//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator // version 1.4.4 // from "Mouse" layout // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using UnityEngine.InputSystem; using UnityEngine.InputSystem.LowLevel; using UnityEngine.InputSystem.Utilities; // Suppress warnings from local variables for control references // that we don't end up using. #pragma warning disable CS0219 namespace UnityEngine.InputSystem { internal partial class FastMouse : UnityEngine.InputSystem.Mouse { public const string metadata = "AutoWindowSpace;Vector2;Delta;Button;Axis;Digital;Integer;Mouse;Pointer"; public FastMouse() { var builder = this.Setup(29, 10, 2) .WithName("Mouse") .WithDisplayName("Mouse") .WithChildren(0, 13) .WithLayout(new InternedString("Mouse")) .WithStateBlock(new InputStateBlock { format = new FourCC(1297044819), sizeInBits = 392 }); var kVector2Layout = new InternedString("Vector2"); var kDeltaLayout = new InternedString("Delta"); var kButtonLayout = new InternedString("Button"); var kAxisLayout = new InternedString("Axis"); var kDigitalLayout = new InternedString("Digital"); var kIntegerLayout = new InternedString("Integer"); // /Mouse/position var ctrlMouseposition = Initialize_ctrlMouseposition(kVector2Layout, this); // /Mouse/delta var ctrlMousedelta = Initialize_ctrlMousedelta(kDeltaLayout, this); // /Mouse/scroll var ctrlMousescroll = Initialize_ctrlMousescroll(kDeltaLayout, this); // /Mouse/press var ctrlMousepress = Initialize_ctrlMousepress(kButtonLayout, this); // /Mouse/leftButton var ctrlMouseleftButton = Initialize_ctrlMouseleftButton(kButtonLayout, this); // /Mouse/rightButton var ctrlMouserightButton = Initialize_ctrlMouserightButton(kButtonLayout, this); // /Mouse/middleButton var ctrlMousemiddleButton = Initialize_ctrlMousemiddleButton(kButtonLayout, this); // /Mouse/forwardButton var ctrlMouseforwardButton = Initialize_ctrlMouseforwardButton(kButtonLayout, this); // /Mouse/backButton var ctrlMousebackButton = Initialize_ctrlMousebackButton(kButtonLayout, this); // /Mouse/pressure var ctrlMousepressure = Initialize_ctrlMousepressure(kAxisLayout, this); // /Mouse/radius var ctrlMouseradius = Initialize_ctrlMouseradius(kVector2Layout, this); // /Mouse/pointerId var ctrlMousepointerId = Initialize_ctrlMousepointerId(kDigitalLayout, this); // /Mouse/clickCount var ctrlMouseclickCount = Initialize_ctrlMouseclickCount(kIntegerLayout, this); // /Mouse/position/x var ctrlMousepositionx = Initialize_ctrlMousepositionx(kAxisLayout, ctrlMouseposition); // /Mouse/position/y var ctrlMousepositiony = Initialize_ctrlMousepositiony(kAxisLayout, ctrlMouseposition); // /Mouse/delta/up var ctrlMousedeltaup = Initialize_ctrlMousedeltaup(kAxisLayout, ctrlMousedelta); // /Mouse/delta/down var ctrlMousedeltadown = Initialize_ctrlMousedeltadown(kAxisLayout, ctrlMousedelta); // /Mouse/delta/left var ctrlMousedeltaleft = Initialize_ctrlMousedeltaleft(kAxisLayout, ctrlMousedelta); // /Mouse/delta/right var ctrlMousedeltaright = Initialize_ctrlMousedeltaright(kAxisLayout, ctrlMousedelta); // /Mouse/delta/x var ctrlMousedeltax = Initialize_ctrlMousedeltax(kAxisLayout, ctrlMousedelta); // /Mouse/delta/y var ctrlMousedeltay = Initialize_ctrlMousedeltay(kAxisLayout, ctrlMousedelta); // /Mouse/scroll/up var ctrlMousescrollup = Initialize_ctrlMousescrollup(kAxisLayout, ctrlMousescroll); // /Mouse/scroll/down var ctrlMousescrolldown = Initialize_ctrlMousescrolldown(kAxisLayout, ctrlMousescroll); // /Mouse/scroll/left var ctrlMousescrollleft = Initialize_ctrlMousescrollleft(kAxisLayout, ctrlMousescroll); // /Mouse/scroll/right var ctrlMousescrollright = Initialize_ctrlMousescrollright(kAxisLayout, ctrlMousescroll); // /Mouse/scroll/x var ctrlMousescrollx = Initialize_ctrlMousescrollx(kAxisLayout, ctrlMousescroll); // /Mouse/scroll/y