using System; using UnityEditor; using UnityEngine; namespace Packages.Rider.Editor { #if UNITY_2020_1_OR_NEWER // API doesn't exist in 2019.4 [FilePath("Library/com.unity.ide.rider/PersistedState.asset", FilePathAttribute.Location.ProjectFolder)] #endif internal class RiderScriptEditorPersistedState : ScriptableSingleton { [SerializeField] private long lastWriteTicks; public DateTime? LastWrite { get => DateTime.FromBinary(lastWriteTicks); set { if (!value.HasValue) return; lastWriteTicks = value.Value.ToBinary(); Save(true); } } } }