//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator // version 1.4.4 // from "Keyboard" layout // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using UnityEngine.InputSystem; using UnityEngine.InputSystem.LowLevel; using UnityEngine.InputSystem.Utilities; // Suppress warnings from local variables for control references // that we don't end up using. #pragma warning disable CS0219 namespace UnityEngine.InputSystem { internal partial class FastKeyboard : UnityEngine.InputSystem.Keyboard { public const string metadata = ";AnyKey;Button;Axis;Key;DiscreteButton;Keyboard"; public FastKeyboard() { var builder = this.Setup(115, 15, 7) .WithName("Keyboard") .WithDisplayName("Keyboard") .WithChildren(0, 115) .WithLayout(new InternedString("Keyboard")) .WithStateBlock(new InputStateBlock { format = new FourCC(1262836051), sizeInBits = 112 }); var kAnyKeyLayout = new InternedString("AnyKey"); var kKeyLayout = new InternedString("Key"); var kDiscreteButtonLayout = new InternedString("DiscreteButton"); var kButtonLayout = new InternedString("Button"); // /Keyboard/anyKey var ctrlKeyboardanyKey = Initialize_ctrlKeyboardanyKey(kAnyKeyLayout, this); // /Keyboard/escape var ctrlKeyboardescape = Initialize_ctrlKeyboardescape(kKeyLayout, this); // /Keyboard/space var ctrlKeyboardspace = Initialize_ctrlKeyboardspace(kKeyLayout, this); // /Keyboard/enter var ctrlKeyboardenter = Initialize_ctrlKeyboardenter(kKeyLayout, this); // /Keyboard/tab var ctrlKeyboardtab = Initialize_ctrlKeyboardtab(kKeyLayout, this); // /Keyboard/backquote var ctrlKeyboardbackquote = Initialize_ctrlKeyboardbackquote(kKeyLayout, this); // /Keyboard/quote var ctrlKeyboardquote = Initialize_ctrlKeyboardquote(kKeyLayout, this); // /Keyboard/semicolon var ctrlKeyboardsemicolon = Initialize_ctrlKeyboardsemicolon(kKeyLayout, this); // /Keyboard/comma var ctrlKeyboardcomma = Initialize_ctrlKeyboardcomma(kKeyLayout, this); // /Keyboard/period var ctrlKeyboardperiod = Initialize_ctrlKeyboardperiod(kKeyLayout, this); // /Keyboard/slash var ctrlKeyboardslash = Initialize_ctrlKeyboardslash(kKeyLayout, this); // /Keyboard/backslash var ctrlKeyboardbackslash = Initialize_ctrlKeyboardbackslash(kKeyLayout, this); // /Keyboard/leftBracket var ctrlKeyboardleftBracket = Initialize_ctrlKeyboardleftBracket(kKeyLayout, this); // /Keyboard/rightBracket var ctrlKeyboardrightBracket = Initialize_ctrlKeyboardrightBracket(kKeyLayout, this); // /Keyboard/minus var ctrlKeyboardminus = Initialize_ctrlKeyboardminus(kKeyLayout, this); // /Keyboard/equals var ctrlKeyboardequals = Initialize_ctrlKeyboardequals(kKeyLayout, this); // /Keyboard/upArrow var ctrlKeyboardupArrow = Initialize_ctrlKeyboardupArrow(kKeyLayout, this); // /Keyboard/downArrow var ctrlKeyboarddownArrow = Initialize_ctrlKeyboarddownArrow(kKeyLayout, this); // /Keyboard/leftArrow var ctrlKeyboardleftArrow = Initialize_ctrlKeyboardleftArrow(kKeyLayout, this); // /Keyboard/rightArrow var ctrlKeyboardrightArrow = Initialize_ctrlKeyboardrightArrow(kKeyLayout, this); // /Keyboard/a var ctrlKeyboarda = Initialize_ctrlKeyboarda(kKeyLayout, this); // /Keyboard/b var ctrlKeyboardb = Initialize_ctrlKeyboardb(kKeyLayout, this); // /Keyboard/c var ctrlKeyboardc = Initialize_ctrlKeyboardc(kKeyLayout, this); // /Keyboard/d var ctrlKeyboardd = Initialize_ctrlKeyboardd(kKeyLayout, this); // /Keyboard/e var ctrlKeyboarde = Initialize_ctrlKeyboarde(kKeyLayout, this); // /Keyboard/f var ctrlKeyboardf = Initialize_ctrlKeyboardf(kKeyLayout, this); // /Keyboard/g var ctrlKeyboardg = Initialize_ctrlKeyboardg(kKeyLayout, this); // /Keyboard/h var ctrlKeyboardh = Initialize_ctrlKeyboardh(kKeyLayout, this); // /Keyboard/i var ctrlKeyboardi = Initialize_ctrlKeyboardi(kKeyLayout, this); // /Keyboard/j var ctrlKeyboardj = Initialize_ctrlKeyboardj(kKeyLayout, this); // /Keyboard/k var ctrlKeyboardk = Initialize_ctrlKeyboardk(kKeyLayout, this); // /Keyboard/l var ctrlKeyboardl = Initialize_ctrlKeyboardl(kKeyLayout, this); // /Keyboard/m var ctrlKeyboardm = Initialize_ctrlKeyboardm(kKeyLayout, this); // /Keyboard/n var ctrlKeyboardn = Initialize_ctrlKeyboardn(kKeyLayout, this); // /Keyboard/o var ctrlKeyboardo = Initialize_ctrlKeyboardo(kKeyLayout, this); // /Keyboard/p var ctrlKeyboardp = Initialize_ctrlKeyboardp(kKeyLayout, this); // /Keyboard/q var ctrlKeyboardq = Initialize_ctrlKeyboardq(kKeyLayout, this); // /Keyboard/r var ctrlKeyboardr = Initialize_ctrlKeyboardr(kKeyLayout, this); // /Keyboard/s var ctrlKeyboards = Initialize_ctrlKeyboards(kKeyLayout, this); // /Keyboard/t var ctrlKeyboardt = Initialize_ctrlKeyboardt(kKeyLayout, this); // /Keyboard/u var ctrlKeyboardu = Initialize_ctrlKeyboardu(kKeyLayout, this); // /Keyboard/v var ctrlKeyboardv = Initialize_ctrlKeyboardv(kKeyLayout, this); // /Keyboard/w var ctrlKeyboardw = Initialize_ctrlKeyboardw(kKeyLayout, this); // /Keyboard/x var ctrlKeyboardx = Initialize_ctrlKeyboardx(kKeyLayout, this); // /Keyboard/y var ctrlKeyboardy = Initialize_ctrlKeyboardy(kKeyLayout, this); // /Keyboard/z var ctrlKeyboardz = Initialize_ctrlKeyboardz(kKeyLayout, this); // /Keyboard/1 var ctrlKeyboard1 = Initialize_ctrlKeyboard1(kKeyLayout, this); // /Keyboard/2 var ctrlKeyboard2 = Initialize_ctrlKeyboard2(kKeyLayout, this); // /Keyboard/3 var ctrlKeyboard3 = Initialize_ctrlKeyboard3(kKeyLayout, this); // /Keyboard/4 var ctrlKeyboard4 = Initialize_ctrlKeyboard4(kKeyLayout, this); // /Keyboard/5 var ctrlKeyboard5 = Initialize_ctrlKeyboard5(kKeyLayout, this); // /Keyboard/6 var ctrlKeyboard6 = Initialize_ctrlKeyboard6(kKeyLayout, this); // /Keyboard/7 var ctrlKeyboard7 = Initialize_ctrlKeyboard7(kKeyLayout, this); // /Keyboard/8 var ctrlKeyboard8 = Initialize_ctrlKeyboard8(kKeyLayout, this); // /Keyboard/9 var ctrlKeyboard9 = Initialize_ctrlKeyboard9(kKeyLayout, this); // /Keyboard/0 var ctrlKeyboard0 = Initialize_ctrlKeyboard0(kKeyLayout, this); // /Keyboard/leftShift var ctrlKeyboardleftShift = Initialize_ctrlKeyboardleftShift(kKeyLayout, this); // /Keyboard/rightShift var ctrlKeyboardrightShift = Initialize_ctrlKeyboardrightShift(kKeyLayout, this); // /Keyboard/shift var ctrlKeyboardshift = Initialize_ctrlKeyboardshift(kDiscreteButtonLayout, this); // /Keyboard/leftAlt var ctrlKeyboardleftAlt = Initialize_ctrlKeyboardleftAlt(kKeyLayout, this); // /Keyboard/rightAlt var ctrlKeyboardrightAlt = Initialize_ctrlKeyboardrightAlt(kKeyLayout, this); // /Keyboard/alt var ctrlKeyboardalt = Initialize_ctrlKeyboardalt(kDiscreteButtonLayout, this); // /Keyboard/leftCtrl var ctrlKeyboardleftCtrl = Initialize_ctrlKeyboardleftCtrl(kKeyLayout, this); // /Keyboard/rightCtrl var ctrlKeyboardrightCtrl = Initialize_ctrlKeyboardrightCtrl(kKeyLayout, this); // /Keyboard/ctrl var ctrlKeyboardctrl = Initialize_ctrlKeyboardctrl(kDiscreteButtonLayout, this); // /Keyboard/leftMeta var ctrlKeyboardleftMeta = Initialize_ctrlKeyboardleftMeta(kKeyLayout, this); // /Keyboard/rightMeta var ctrlKeyboardrightMeta = Initialize_ctrlKeyboardrightMeta(kKeyLayout, this); // /Keyboard/contextMenu var ctrlKeyboardcontextMenu = Initialize_ctrlKeyboardcontextMenu(kKeyLayout, this); // /Keyboard/backspace var ctrlKeyboardbackspace = Initialize_ctrlKeyboardbackspace(kKeyLayout, this); // /Keyboard/pageDown var ctrlKeyboardpageDown = Initialize_ctrlKeyboardpageDown(kKeyLayout, this); // /Keyboard/pageUp var ctrlKeyboardpageUp = Initialize_ctrlKeyboardpageUp(kKeyLayout, this); // /Keyboard/home var ctrlKeyboardhome = Initialize_ctrlKeyboardhome(kKeyLayout, this); // /Keyboard/end var ctrlKeyboardend = Initialize_ctrlKeyboardend(kKeyLayout, this); // /Keyboard/insert var ctrlKeyboardinsert = Initialize_ctrlKeyboardinsert(kKeyLayout, this); // /Keyboard/delete var ctrlKeyboarddelete = Initialize_ctrlKeyboarddelete(kKeyLayout, this); // /Keyboard/capsLock var ctrlKeyboardcapsLock = Initialize_ctrlKeyboardcapsLock(kKeyLayout, this); // /Keyboard/numLock var ctrlKeyboardnumLock = Initialize_ctrlKeyboardnumLock(kKeyLayout, this); // /Keyboard/printScreen var ctrlKeyboardprintScreen = Initialize_ctrlKeyboardprintScreen(kKeyLayout, this); // /Keyboard/scrollLock var ctrlKeyboardscrollLock = Initialize_ctrlKeyboardscrollLock(kKeyLayout, this); // /Keyboard/pause var ctrlKeyboardpause = Initialize_ctrlKeyboardpause(kKeyLayout, this); // /Keyboard/numpadEnter var ctrlKeyboardnumpadEnter = Initialize_ctrlKeyboardnumpadEnter(kKeyLayout, this); // /Keyboard/numpadDivide var ctrlKeyboardnumpadDivide = Initialize_ctrlKeyboardnumpadDivide(kKeyLayout, this); // /Keyboard/numpadMultiply var ctrlKeyboardnumpadMultiply = Initialize_ctrlKeyboardnumpadMultiply(kKeyLayout, this); // /Keyboard/numpadPlus var ctrlKeyboardnumpadPlus = Initialize_ctrlKeyboardnumpadPlus(kKeyLayout, this); // /Keyboard/numpadMinus var ctrlKeyboardnumpadMinus = Initialize_ctrlKeyboardnumpadMinus(kKeyLayout, this); // /Keyboard/numpadPeriod var ctrlKeyboardnumpadPeriod = Initialize_ctrlKeyboardnumpadPeriod(kKeyLayout, this); // /Keyboard/numpadEquals var ctrlKeyboardnumpadEquals = Initialize_ctrlKeyboardnumpadEquals(kKeyLayout, this); // /Keyboard/numpad1 var