var ctrlMousescrolly = Initialize_ctrlMousescrolly(kAxisLayout, ctrlMousescroll); // /Mouse/radius/x var ctrlMouseradiusx = Initialize_ctrlMouseradiusx(kAxisLayout, ctrlMouseradius); // /Mouse/radius/y var ctrlMouseradiusy = Initialize_ctrlMouseradiusy(kAxisLayout, ctrlMouseradius); // Usages. builder.WithControlUsage(0, new InternedString("Point"), ctrlMouseposition); builder.WithControlUsage(1, new InternedString("Secondary2DMotion"), ctrlMousedelta); builder.WithControlUsage(2, new InternedString("ScrollHorizontal"), ctrlMousescrollx); builder.WithControlUsage(3, new InternedString("ScrollVertical"), ctrlMousescrolly); builder.WithControlUsage(4, new InternedString("PrimaryAction"), ctrlMouseleftButton); builder.WithControlUsage(5, new InternedString("SecondaryAction"), ctrlMouserightButton); builder.WithControlUsage(6, new InternedString("Forward"), ctrlMouseforwardButton); builder.WithControlUsage(7, new InternedString("Back"), ctrlMousebackButton); builder.WithControlUsage(8, new InternedString("Pressure"), ctrlMousepressure); builder.WithControlUsage(9, new InternedString("Radius"), ctrlMouseradius); // Aliases. builder.WithControlAlias(0, new InternedString("horizontal")); builder.WithControlAlias(1, new InternedString("vertical")); // Control getters/arrays. this.scroll = ctrlMousescroll; this.leftButton = ctrlMouseleftButton; this.middleButton = ctrlMousemiddleButton; this.rightButton = ctrlMouserightButton; this.backButton = ctrlMousebackButton; this.forwardButton = ctrlMouseforwardButton; this.clickCount = ctrlMouseclickCount; this.position = ctrlMouseposition; this.delta = ctrlMousedelta; this.radius = ctrlMouseradius; this.pressure = ctrlMousepressure; this.press = ctrlMousepress; ctrlMouseposition.x = ctrlMousepositionx; ctrlMouseposition.y = ctrlMousepositiony; ctrlMousedelta.up = ctrlMousedeltaup; ctrlMousedelta.down = ctrlMousedeltadown; ctrlMousedelta.left = ctrlMousedeltaleft; ctrlMousedelta.right = ctrlMousedeltaright; ctrlMousedelta.x = ctrlMousedeltax; ctrlMousedelta.y = ctrlMousedeltay; ctrlMousescroll.up = ctrlMousescrollup; ctrlMousescroll.down = ctrlMousescrolldown; ctrlMousescroll.left = ctrlMousescrollleft; ctrlMousescroll.right = ctrlMousescrollright; ctrlMousescroll.x = ctrlMousescrollx; ctrlMousescroll.y = ctrlMousescrolly; ctrlMouseradius.x = ctrlMouseradiusx; ctrlMouseradius.y = ctrlMouseradiusy; // State offset to control index map. builder.WithStateOffsetToControlIndexMap(new uint[] { 32781u, 16809998u, 33587217u, 33587218u, 33587219u, 50364431u, 50364432u, 50364436u, 67141655u, 67141656u , 67141657u, 83918869u, 83918870u, 83918874u, 100664323u, 100664324u, 101188613u, 101712902u, 102237191u, 102761480u , 117456908u, 134250505u, 167804955u, 184582172u, 201327627u }); builder.Finish(); } private UnityEngine.InputSystem.Controls.Vector2Control Initialize_ctrlMouseposition(InternedString kVector2Layout, InputControl parent) { var ctrlMouseposition = new UnityEngine.InputSystem.Controls.Vector2Control(); ctrlMouseposition.Setup() .At(this, 0) .WithParent(parent) .WithChildren(13, 2) .WithName("position") .WithDisplayName("Position") .WithLayout(kVector2Layout) .WithUsages(0, 1) .DontReset(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1447379762), byteOffset = 0, bitOffset = 0, sizeInBits = 64 }) #if UNITY_EDITOR .WithProcessor, UnityEngine.Vector2>(new UnityEngine.InputSystem.Processors.EditorWindowSpaceProcessor()) #endif .Finish(); return ctrlMouseposition; } private UnityEngine.InputSystem.Controls.DeltaControl Initialize_ctrlMousedelta(InternedString kDeltaLayout, InputControl parent) { var ctrlMousedelta = new UnityEngine.InputSystem.Controls.DeltaControl(); ctrlMousedelta.Setup() .At(this, 