = GetChildControl("thumbstick"); trigger = GetChildControl("trigger"); triggerTouched = GetChildControl("triggerTouched"); grip = GetChildControl("grip"); primaryButton = GetChildControl("primaryButton"); secondaryButton = GetChildControl("secondaryButton"); gripPressed = GetChildControl("gripPressed"); start = GetChildControl("start"); thumbstickClicked = GetChildControl("thumbstickClicked"); primaryTouched = GetChildControl("primaryTouched"); secondaryTouched = GetChildControl("secondaryTouched"); thumbstickTouched = GetChildControl("thumbstickTouched"); triggerPressed = GetChildControl("triggerPressed"); deviceVelocity = GetChildControl("deviceVelocity"); deviceAngularVelocity = GetChildControl("deviceAngularVelocity"); deviceAcceleration = GetChildControl("deviceAcceleration"); deviceAngularAcceleration = GetChildControl("deviceAngularAcceleration"); } } public class OculusTrackingReference : TrackedDevice { [InputControl(aliases = new[] { "trackingReferenceTrackingState" })] public new IntegerControl trackingState { get; private set; } [InputControl(aliases = new[] { "trackingReferenceIsTracked" })] public new ButtonControl isTracked { get; private set; } protected override void FinishSetup() { base.FinishSetup(); trackingState = GetChildControl("trackingState"); isTracked = GetChildControl("isTracked"); } } /// /// An Oculus Remote controller. /// [InputControlLayout(displayName = "Oculus Remote", hideInUI = true)] public class OculusRemote : InputDevice { [InputControl] public ButtonControl back { get; private set; } [InputControl] public ButtonControl start { get; private set; } [InputControl] public Vector2Control touchpad { get; private set; } protected override void FinishSetup() { base.FinishSetup(); back = GetChildControl("back"); start = GetChildControl("start"); touchpad = GetChildControl("touchpad"); } } /// /// A Standalone VR headset that includes on-headset controls. /// [InputControlLayout(displayName = "Oculus Headset (w/ on-headset controls)", hideInUI = true)] public class OculusHMDExtended : OculusHMD { [InputControl] public ButtonControl back { get; private set; } [InputControl] public Vector2Control touchpad { get; private set; } protected override void FinishSetup() { base.FinishSetup(); back = GetChildControl("back"); touchpad = GetChildControl("touchpad"); } } /// /// A Gear VR controller. /// [InputControlLayout(displayName = "GearVR Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] public class GearVRTrackedController : XRController { [InputControl] public Vector2Control touchpad { get; private set; } [InputControl] public AxisControl trigger { get; private set; } [InputControl] public ButtonControl back { get; private set; } [InputControl] public ButtonControl triggerPressed { get; private set; } [InputControl] public ButtonControl touchpadClicked { get; private set; } [InputControl] public ButtonControl touchpadTouched { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAngularAcceleration { get; private set; } protected override void FinishSetup() { base.FinishSetup(); touchpad = GetChildControl("touchpad"); trigger = GetChildControl("trigger"); back = GetChildControl("back"); triggerPressed = GetChildControl("triggerPressed"); touchpadClicked = GetChildControl("touchpadClicked"); touchpadTouched = GetChildControl("touchpadTouched"); deviceAngularVelocity = GetChildControl("deviceAngularVelocity"); deviceAcceleration = GetChildControl("deviceAcceleration"); deviceAngularAcceleration = GetChildControl("deviceAngularAcceleration"); } } } #endif