ctrlKeyboardnumpad1 = Initialize_ctrlKeyboardnumpad1(kKeyLayout, this); // /Keyboard/numpad2 var ctrlKeyboardnumpad2 = Initialize_ctrlKeyboardnumpad2(kKeyLayout, this); // /Keyboard/numpad3 var ctrlKeyboardnumpad3 = Initialize_ctrlKeyboardnumpad3(kKeyLayout, this); // /Keyboard/numpad4 var ctrlKeyboardnumpad4 = Initialize_ctrlKeyboardnumpad4(kKeyLayout, this); // /Keyboard/numpad5 var ctrlKeyboardnumpad5 = Initialize_ctrlKeyboardnumpad5(kKeyLayout, this); // /Keyboard/numpad6 var ctrlKeyboardnumpad6 = Initialize_ctrlKeyboardnumpad6(kKeyLayout, this); // /Keyboard/numpad7 var ctrlKeyboardnumpad7 = Initialize_ctrlKeyboardnumpad7(kKeyLayout, this); // /Keyboard/numpad8 var ctrlKeyboardnumpad8 = Initialize_ctrlKeyboardnumpad8(kKeyLayout, this); // /Keyboard/numpad9 var ctrlKeyboardnumpad9 = Initialize_ctrlKeyboardnumpad9(kKeyLayout, this); // /Keyboard/numpad0 var ctrlKeyboardnumpad0 = Initialize_ctrlKeyboardnumpad0(kKeyLayout, this); // /Keyboard/f1 var ctrlKeyboardf1 = Initialize_ctrlKeyboardf1(kKeyLayout, this); // /Keyboard/f2 var ctrlKeyboardf2 = Initialize_ctrlKeyboardf2(kKeyLayout, this); // /Keyboard/f3 var ctrlKeyboardf3 = Initialize_ctrlKeyboardf3(kKeyLayout, this); // /Keyboard/f4 var ctrlKeyboardf4 = Initialize_ctrlKeyboardf4(kKeyLayout, this); // /Keyboard/f5 var ctrlKeyboardf5 = Initialize_ctrlKeyboardf5(kKeyLayout, this); // /Keyboard/f6 var ctrlKeyboardf6 = Initialize_ctrlKeyboardf6(kKeyLayout, this); // /Keyboard/f7 var ctrlKeyboardf7 = Initialize_ctrlKeyboardf7(kKeyLayout, this); // /Keyboard/f8 var ctrlKeyboardf8 = Initialize_ctrlKeyboardf8(kKeyLayout, this); // /Keyboard/f9 var ctrlKeyboardf9 = Initialize_ctrlKeyboardf9(kKeyLayout, this); // /Keyboard/f10 var ctrlKeyboardf10 = Initialize_ctrlKeyboardf10(kKeyLayout, this); // /Keyboard/f11 var ctrlKeyboardf11 = Initialize_ctrlKeyboardf11(kKeyLayout, this); // /Keyboard/f12 var ctrlKeyboardf12 = Initialize_ctrlKeyboardf12(kKeyLayout, this); // /Keyboard/OEM1 var ctrlKeyboardOEM1 = Initialize_ctrlKeyboardOEM1(kKeyLayout, this); // /Keyboard/OEM2 var ctrlKeyboardOEM2 = Initialize_ctrlKeyboardOEM2(kKeyLayout, this); // /Keyboard/OEM3 var ctrlKeyboardOEM3 = Initialize_ctrlKeyboardOEM3(kKeyLayout, this); // /Keyboard/OEM4 var ctrlKeyboardOEM4 = Initialize_ctrlKeyboardOEM4(kKeyLayout, this); // /Keyboard/OEM5 var ctrlKeyboardOEM5 = Initialize_ctrlKeyboardOEM5(kKeyLayout, this); // /Keyboard/IMESelected var ctrlKeyboardIMESelected = Initialize_ctrlKeyboardIMESelected(kButtonLayout, this); // Usages. builder.WithControlUsage(0, new InternedString("Back"), ctrlKeyboardescape); builder.WithControlUsage(1, new InternedString("Cancel"), ctrlKeyboardescape); builder.WithControlUsage(2, new InternedString("Submit"), ctrlKeyboardenter); builder.WithControlUsage(3, new InternedString("Modifier"), ctrlKeyboardleftShift); builder.WithControlUsage(4, new InternedString("Modifier"), ctrlKeyboardrightShift); builder.WithControlUsage(5, new InternedString("Modifier"), ctrlKeyboardshift); builder.WithControlUsage(6, new InternedString("Modifier"), ctrlKeyboardleftAlt); builder.WithControlUsage(7, new InternedString("Modifier"), ctrlKeyboardrightAlt); builder.WithControlUsage(8, new InternedString("Modifier"), ctrlKeyboardalt); builder.WithControlUsage(9, new InternedString("Modifier"), ctrlKeyboardleftCtrl); builder.WithControlUsage(10, new InternedString("Modifier"), ctrlKeyboardrightCtrl); builder.WithControlUsage(11, new InternedString("Modifier"), ctrlKeyboardctrl); builder.WithControlUsage(12, new InternedString("Modifier"), ctrlKeyboardleftMeta); builder.WithControlUsage(13, new InternedString("Modifier"), ctrlKeyboardrightMeta); builder.WithControlUsage(14, new InternedString("Modifier"), ctrlKeyboardcontextMenu); // Aliases. builder.WithControlAlias(0, new InternedString("AltGr")); builder.WithControlAlias(1, new InternedString("LeftWindows")); builder.WithControlAlias(2, new InternedString("LeftApple")); builder.WithControlAlias(3, new InternedString("LeftCommand")); builder.WithControlAlias(4, new InternedString("RightWindows")); builder.WithControlAlias(5, new InternedString("RightApple")); builder.WithControlAlias(6, new InternedString("RightCommand")); // Control getters/arrays. this.keys = new UnityEngine.InputSystem.Controls.KeyControl[110]; this.keys[0] = ctrlKeyboardspace; this.keys[1] = ctrlKeyboardenter; this.keys[2] = ctrlKeyboardtab; this.keys[3] = ctrlKeyboardbackquote; this.keys[4] = ctrlKeyboardquote; this.keys[5] = ctrlKeyboardsemicolon; this.keys[6] = ctrlKeyboardcomma; this.keys[7] = ctrlKeyboardperiod; this.keys[8] = ctrlKeyboardslash; this.keys[9] = ctrlKeyboardbackslash; this.keys[10] = ctrlKeyboardleftBracket; this.keys[11] = ctrlKeyboardrightBracket; this.keys[12] = ctrlKeyboardminus; this.keys[13] = ctrlKeyboardequals; this.keys[14] = ctrlKeyboarda; this.keys[15] = ctrlKeyboardb; this.keys[16] = ctrlKeyboardc; this.keys[17] = ctrlKeyboardd; this.keys[18] = ctrlKeyboarde; this.keys[19] = ctrlKeyboardf; this.keys[20] = ctrlKeyboardg; this.keys[21] = ctrlKeyboardh; this.keys[22] = ctrlKeyboardi; this.keys[23] = ctrlKeyboardj; this.keys[24] = ctrlKeyboardk; this.keys[25] = ctrlKeyboardl; this.keys[26] = ctrlKeyboardm; this.keys[27] = ctrlKeyboardn; this.keys[28] = ctrlKeyboardo; this.keys[29] = ctrlKeyboardp; this.keys[30] = ctrlKeyboardq; this.keys[31] = ctrlKeyboardr; this.keys[32] = ctrlKeyboards; this.keys[33] = ctrlKeyboardt; this.keys[34] = ctrlKeyboardu; this.keys[35] = ctrlKeyboardv; this.keys[36] = ctrlKeyboardw; this.keys[37] = ctrlKeyboardx; this.keys[38] = ctrlKeyboardy; this.keys[39] = ctrlKeyboardz; this.keys[40] = ctrlKeyboard1; this.keys[41] = ctrlKeyboard2; this.keys[42] = ctrlKeyboard3; this.keys[43] = ctrlKeyboard4; this.keys[44] = ctrlKeyboard5; this.keys[45] = ctrlKeyboard6; this.keys[46] = ctrlKeyboard7; this.keys[47] = ctrlKeyboard8; this.keys[48] = ctrlKeyboard9; this.keys[49] = ctrlKeyboard0; this.keys[50] = ctrlKeyboardleftShift; this.keys[51] = ctrlKeyboardrightShift; this.keys[52] = ctrlKeyboardleftAlt; this.keys[53] = ctrlKeyboardrightAlt; this.keys[54] = ctrlKeyboardleftCtrl; this.keys[55] = ctrlKeyboardrightCtrl; this.keys[56] = ctrlKeyboardleftMeta; this.keys[57] = ctrlKeyboardrightMeta; this.keys[58] = ctrlKeyboardcontextMenu; this.keys[59] = ctrlKeyboardescape; this.keys[60] = ctrlKeyboardleftArrow; this.keys[61] = ctrlKeyboardrightArrow; this.keys[62] = ctrlKeyboardupArrow; this.keys[63] = ctrlKeyboarddownArrow; this.keys[64] = ctrlKeyboardbackspace; this.keys[65] = ctrlKeyboardpageDown; this.keys[66] = ctrlKeyboardpageUp; this.keys[67] = ctrlKeyboardhome; this.keys[68] = ctrlKeyboardend; this.keys[69] = ctrlKeyboardinsert; this.keys[70] = ctrlKeyboarddelete; this.keys[71] = ctrlKeyboardcapsLock; this.keys[72] = ctrlKeyboardnumLock; this.keys[73] = ctrlKeyboardprintScreen; this.keys[74] = ctrlKeyboardscrollLock; this.keys[75] = ctrlKeyboardpause; this.keys[76] = ctrlKeyboardnumpadEnter; this.keys[77] = ctrlKeyboardnumpadDivide; this.keys[78] = ctrlKeyboardnumpadMultiply; this.keys[79] = ctrlKeyboardnumpadPlus; this.keys[80] = ctrlKeyboardnumpadMinus; this.keys[81] = ctrlKeyboardnumpadPeriod; this.keys[82] = ctrlKeyboardnumpadEquals; this.keys[83] = ctrlKeyboardnumpad0; this.keys[84] = ctrlKeyboardnumpad1; this.keys[85] = ctrlKeyboardnumpad2; this.keys[86] = ctrlKeyboardnumpad3; this.keys[87] = ctrlKeyboardnumpad4; this.keys[88] = ctrlKeyboardnumpad5; this.keys[89] = ctrlKeyboardnumpad6; this.keys[90] = ctrlKeyboardnumpad7; this.keys[91] = ctrlKeyboardnumpad8; this.keys[92] = ctrlKeyboardnumpad9; this.keys[93] = ctrlKeyboardf1; this.keys[94] = ctrlKeyboardf2; this.keys[95] = ctrlKeyboardf3; this.keys[96] = ctrlKeyboardf4; this.keys[97] = ctrlKeyboardf5; this.keys[98] = ctrlKeyboardf6; this.keys[99] = ctrlKeyboardf7; this.keys[100] = ctrlKeyboardf8; this.keys[101] = ctrlKeyboardf9; this.keys[102] = ctrlKeyboardf10; this.keys[103] = ctrlKeyboardf11; this.keys[104] = ctrlKeyboardf12; this.keys[105] = ctrlKeyboardOEM1; this.keys[106] = ctrlKeyboardOEM2; this.keys[107] = ctrlKeyboardOEM3; this.keys[108] = ctrlKeyboardOEM4; this.keys[109] = ctrlKeyboardOEM5; this.anyKey = ctrlKeyboardanyKey; this.shiftKey = ctrlKeyboardshift; this.ctrlKey = ctrlKeyboardctrl; this.altKey = ctrlKeyboardalt; this.imeSelected = ctrlKeyboardIMESelected; // State offset to control index map. builder.WithStateOffsetToControlIndexMap(new uint[] { 111616u, 525314u, 1049603u, 1573892u, 2098181u, 2622470u, 3146759u, 3671048u, 4195337u, 4719626u , 5243915u, 5768204u, 6292493u, 6816782u, 7341071u, 7865364u, 8389653u, 8913942u, 9438231u, 9962520u , 10486809u, 11011098u, 11535387u, 12059676u, 12583965u, 13108254u, 13632543u, 14156832u, 14681121u, 15205410u , 15729699u, 16253988u, 16778277u, 17302566u, 17826855u, 18351144u, 18875433u, 19399722u, 19924011u, 20448300u , 20972589u, 21496878u, 22021167u, 22545456u, 23069745u, 23594034u, 24118323u, 24642612u, 25166901u, 25691190u , 26215479u, 26739768u, 26740794u, 27264057u, 27788347u, 27789373u, 28312636u, 28836926u, 28837952u, 29361215u , 29885505u, 30409794u, 