1) .WithParent(parent) .WithChildren(15, 6) .WithName("delta") .WithDisplayName("Delta") .WithLayout(kDeltaLayout) .WithUsages(1, 1) .WithStateBlock(new InputStateBlock { format = new FourCC(1447379762), byteOffset = 8, bitOffset = 0, sizeInBits = 64 }) .Finish(); return ctrlMousedelta; } private UnityEngine.InputSystem.Controls.DeltaControl Initialize_ctrlMousescroll(InternedString kDeltaLayout, InputControl parent) { var ctrlMousescroll = new UnityEngine.InputSystem.Controls.DeltaControl(); ctrlMousescroll.Setup() .At(this, 2) .WithParent(parent) .WithChildren(21, 6) .WithName("scroll") .WithDisplayName("Scroll") .WithLayout(kDeltaLayout) .WithStateBlock(new InputStateBlock { format = new FourCC(1447379762), byteOffset = 16, bitOffset = 0, sizeInBits = 64 }) .Finish(); return ctrlMousescroll; } private UnityEngine.InputSystem.Controls.ButtonControl Initialize_ctrlMousepress(InternedString kButtonLayout, InputControl parent) { var ctrlMousepress = new UnityEngine.InputSystem.Controls.ButtonControl(); ctrlMousepress.Setup() .At(this, 3) .WithParent(parent) .WithName("press") .WithDisplayName("Press") .WithLayout(kButtonLayout) .IsSynthetic(true) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 24, bitOffset = 0, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); return ctrlMousepress; } private UnityEngine.InputSystem.Controls.ButtonControl Initialize_ctrlMouseleftButton(InternedString kButtonLayout, InputControl parent) { var ctrlMouseleftButton = new UnityEngine.InputSystem.Controls.ButtonControl(); ctrlMouseleftButton.Setup() .At(this, 4) .WithParent(parent) .WithName("leftButton") .WithDisplayName("Left Button") .WithShortDisplayName("LMB") .WithLayout(kButtonLayout) .WithUsages(4, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 24, bitOffset = 0, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); return ctrlMouseleftButton; } private UnityEngine.InputSystem.Controls.ButtonControl Initialize_ctrlMouserightButton(InternedString kButtonLayout, InputControl parent) { var ctrlMouserightButton = new UnityEngine.InputSystem.Controls.ButtonControl(); ctrlMouserightButton.Setup() .At(this, 5) .WithParent(parent) .WithName("rightButton") .WithDisplayName("Right Button") .WithShortDisplayName("RMB") .WithLayout(kButtonLayout) .WithUsages(5, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 24, bitOffset = 1, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); return ctrlMouserightButton; } private UnityEngine.InputSystem.Controls.ButtonControl Initialize_ctrlMousemiddleButton(InternedString kButtonLayout, InputControl parent) { var ctrlMousemiddleButton = new UnityEngine.InputSystem.Controls.ButtonControl(); ctrlMousemiddleButton.Setup() .At(this, 6) .WithParent(parent) .WithName("middleButton") .WithDisplayName("Middle Button") .WithShortDisplayName("MMB") .WithLayout(kButtonLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 24, bitOffset = 2, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); return ctrlMousemiddleButton; } private UnityEngine.InputSystem.Controls.ButtonControl Initialize_ctrlMouseforwardButton(InternedString kButtonLayout, InputControl parent) { var ctrlMouseforwardButton = new UnityEngine.InputSystem.Controls.ButtonControl(); ctrlMouseforwardButton.Setup() .At(this, 7) .WithParent(parent) .WithName("forwardButton") .WithDisplayName("Forward") .WithLayout(kButtonLayout) .WithUsages(6, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 24, bitOffset = 3, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); return ctrlMouseforwardButton; } private UnityEngine.InputSystem.Controls.ButtonControl Initialize_ctrlMousebackButton(InternedString kButtonLayout, InputControl parent) { var ctrlMousebackButton = new UnityEngine.InputSystem.Controls.ButtonControl(); ctrlMousebackButton.Setup() .At(this, 8) .WithParent(parent) .WithName("backButton") .WithDisplayName("Back") .WithLayout(kButtonLayout) .WithUsages(7, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 24, bitOffset = 4, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); return ctrlMousebackButton; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousepressure(InternedString kAxisLayout, InputControl parent) { var ctrlMousepressure = new UnityEngine.InputSystem.Controls.AxisControl(); ctrlMousepressure.Setup() .At(this, 9) .WithParent(parent) .WithName("pressure") .WithDisplayName("Pressure") .WithLayout(kAxisLayout) .WithUsages(8, 1) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 32, bitOffset = 0, sizeInBits = 32 }) .WithDefaultState(1) .Finish(); return ctrlMousepressure; } private UnityEngine.InputSystem.Controls.Vector2Control Initialize_ctrlMouseradius(InternedString kVector2Layout, InputControl parent) { var ctrlMouseradius = new UnityEngine.InputSystem.Controls.Vector2Control(); ctrlMouseradius.Setup() .At(this, 10) .WithParent(parent) .WithChildren(27, 2) .WithName("radius") .WithDisplayName("Radius") .WithLayout(kVector2Layout) .WithUsages(9, 1) .WithStateBlock(new InputStateBlock { format = new FourCC(1447379762), byteOffset = 40, bitOffset = 0, sizeInBits = 64 }) .Finish(); return ctrlMouseradius; } private UnityEngine.InputSystem.Controls.IntegerControl Initialize_ctrlMousepointerId(InternedString kDigitalLayout, InputControl parent) { var ctrlMousepointerId = new UnityEngine.InputSystem.Controls.IntegerControl(); ctrlMousepointerId.Setup() .At(this, 11) .WithParent(parent) .WithName("pointerId") .WithDisplayName("pointerId") .WithLayout(kDigitalLayout) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 48, bitOffset = 0, sizeInBits = 1 }) .Finish(); return ctrlMousepointerId; } private UnityEngine.InputSystem.Controls.IntegerControl Initialize_ctrlMouseclickCount(InternedString kIntegerLayout, InputControl parent) { var ctrlMouseclickCount = new UnityEngine.InputSystem.Controls.IntegerControl(); ctrlMouseclickCount.Setup() .At(this, 12) .WithParent(parent) .WithName("clickCount") .WithDisplayName("Click Count") .WithLayout(kIntegerLayout) .IsSynthetic(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1431521364), byteOffset = 28, bitOffset = 0, sizeInBits = 16 }) .Finish(); return ctrlMouseclickCount; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousepositionx(InternedString kAxisLayout, InputControl parent) { var ctrlMousepositionx = new UnityEngine.InputSystem.Controls.AxisControl(); ctrlMousepositionx.Setup() .At(this, 13) .WithParent(parent) .WithName("x") .WithDisplayName("Position X") .WithShortDisplayName("Position X") .WithLayout(kAxisLayout) .DontReset(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 0, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousepositionx; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousepositiony(InternedString kAxisLayout, InputControl parent) { var ctrlMousepositiony = new UnityEngine.InputSystem.Controls.AxisControl(); ctrlMousepositiony.Setup() .At(this, 14) .WithParent(parent) .WithName("y") .WithDisplayName("Position Y") .WithShortDisplayName("Position Y") .WithLayout(kAxisLayout) .DontReset(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 4, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousepositiony; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousedeltaup(InternedString kAxisLayout, InputControl parent) { var ctrlMousedeltaup = new UnityEngine.InputSystem.Controls.AxisControl { clamp = UnityEngine.InputSystem.Controls.AxisControl.Clamp.BeforeNormalize, clampMax = 3.402823E+38f }; ctrlMousedeltaup.Setup() .At(this, 15) .WithParent(parent) .WithName("up") .WithDisplayName("Delta