30934083u, 31458305u, 31982610u, 32506899u, 33031184u, 33555473u, 34079812u, 34604101u , 35128390u, 35652679u, 36176968u, 36701257u, 37225546u, 37749835u, 38274124u, 38798413u, 39322702u, 39846991u , 40371280u, 40895569u, 41419858u, 41944147u, 42468436u, 42992725u, 43517014u, 44041312u, 44565591u, 45089880u , 45614169u, 46138458u, 46662747u, 47187036u, 47711325u, 48235614u, 48759903u, 49284193u, 49808482u, 50332771u , 50857060u, 51381349u, 51905638u, 52429927u, 52954216u, 53478505u, 54002794u, 54527083u, 55051372u, 55575661u , 56099950u, 56624239u, 57148528u, 57672817u, 58197106u }); builder.Finish(); } private UnityEngine.InputSystem.Controls.AnyKeyControl Initialize_ctrlKeyboardanyKey(InternedString kAnyKeyLayout, InputControl parent) { var ctrlKeyboardanyKey = new UnityEngine.InputSystem.Controls.AnyKeyControl(); ctrlKeyboardanyKey.Setup() .At(this, 0) .WithParent(parent) .WithName("anyKey") .WithDisplayName("Any Key") .WithLayout(kAnyKeyLayout) .IsSynthetic(true) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 0, sizeInBits = 109 }) .WithMinAndMax(0, 1) .Finish(); return ctrlKeyboardanyKey; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardescape(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardescape = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardescape.Setup() .At(this, 1) .WithParent(parent) .WithName("escape") .WithDisplayName("Escape") .WithLayout(kKeyLayout) .WithUsages(0, 2) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 60, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardescape.keyCode = UnityEngine.InputSystem.Key.Escape; return ctrlKeyboardescape; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardspace(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardspace = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardspace.Setup() .At(this, 2) .WithParent(parent) .WithName("space") .WithDisplayName("Space") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 1, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardspace.keyCode = UnityEngine.InputSystem.Key.Space; return ctrlKeyboardspace; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardenter(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardenter = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardenter.Setup() .At(this, 3) .WithParent(parent) .WithName("enter") .WithDisplayName("Enter") .WithLayout(kKeyLayout) .WithUsages(2, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 2, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardenter.keyCode = UnityEngine.InputSystem.Key.Enter; return ctrlKeyboardenter; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardtab(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardtab = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardtab.Setup() .At(this, 4) .WithParent(parent) .WithName("tab") .WithDisplayName("Tab") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 3, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardtab.keyCode = UnityEngine.InputSystem.Key.Tab; return ctrlKeyboardtab; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardbackquote(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardbackquote = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardbackquote.Setup() .At(this, 5) .WithParent(parent) .WithName("backquote") .WithDisplayName("`") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 4, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardbackquote.keyCode = UnityEngine.InputSystem.Key.Backquote; return ctrlKeyboardbackquote; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardquote(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardquote = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardquote.Setup() .At(this, 6) .WithParent(parent) .WithName("quote") .WithDisplayName("'") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 5, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardquote.keyCode = UnityEngine.InputSystem.Key.Quote; return ctrlKeyboardquote; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardsemicolon(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardsemicolon = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardsemicolon.Setup() .At(this, 7) .WithParent(parent) .WithName("semicolon") .WithDisplayName(";") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 6, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardsemicolon.keyCode = UnityEngine.InputSystem.Key.Semicolon; return ctrlKeyboardsemicolon; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardcomma(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardcomma = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardcomma.Setup() .At(this, 8) .WithParent(parent) .WithName("comma") .WithDisplayName(",") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 7, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardcomma.keyCode = UnityEngine.InputSystem.Key.Comma; return ctrlKeyboardcomma; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardperiod(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardperiod = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardperiod.Setup() .At(this, 9) .WithParent(parent) .WithName("period") .WithDisplayName(".") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 8, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardperiod.keyCode = UnityEngine.InputSystem.Key.Period; return ctrlKeyboardperiod; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardslash(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardslash = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardslash.Setup() .At(this, 10) .WithParent(parent) .WithName("slash") .WithDisplayName("/") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 9, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardslash.keyCode = UnityEngine.InputSystem.Key.Slash; return ctrlKeyboardslash; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardbackslash(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardbackslash = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardbackslash.Setup() .At(this, 11) .WithParent(parent) .WithName("backslash") .WithDisplayName("\\") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 10, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardbackslash.keyCode = UnityEngine.InputSystem.Key.Backslash; return ctrlKeyboardbackslash; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftBracket(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardleftBracket = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardleftBracket.Setup() .At(this, 12) .WithParent(parent) .WithName("leftBracket") .WithDisplayName("[") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 11, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardleftBracket.keyCode = UnityEngine.InputSystem.Key.LeftBracket; return ctrlKeyboardleftBracket; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightBracket(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardrightBracket = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardrightBracket.Setup() .At(this, 13) .WithParent(parent) .WithName("rightBracket") .WithDisplayName("]") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 12, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardrightBracket.keyCode = UnityEngine.InputSystem.Key.RightBracket; return ctrlKeyboardrightBracket; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardminus(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardminus = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardminus.Setup() .At(this, 14) .WithParent(parent) .WithName("minus") .WithDisplayName("-") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 13, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardminus.keyCode = UnityEngine.InputSystem.Key.Minus; return ctrlKeyboardminus; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardequals(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardequals = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardequals.Setup() .At(this, 15) .WithParent(parent) .WithName("equals") .WithDisplayName("=") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 14, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardequals.keyCode = UnityEngine.InputSystem.Key.Equals; return ctrlKeyboardequals; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardupArrow(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardupArrow = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardupArrow.Setup() .At(this, 16) .WithParent(parent) .WithName("upArrow") .WithDisplayName("Up Arrow") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 63, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardupArrow.keyCode = UnityEngine.InputSystem.Key.UpArrow; return ctrlKeyboardupArrow; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarddownArrow(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboarddownArrow = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboarddownArrow.Setup() .At(this, 17) .WithParent(parent) .WithName("downArrow") .WithDisplayName("Down Arrow") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 64, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboarddownArrow.keyCode = UnityEngine.InputSystem.Key.DownArrow; return ctrlKeyboarddownArrow; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftArrow(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardleftArrow = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardleftArrow.Setup() .At(this, 18) .WithParent(parent) .WithName("leftArrow") .WithDisplayName("Left Arrow") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 61, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardleftArrow.keyCode = UnityEngine.InputSystem.Key.LeftArrow; return ctrlKeyboardleftArrow; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightArrow(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardrightArrow = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardrightArrow.Setup() .At(this, 19) .WithParent(parent) .WithName("rightArrow") .WithDisplayName("Right Arrow") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 62, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardrightArrow.keyCode = UnityEngine.InputSystem.Key.RightArrow; return ctrlKeyboardrightArrow; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarda(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboarda = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboarda.Setup() .At(this, 20) .WithParent(parent) .WithName("a") .WithDisplayName("A") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 15, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboarda.keyCode = UnityEngine.InputSystem.Key.A; return ctrlKeyboarda; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardb(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardb = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardb.Setup() .At(this, 21) .WithParent(parent) .WithName("b") .WithDisplayName("B") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 16, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardb.keyCode = UnityEngine.InputSystem.Key.B; return ctrlKeyboardb; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardc(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardc = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardc.Setup() .At(this, 22) .WithParent(parent) .WithName("c") .WithDisplayName("C") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 17, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardc.keyCode = UnityEngine.InputSystem.Key.C; return ctrlKeyboardc; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardd(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardd = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardd.Setup() .At(this, 23) .WithParent(parent) .WithName("d") .WithDisplayName("D") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 18, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardd.keyCode = UnityEngine.InputSystem.Key.D; return ctrlKeyboardd; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarde(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboarde = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboarde.Setup() .At(this, 24) .WithParent(parent) .WithName("e") .WithDisplayName("E") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 19, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboarde.keyCode = UnityEngine.InputSystem.Key.E; return ctrlKeyboarde; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf.Setup() .At(this, 25) .WithParent(parent) .WithName("f") .WithDisplayName("F") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 20, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf.keyCode = UnityEngine.InputSystem.Key.F; return ctrlKeyboardf; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardg(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardg = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardg.Setup() .At(this, 26) .WithParent(parent) .WithName("g") .WithDisplayName("G") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 21, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardg.keyCode = UnityEngine.InputSystem.Key.G; return ctrlKeyboardg; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardh(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardh = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardh.Setup() .At(this, 27) .WithParent(parent) .WithName("h") .WithDisplayName("H") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 22, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardh.keyCode = UnityEngine.InputSystem.Key.H; return ctrlKeyboardh; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardi(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardi = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardi.Setup() .At(this, 28) .WithParent(parent) .WithName("i") .WithDisplayName("I") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 23, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardi.keyCode = UnityEngine.InputSystem.Key.I; return ctrlKeyboardi; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardj(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardj = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardj.Setup() .At(this, 29) .WithParent(parent) .WithName("j") .WithDisplayName("J") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 24, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardj.keyCode = UnityEngine.InputSystem.Key.J; return ctrlKeyboardj; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardk(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardk = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardk.Setup() .At(this, 30) .WithParent(parent) .WithName("k") .WithDisplayName("K") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 25, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardk.keyCode = UnityEngine.InputSystem.Key.K; return ctrlKeyboardk; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardl(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardl = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardl.Setup() .At(this, 31) .WithParent(parent) .WithName("l") .WithDisplayName("L") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 26, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardl.keyCode = UnityEngine.InputSystem.Key.L; return ctrlKeyboardl; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardm(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardm = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardm.Setup() .At(this, 32) .WithParent(parent) .WithName("m") .WithDisplayName("M") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 27, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardm.keyCode = UnityEngine.InputSystem.Key.M; return ctrlKeyboardm; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardn(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardn = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardn.Setup() .At(this, 33) .WithParent(parent) .WithName("n") .WithDisplayName("N") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 28, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardn.keyCode = UnityEngine.InputSystem.Key.N; return ctrlKeyboardn; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardo(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardo = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardo.Setup() .At(this, 34) .WithParent(parent) .WithName("o") .WithDisplayName("O") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 29, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardo.keyCode = UnityEngine.InputSystem.Key.O; return ctrlKeyboardo; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardp(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardp = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardp.Setup() .At(this, 35) .WithParent(parent) .WithName("p") .WithDisplayName("P") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 30, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardp.keyCode = UnityEngine.InputSystem.Key.P; return ctrlKeyboardp; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardq(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardq = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardq.Setup() .At(this, 36) .WithParent(parent) .WithName("q") .WithDisplayName("Q") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 31, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardq.keyCode = UnityEngine.InputSystem.Key.Q; return ctrlKeyboardq; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardr(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardr = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardr.Setup() .At(this, 37) .WithParent(parent) .WithName("r") .WithDisplayName("R") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 32, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardr.keyCode = UnityEngine.InputSystem.Key.R; return ctrlKeyboardr; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboards(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboards = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboards.Setup() .At(this, 