Up") .WithShortDisplayName("Delta Up") .WithLayout(kAxisLayout) .IsSynthetic(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 12, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousedeltaup; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousedeltadown(InternedString kAxisLayout, InputControl parent) { var ctrlMousedeltadown = new UnityEngine.InputSystem.Controls.AxisControl { clamp = UnityEngine.InputSystem.Controls.AxisControl.Clamp.BeforeNormalize, clampMin = -3.402823E+38f, invert = true }; ctrlMousedeltadown.Setup() .At(this, 16) .WithParent(parent) .WithName("down") .WithDisplayName("Delta Down") .WithShortDisplayName("Delta Down") .WithLayout(kAxisLayout) .IsSynthetic(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 12, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousedeltadown; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousedeltaleft(InternedString kAxisLayout, InputControl parent) { var ctrlMousedeltaleft = new UnityEngine.InputSystem.Controls.AxisControl { clamp = UnityEngine.InputSystem.Controls.AxisControl.Clamp.BeforeNormalize, clampMin = -3.402823E+38f, invert = true }; ctrlMousedeltaleft.Setup() .At(this, 17) .WithParent(parent) .WithName("left") .WithDisplayName("Delta Left") .WithShortDisplayName("Delta Left") .WithLayout(kAxisLayout) .IsSynthetic(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 8, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousedeltaleft; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousedeltaright(InternedString kAxisLayout, InputControl parent) { var ctrlMousedeltaright = new UnityEngine.InputSystem.Controls.AxisControl { clamp = UnityEngine.InputSystem.Controls.AxisControl.Clamp.BeforeNormalize, clampMax = 3.402823E+38f }; ctrlMousedeltaright.Setup() .At(this, 18) .WithParent(parent) .WithName("right") .WithDisplayName("Delta Right") .WithShortDisplayName("Delta Right") .WithLayout(kAxisLayout) .IsSynthetic(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 8, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousedeltaright; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousedeltax(InternedString kAxisLayout, InputControl parent) { var ctrlMousedeltax = new UnityEngine.InputSystem.Controls.AxisControl(); ctrlMousedeltax.Setup() .At(this, 19) .WithParent(parent) .WithName("x") .WithDisplayName("Delta X") .WithShortDisplayName("Delta X") .WithLayout(kAxisLayout) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 8, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousedeltax; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousedeltay(InternedString kAxisLayout, InputControl parent) { var ctrlMousedeltay = new UnityEngine.InputSystem.Controls.AxisControl(); ctrlMousedeltay.Setup() .At(this, 20) .WithParent(parent) .WithName("y") .WithDisplayName("Delta Y") .WithShortDisplayName("Delta Y") .WithLayout(kAxisLayout) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 12, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousedeltay; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousescrollup(InternedString kAxisLayout, InputControl parent) { var ctrlMousescrollup = new UnityEngine.InputSystem.Controls.AxisControl { clamp = UnityEngine.InputSystem.Controls.AxisControl.Clamp.BeforeNormalize, clampMax = 3.402823E+38f }; ctrlMousescrollup.Setup() .At(this, 21) .WithParent(parent) .WithName("up") .WithDisplayName("Scroll Up") .WithShortDisplayName("Scroll Up") .WithLayout(kAxisLayout) .IsSynthetic(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 20, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousescrollup; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousescrolldown(InternedString kAxisLayout, InputControl parent) { var ctrlMousescrolldown = new UnityEngine.InputSystem.Controls.AxisControl { clamp = UnityEngine.InputSystem.Controls.AxisControl.Clamp.BeforeNormalize, clampMin = -3.402823E+38f, invert = true }; ctrlMousescrolldown.Setup() .At(this, 22) .WithParent(parent) .WithName("down") .WithDisplayName("Scroll Down") .WithShortDisplayName("Scroll Down") .WithLayout(kAxisLayout) .IsSynthetic(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 20, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousescrolldown; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousescrollleft(InternedString kAxisLayout, InputControl parent) { var ctrlMousescrollleft = new UnityEngine.InputSystem.Controls.AxisControl { clamp = UnityEngine.InputSystem.Controls.AxisControl.Clamp.BeforeNormalize, clampMin = -3.402823E+38f, invert = true }; ctrlMousescrollleft.Setup() .At(this, 23) .WithParent(parent) .WithName("left") .WithDisplayName("Scroll Left") .WithShortDisplayName("Scroll Left") .WithLayout(kAxisLayout) .IsSynthetic(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 16, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousescrollleft; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousescrollright(InternedString kAxisLayout, InputControl parent) { var ctrlMousescrollright = new UnityEngine.InputSystem.Controls.AxisControl { clamp = UnityEngine.InputSystem.Controls.AxisControl.Clamp.BeforeNormalize, clampMax = 3.402823E+38f }; ctrlMousescrollright.Setup() .At(this, 24) .WithParent(parent) .WithName("right") .WithDisplayName("Scroll Right") .WithShortDisplayName("Scroll Right") .WithLayout(kAxisLayout) .IsSynthetic(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 16, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousescrollright; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousescrollx(InternedString kAxisLayout, InputControl parent) { var ctrlMousescrollx = new UnityEngine.InputSystem.Controls.AxisControl(); ctrlMousescrollx.Setup() .At(this, 25) .WithParent(parent) .WithName("x") .WithDisplayName("Scroll Left/Right") .WithShortDisplayName("Scroll Left/Right") .WithLayout(kAxisLayout) .WithUsages(2, 1) .WithAliases(0, 1) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 16, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousescrollx; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMousescrolly(InternedString kAxisLayout, InputControl parent) { var ctrlMousescrolly = new UnityEngine.InputSystem.Controls.AxisControl(); ctrlMousescrolly.Setup() .At(this, 26) .WithParent(parent) .WithName("y") .WithDisplayName("Scroll Up/Down") .WithShortDisplayName("Scroll Wheel") .WithLayout(kAxisLayout) .WithUsages(3, 1) .WithAliases(1, 1) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 20, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMousescrolly; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMouseradiusx(InternedString kAxisLayout, InputControl parent) { var ctrlMouseradiusx = new UnityEngine.InputSystem.Controls.AxisControl(); ctrlMouseradiusx.Setup() .At(this, 27) .WithParent(parent) .WithName("x") .WithDisplayName("Radius X") .WithShortDisplayName("Radius X") .WithLayout(kAxisLayout) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 40, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMouseradiusx; } private UnityEngine.InputSystem.Controls.AxisControl Initialize_ctrlMouseradiusy(InternedString kAxisLayout, InputControl parent) { var ctrlMouseradiusy = new UnityEngine.InputSystem.Controls.AxisControl(); ctrlMouseradiusy.Setup() .At(this, 28) .WithParent(parent) .WithName("y") .WithDisplayName("Radius Y") .WithShortDisplayName("Radius Y") .WithLayout(kAxisLayout) .WithStateBlock(new InputStateBlock { format = new FourCC(1179407392), byteOffset = 44, bitOffset = 0, sizeInBits = 32 }) .Finish(); return ctrlMouseradiusy; } } }