38) .WithParent(parent) .WithName("s") .WithDisplayName("S") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 33, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboards.keyCode = UnityEngine.InputSystem.Key.S; return ctrlKeyboards; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardt(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardt = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardt.Setup() .At(this, 39) .WithParent(parent) .WithName("t") .WithDisplayName("T") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 34, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardt.keyCode = UnityEngine.InputSystem.Key.T; return ctrlKeyboardt; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardu(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardu = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardu.Setup() .At(this, 40) .WithParent(parent) .WithName("u") .WithDisplayName("U") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 35, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardu.keyCode = UnityEngine.InputSystem.Key.U; return ctrlKeyboardu; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardv(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardv = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardv.Setup() .At(this, 41) .WithParent(parent) .WithName("v") .WithDisplayName("V") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 36, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardv.keyCode = UnityEngine.InputSystem.Key.V; return ctrlKeyboardv; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardw(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardw = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardw.Setup() .At(this, 42) .WithParent(parent) .WithName("w") .WithDisplayName("W") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 37, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardw.keyCode = UnityEngine.InputSystem.Key.W; return ctrlKeyboardw; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardx(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardx = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardx.Setup() .At(this, 43) .WithParent(parent) .WithName("x") .WithDisplayName("X") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 38, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardx.keyCode = UnityEngine.InputSystem.Key.X; return ctrlKeyboardx; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardy(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardy = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardy.Setup() .At(this, 44) .WithParent(parent) .WithName("y") .WithDisplayName("Y") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 39, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardy.keyCode = UnityEngine.InputSystem.Key.Y; return ctrlKeyboardy; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardz(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardz = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardz.Setup() .At(this, 45) .WithParent(parent) .WithName("z") .WithDisplayName("Z") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 40, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardz.keyCode = UnityEngine.InputSystem.Key.Z; return ctrlKeyboardz; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard1(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard1 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard1.Setup() .At(this, 46) .WithParent(parent) .WithName("1") .WithDisplayName("1") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 41, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard1.keyCode = UnityEngine.InputSystem.Key.Digit1; return ctrlKeyboard1; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard2(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard2 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard2.Setup() .At(this, 47) .WithParent(parent) .WithName("2") .WithDisplayName("2") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 42, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard2.keyCode = UnityEngine.InputSystem.Key.Digit2; return ctrlKeyboard2; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard3(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard3 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard3.Setup() .At(this, 48) .WithParent(parent) .WithName("3") .WithDisplayName("3") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 43, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard3.keyCode = UnityEngine.InputSystem.Key.Digit3; return ctrlKeyboard3; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard4(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard4 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard4.Setup() .At(this, 49) .WithParent(parent) .WithName("4") .WithDisplayName("4") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 44, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard4.keyCode = UnityEngine.InputSystem.Key.Digit4; return ctrlKeyboard4; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard5(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard5 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard5.Setup() .At(this, 50) .WithParent(parent) .WithName("5") .WithDisplayName("5") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 45, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard5.keyCode = UnityEngine.InputSystem.Key.Digit5; return ctrlKeyboard5; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard6(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard6 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard6.Setup() .At(this, 51) .WithParent(parent) .WithName("6") .WithDisplayName("6") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 46, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard6.keyCode = UnityEngine.InputSystem.Key.Digit6; return ctrlKeyboard6; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard7(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard7 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard7.Setup() .At(this, 52) .WithParent(parent) .WithName("7") .WithDisplayName("7") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 47, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard7.keyCode = UnityEngine.InputSystem.Key.Digit7; return ctrlKeyboard7; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard8(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard8 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard8.Setup() .At(this, 53) .WithParent(parent) .WithName("8") .WithDisplayName("8") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 48, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard8.keyCode = UnityEngine.InputSystem.Key.Digit8; return ctrlKeyboard8; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard9(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard9 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard9.Setup() .At(this, 54) .WithParent(parent) .WithName("9") .WithDisplayName("9") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 49, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard9.keyCode = UnityEngine.InputSystem.Key.Digit9; return ctrlKeyboard9; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboard0(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboard0 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboard0.Setup() .At(this, 55) .WithParent(parent) .WithName("0") .WithDisplayName("0") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 50, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboard0.keyCode = UnityEngine.InputSystem.Key.Digit0; return ctrlKeyboard0; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftShift(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardleftShift = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardleftShift.Setup() .At(this, 56) .WithParent(parent) .WithName("leftShift") .WithDisplayName("Left Shift") .WithLayout(kKeyLayout) .WithUsages(3, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 51, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardleftShift.keyCode = UnityEngine.InputSystem.Key.LeftShift; return ctrlKeyboardleftShift; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightShift(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardrightShift = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardrightShift.Setup() .At(this, 57) .WithParent(parent) .WithName("rightShift") .WithDisplayName("Right Shift") .WithLayout(kKeyLayout) .WithUsages(4, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 52, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardrightShift.keyCode = UnityEngine.InputSystem.Key.RightShift; return ctrlKeyboardrightShift; } private UnityEngine.InputSystem.Controls.DiscreteButtonControl Initialize_ctrlKeyboardshift(InternedString kDiscreteButtonLayout, InputControl parent) { var ctrlKeyboardshift = new UnityEngine.InputSystem.Controls.DiscreteButtonControl { minValue = 1, maxValue = 3, writeMode = UnityEngine.InputSystem.Controls.DiscreteButtonControl.WriteMode.WriteNullAndMaxValue }; ctrlKeyboardshift.Setup() .At(this, 58) .WithParent(parent) .WithName("shift") .WithDisplayName("Shift") .WithLayout(kDiscreteButtonLayout) .WithUsages(5, 1) .IsSynthetic(true) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 51, sizeInBits = 2 }) .WithMinAndMax(0, 1) .Finish(); return ctrlKeyboardshift; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftAlt(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardleftAlt = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardleftAlt.Setup() .At(this, 59) .WithParent(parent) .WithName("leftAlt") .WithDisplayName("Left Alt") .WithLayout(kKeyLayout) .WithUsages(6, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 53, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardleftAlt.keyCode = UnityEngine.InputSystem.Key.LeftAlt; return ctrlKeyboardleftAlt; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightAlt(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardrightAlt = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardrightAlt.Setup() .At(this, 60) .WithParent(parent) .WithName("rightAlt") .WithDisplayName("Right Alt") .WithLayout(kKeyLayout) .WithUsages(7, 1) .WithAliases(0, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 54, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardrightAlt.keyCode = UnityEngine.InputSystem.Key.AltGr; return ctrlKeyboardrightAlt; } private UnityEngine.InputSystem.Controls.DiscreteButtonControl Initialize_ctrlKeyboardalt(InternedString kDiscreteButtonLayout, InputControl parent) { var ctrlKeyboardalt = new UnityEngine.InputSystem.Controls.DiscreteButtonControl { minValue = 1, maxValue = 3, writeMode = UnityEngine.InputSystem.Controls.DiscreteButtonControl.WriteMode.WriteNullAndMaxValue }; ctrlKeyboardalt.Setup() .At(this, 61) .WithParent(parent) .WithName("alt") .WithDisplayName("Alt") .WithLayout(kDiscreteButtonLayout) .WithUsages(8, 1) .IsSynthetic(true) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 53, sizeInBits = 2 }) .WithMinAndMax(0, 1) .Finish(); return ctrlKeyboardalt; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftCtrl(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardleftCtrl = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardleftCtrl.Setup() .At(this, 62) .WithParent(parent) .WithName("leftCtrl") .WithDisplayName("Left Control") .WithLayout(kKeyLayout) .WithUsages(9, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 55, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardleftCtrl.keyCode = UnityEngine.InputSystem.Key.LeftCtrl; return ctrlKeyboardleftCtrl; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightCtrl(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardrightCtrl = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardrightCtrl.Setup() .At(this, 63) .WithParent(parent) .WithName("rightCtrl") .WithDisplayName("Right Control") .WithLayout(kKeyLayout) .WithUsages(10, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 56, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardrightCtrl.keyCode = UnityEngine.InputSystem.Key.RightCtrl; return ctrlKeyboardrightCtrl; } private UnityEngine.InputSystem.Controls.DiscreteButtonControl Initialize_ctrlKeyboardctrl(InternedString kDiscreteButtonLayout, InputControl parent) { var ctrlKeyboardctrl = new UnityEngine.InputSystem.Controls.DiscreteButtonControl { minValue = 1, maxValue = 3, writeMode = UnityEngine.InputSystem.Controls.DiscreteButtonControl.WriteMode.WriteNullAndMaxValue }; ctrlKeyboardctrl.Setup() .At(this, 64) .WithParent(parent) .WithName("ctrl") .WithDisplayName("Control") .WithLayout(kDiscreteButtonLayout) .WithUsages(11, 1) .IsSynthetic(true) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 55, sizeInBits = 2 }) .WithMinAndMax(0, 1) .Finish(); return ctrlKeyboardctrl; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardleftMeta(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardleftMeta = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardleftMeta.Setup() .At(this, 65) .WithParent(parent) .WithName("leftMeta") .WithDisplayName("Left System") .WithLayout(kKeyLayout) .WithUsages(12, 1) .WithAliases(1, 3) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 57, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardleftMeta.keyCode = UnityEngine.InputSystem.Key.LeftWindows; return ctrlKeyboardleftMeta; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardrightMeta(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardrightMeta = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardrightMeta.Setup() .At(this, 66) .WithParent(parent) .WithName("rightMeta") .WithDisplayName("Right System") .WithLayout(kKeyLayout) .WithUsages(13, 1) .WithAliases(4, 3) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 58, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardrightMeta.keyCode = UnityEngine.InputSystem.Key.RightCommand; return ctrlKeyboardrightMeta; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardcontextMenu(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardcontextMenu = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardcontextMenu.Setup() .At(this, 67) .WithParent(parent) .WithName("contextMenu") .WithDisplayName("Context Menu") .WithLayout(kKeyLayout) .WithUsages(14, 1) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 59, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardcontextMenu.keyCode = UnityEngine.InputSystem.Key.ContextMenu; return ctrlKeyboardcontextMenu; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardbackspace(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardbackspace = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardbackspace.Setup() .At(this, 68) .WithParent(parent) .WithName("backspace") .WithDisplayName("Backspace") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 65, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardbackspace.keyCode = UnityEngine.InputSystem.Key.Backspace; return ctrlKeyboardbackspace; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardpageDown(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardpageDown = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardpageDown.Setup() .At(this, 69) .WithParent(parent) .WithName("pageDown") .WithDisplayName("Page Down") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 66, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardpageDown.keyCode = UnityEngine.InputSystem.Key.PageDown; return ctrlKeyboardpageDown; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardpageUp(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardpageUp = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardpageUp.Setup() .At(this, 70) .WithParent(parent) .WithName("pageUp") .WithDisplayName("Page Up") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 67, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardpageUp.keyCode = UnityEngine.InputSystem.Key.PageUp; return ctrlKeyboardpageUp; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardhome(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardhome = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardhome.Setup() .At(this, 71) .WithParent(parent) .WithName("home") .WithDisplayName("Home") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 68, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardhome.keyCode = UnityEngine.InputSystem.Key.Home; return ctrlKeyboardhome; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardend(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardend = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardend.Setup() .At(this, 72) .WithParent(parent) .WithName("end") .WithDisplayName("End") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 69, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardend.keyCode = UnityEngine.InputSystem.Key.End; return ctrlKeyboardend; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardinsert(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardinsert = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardinsert.Setup() .At(this, 73) .WithParent(parent) .WithName("insert") .WithDisplayName("Insert") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 70, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardinsert.keyCode = UnityEngine.InputSystem.Key.Insert; return ctrlKeyboardinsert; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboarddelete(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboarddelete = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboarddelete.Setup() .At(this, 74) .WithParent(parent) .WithName("delete") .WithDisplayName("Delete") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 71, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboarddelete.keyCode = UnityEngine.InputSystem.Key.Delete; return ctrlKeyboarddelete; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardcapsLock(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardcapsLock = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardcapsLock.Setup() .At(this, 75) .WithParent(parent) .WithName("capsLock") .WithDisplayName("Caps Lock") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 72, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardcapsLock.keyCode = UnityEngine.InputSystem.Key.CapsLock; return ctrlKeyboardcapsLock; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumLock(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumLock = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumLock.Setup() .At(this, 76) .WithParent(parent) .WithName("numLock") .WithDisplayName("Num Lock") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 73, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumLock.keyCode = UnityEngine.InputSystem.Key.NumLock; return ctrlKeyboardnumLock; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardprintScreen(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardprintScreen = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardprintScreen.Setup() .At(this, 77) .WithParent(parent) .WithName("printScreen") .WithDisplayName("Print Screen") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 74, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardprintScreen.keyCode = UnityEngine.InputSystem.Key.PrintScreen; return ctrlKeyboardprintScreen; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardscrollLock(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardscrollLock = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardscrollLock.Setup() .At(this, 78) .WithParent(parent) .WithName("scrollLock") .WithDisplayName("Scroll Lock") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 75, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardscrollLock.keyCode = UnityEngine.InputSystem.Key.ScrollLock; return ctrlKeyboardscrollLock; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardpause(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardpause = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardpause.Setup() .At(this, 79) .WithParent(parent) .WithName("pause") .WithDisplayName("Pause/Break") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 76, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardpause.keyCode = UnityEngine.InputSystem.Key.Pause; return ctrlKeyboardpause; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadEnter(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpadEnter = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpadEnter.Setup() .At(this, 80) .WithParent(parent) .WithName("numpadEnter") .WithDisplayName("Numpad Enter") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 77, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpadEnter.keyCode = UnityEngine.InputSystem.Key.NumpadEnter; return ctrlKeyboardnumpadEnter; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadDivide(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpadDivide = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpadDivide.Setup() .At(this, 81) .WithParent(parent) .WithName("numpadDivide") .WithDisplayName("Numpad /") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 78, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpadDivide.keyCode = UnityEngine.InputSystem.Key.NumpadDivide; return ctrlKeyboardnumpadDivide; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadMultiply(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpadMultiply = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpadMultiply.Setup() .At(this, 82) .WithParent(parent) .WithName("numpadMultiply") .WithDisplayName("Numpad *") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 79, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpadMultiply.keyCode = UnityEngine.InputSystem.Key.NumpadMultiply; return ctrlKeyboardnumpadMultiply; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadPlus(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpadPlus = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpadPlus.Setup() .At(this, 83) .WithParent(parent) .WithName("numpadPlus") .WithDisplayName("Numpad +") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 80, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpadPlus.keyCode = UnityEngine.InputSystem.Key.NumpadPlus; return ctrlKeyboardnumpadPlus; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadMinus(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpadMinus = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpadMinus.Setup() .At(this, 84) .WithParent(parent) .WithName("numpadMinus") .WithDisplayName("Numpad -") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 81, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpadMinus.keyCode = UnityEngine.InputSystem.Key.NumpadMinus; return ctrlKeyboardnumpadMinus; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadPeriod(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpadPeriod = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpadPeriod.Setup() .At(this, 85) .WithParent(parent) .WithName("numpadPeriod") .WithDisplayName("Numpad .") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 82, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpadPeriod.keyCode = UnityEngine.InputSystem.Key.NumpadPeriod; return ctrlKeyboardnumpadPeriod; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpadEquals(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpadEquals = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpadEquals.Setup() .At(this, 86) .WithParent(parent) .WithName("numpadEquals") .WithDisplayName("Numpad =") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 83, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpadEquals.keyCode = UnityEngine.InputSystem.Key.NumpadEquals; return ctrlKeyboardnumpadEquals; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad1(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad1 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad1.Setup() .At(this, 87) .WithParent(parent) .WithName("numpad1") .WithDisplayName("Numpad 1") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 85, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad1.keyCode = UnityEngine.InputSystem.Key.Numpad1; return ctrlKeyboardnumpad1; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad2(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad2 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad2.Setup() .At(this, 88) .WithParent(parent) .WithName("numpad2") .WithDisplayName("Numpad 2") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 86, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad2.keyCode = UnityEngine.InputSystem.Key.Numpad2; return ctrlKeyboardnumpad2; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad3(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad3 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad3.Setup() .At(this, 89) .WithParent(parent) .WithName("numpad3") .WithDisplayName("Numpad 3") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 87, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad3.keyCode = UnityEngine.InputSystem.Key.Numpad3; return ctrlKeyboardnumpad3; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad4(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad4 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad4.Setup() .At(this, 90) .WithParent(parent) .WithName("numpad4") .WithDisplayName("Numpad 4") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 88, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad4.keyCode = UnityEngine.InputSystem.Key.Numpad4; return ctrlKeyboardnumpad4; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad5(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad5 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad5.Setup() .At(this, 91) .WithParent(parent) .WithName("numpad5") .WithDisplayName("Numpad 5") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 89, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad5.keyCode = UnityEngine.InputSystem.Key.Numpad5; return ctrlKeyboardnumpad5; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad6(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad6 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad6.Setup() .At(this, 92) .WithParent(parent) .WithName("numpad6") .WithDisplayName("Numpad 6") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 90, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad6.keyCode = UnityEngine.InputSystem.Key.Numpad6; return ctrlKeyboardnumpad6; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad7(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad7 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad7.Setup() .At(this, 93) .WithParent(parent) .WithName("numpad7") .WithDisplayName("Numpad 7") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 91, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad7.keyCode = UnityEngine.InputSystem.Key.Numpad7; return ctrlKeyboardnumpad7; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad8(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad8 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad8.Setup() .At(this, 94) .WithParent(parent) .WithName("numpad8") .WithDisplayName("Numpad 8") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 92, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad8.keyCode = UnityEngine.InputSystem.Key.Numpad8; return ctrlKeyboardnumpad8; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad9(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad9 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad9.Setup() .At(this, 95) .WithParent(parent) .WithName("numpad9") .WithDisplayName("Numpad 9") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 93, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad9.keyCode = UnityEngine.InputSystem.Key.Numpad9; return ctrlKeyboardnumpad9; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardnumpad0(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardnumpad0 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardnumpad0.Setup() .At(this, 96) .WithParent(parent) .WithName("numpad0") .WithDisplayName("Numpad 0") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 84, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardnumpad0.keyCode = UnityEngine.InputSystem.Key.Numpad0; return ctrlKeyboardnumpad0; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf1(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf1 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf1.Setup() .At(this, 97) .WithParent(parent) .WithName("f1") .WithDisplayName("F1") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 94, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf1.keyCode = UnityEngine.InputSystem.Key.F1; return ctrlKeyboardf1; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf2(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf2 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf2.Setup() .At(this, 98) .WithParent(parent) .WithName("f2") .WithDisplayName("F2") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 95, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf2.keyCode = UnityEngine.InputSystem.Key.F2; return ctrlKeyboardf2; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf3(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf3 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf3.Setup() .At(this, 99) .WithParent(parent) .WithName("f3") .WithDisplayName("F3") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 96, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf3.keyCode = UnityEngine.InputSystem.Key.F3; return ctrlKeyboardf3; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf4(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf4 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf4.Setup() .At(this, 100) .WithParent(parent) .WithName("f4") .WithDisplayName("F4") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 97, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf4.keyCode = UnityEngine.InputSystem.Key.F4; return ctrlKeyboardf4; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf5(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf5 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf5.Setup() .At(this, 101) .WithParent(parent) .WithName("f5") .WithDisplayName("F5") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 98, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf5.keyCode = UnityEngine.InputSystem.Key.F5; return ctrlKeyboardf5; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf6(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf6 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf6.Setup() .At(this, 102) .WithParent(parent) .WithName("f6") .WithDisplayName("F6") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 99, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf6.keyCode = UnityEngine.InputSystem.Key.F6; return ctrlKeyboardf6; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf7(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf7 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf7.Setup() .At(this, 103) .WithParent(parent) .WithName("f7") .WithDisplayName("F7") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 100, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf7.keyCode = UnityEngine.InputSystem.Key.F7; return ctrlKeyboardf7; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf8(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf8 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf8.Setup() .At(this, 104) .WithParent(parent) .WithName("f8") .WithDisplayName("F8") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 101, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf8.keyCode = UnityEngine.InputSystem.Key.F8; return ctrlKeyboardf8; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf9(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf9 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf9.Setup() .At(this, 105) .WithParent(parent) .WithName("f9") .WithDisplayName("F9") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 102, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf9.keyCode = UnityEngine.InputSystem.Key.F9; return ctrlKeyboardf9; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf10(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf10 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf10.Setup() .At(this, 106) .WithParent(parent) .WithName("f10") .WithDisplayName("F10") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 103, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf10.keyCode = UnityEngine.InputSystem.Key.F10; return ctrlKeyboardf10; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf11(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf11 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf11.Setup() .At(this, 107) .WithParent(parent) .WithName("f11") .WithDisplayName("F11") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 104, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf11.keyCode = UnityEngine.InputSystem.Key.F11; return ctrlKeyboardf11; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardf12(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardf12 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardf12.Setup() .At(this, 108) .WithParent(parent) .WithName("f12") .WithDisplayName("F12") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 105, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardf12.keyCode = UnityEngine.InputSystem.Key.F12; return ctrlKeyboardf12; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM1(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardOEM1 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardOEM1.Setup() .At(this, 109) .WithParent(parent) .WithName("OEM1") .WithDisplayName("OEM1") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 106, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardOEM1.keyCode = UnityEngine.InputSystem.Key.OEM1; return ctrlKeyboardOEM1; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM2(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardOEM2 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardOEM2.Setup() .At(this, 110) .WithParent(parent) .WithName("OEM2") .WithDisplayName("OEM2") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 107, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardOEM2.keyCode = UnityEngine.InputSystem.Key.OEM2; return ctrlKeyboardOEM2; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM3(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardOEM3 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardOEM3.Setup() .At(this, 111) .WithParent(parent) .WithName("OEM3") .WithDisplayName("OEM3") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 108, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardOEM3.keyCode = UnityEngine.InputSystem.Key.OEM3; return ctrlKeyboardOEM3; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM4(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardOEM4 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardOEM4.Setup() .At(this, 112) .WithParent(parent) .WithName("OEM4") .WithDisplayName("OEM4") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 109, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardOEM4.keyCode = UnityEngine.InputSystem.Key.OEM4; return ctrlKeyboardOEM4; } private UnityEngine.InputSystem.Controls.KeyControl Initialize_ctrlKeyboardOEM5(InternedString kKeyLayout, InputControl parent) { var ctrlKeyboardOEM5 = new UnityEngine.InputSystem.Controls.KeyControl(); ctrlKeyboardOEM5.Setup() .At(this, 113) .WithParent(parent) .WithName("OEM5") .WithDisplayName("OEM5") .WithLayout(kKeyLayout) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 110, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); ctrlKeyboardOEM5.keyCode = UnityEngine.InputSystem.Key.OEM5; return ctrlKeyboardOEM5; } private UnityEngine.InputSystem.Controls.ButtonControl Initialize_ctrlKeyboardIMESelected(InternedString kButtonLayout, InputControl parent) { var ctrlKeyboardIMESelected = new UnityEngine.InputSystem.Controls.ButtonControl(); ctrlKeyboardIMESelected.Setup() .At(this, 114) .WithParent(parent) .WithName("IMESelected") .WithDisplayName("IMESelected") .WithLayout(kButtonLayout) .IsSynthetic(true) .IsButton(true) .WithStateBlock(new InputStateBlock { format = new FourCC(1112101920), byteOffset = 0, bitOffset = 111, sizeInBits = 1 }) .WithMinAndMax(0, 1) .Finish(); return ctrlKeyboardIMESelected; } } }