#@ template language="C#" debug="True" #>
<#@ output extension=".gen.cs" encoding="utf-8" #>
<#@ assembly name="System.Core" #>
//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// TextTransform Samples/Packages/com.unity.collections/Unity.Collections/HeapString.tt
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Internal;
#if UNITY_PROPERTIES_EXISTS
using Unity.Properties;
#endif
<#
{
var SIZES = new [] {32,64,128,512,4096};
#>
namespace Unity.Collections
{
///
/// An unmanaged, allocated, mutable, resizable UTF-8 string.
///
///
/// The string is always null-terminated, meaning a zero byte always immediately follows the last character.
///
[BurstCompatible]
[Obsolete("HeapString has been removed and replaced with NativeText (RemovedAfter 2021-07-21) (UnityUpgradable) -> NativeText", false)]
public partial struct HeapString
: INativeList
, IDisposable
, IUTF8Bytes
, IComparable
, IEquatable
, IComparable
, IEquatable
<#
foreach (var OTHERBYTES in SIZES)
{
#>
, IComparableBytes>
, IEquatableBytes>
<#
}
#>
{
// NOTE! This Length is always > 0, because we have a null terminating byte.
// We hide this byte from HeapString users.
private NativeList m_Data;
///
/// The current length in bytes of this string.
///
///
/// The length does not include the null terminator byte.
///
/// The current length in bytes of the UTF-8 encoded string.
public int Length
{
get {
return m_Data.Length - 1;
}
set {
m_Data.Resize(value + 1, NativeArrayOptions.UninitializedMemory);
m_Data[value] = 0;
}
}
///
/// The current capacity of this string.
///
///
/// The null-terminator byte is not included in the Capacity, so the string's character buffer is `Capacity + 1` in size.
///
/// The current capacity of the string.
public int Capacity
{
get {
return m_Data.Capacity - 1;
}
set {
m_Data.Capacity = value + 1;
}
}
///
/// Attempt to set the length in bytes of this string.
///
/// The new length in bytes of the string.
/// Whether any bytes added should be zeroed out.
/// Always true.
public bool TryResize(int newLength, NativeArrayOptions clearOptions = NativeArrayOptions.ClearMemory)
{
// this can't ever fail, because if we can't resize malloc will abort
Length = newLength;
return true;
}
///
/// Whether this string has no characters.
///
/// True if this string has no characters.
public bool IsEmpty => m_Data.Length == 1;
///
/// Whether this string's character buffer has been allocated and not yet deallocated.
///
/// Whether this string's character buffer has been allocated and not yet deallocated.
public bool IsCreated => m_Data.IsCreated;
///
/// Returns a pointer to this string's character buffer.
///
///
/// The pointer is made invalid by operations that reallocate the character buffer, such as setting .
///
/// A pointer to this string's character buffer.
public unsafe byte* GetUnsafePtr()
{
return (byte*) m_Data.GetUnsafePtr();
}
///
/// The byte at an index.
///
/// A zero-based byte index.
/// The byte at the index.
/// Thrown if the index is out of bounds.
public byte this[int index]
{
get {
CheckIndexInRange(index);
return m_Data[index];
}
set {
CheckIndexInRange(index);
m_Data[index] = value;
}
}
///
/// Returns the reference to the byte (not character) at an index.
///
///
/// Deallocating or reallocating this string's character buffer makes the reference invalid.
///
/// A byte index.
/// A reference to the byte at the index.
/// Thrown if the index is out of bounds.
public ref byte ElementAt(int index)
{
CheckIndexInRange(index);
return ref m_Data.ElementAt(index);
}
///
/// Sets the length to 0.
///
public void Clear()
{
Length = 0;
}
///
/// Appends a byte.
///
///
/// A zero byte will always follow the newly appended byte.
///
/// No validation is performed: it is your responsibility for the bytes of the string to form valid UTF-8 when you're done appending bytes.
///
/// A byte to append.
public void Add(in byte value)
{
this[Length++] = value;
}
///
/// Returns the lexicographical sort order of this string relative to another.
///
/// Another string to compare with.
/// A number denoting the lexicographical sort order of this string relative to the other string:
///
/// 0 denotes both strings have the same sort position.
/// -1 denotes that this string should be sorted to precede the other.
/// +1 denotes that this string should be sorted to follow the other.
///
public int CompareTo(HeapString other)
{
return FixedStringMethods.CompareTo(ref this, other);
}
///
/// Returns true if this string and another are equal.
///
/// Two strings are equal if they have equal length and all their characters match.
/// Another string to compare with.
/// True if the two strings are equal.
public bool Equals(HeapString other)
{
return FixedStringMethods.Equals(ref this, other);
}
///
/// Releases all resources (memory and safety handles).
///
public void Dispose()
{
m_Data.Dispose();
}
///
/// A copy of this string as a managed string.
///
///
/// For internal use only. Use instead.
///
/// A copy of this string as a managed string.
[CreateProperty]
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[NotBurstCompatible]
public string Value => ToString();
///
/// An enumerator over the characters (not bytes) of a HeapString.
///
///
/// In an enumerator's initial state, its index is invalid. The first call advances the enumerator's index to the first character.
///
public struct Enumerator : IEnumerator
{
HeapString target;
int offset;
Unicode.Rune current;
///
/// Initializes and returns an instance of HeapString.Enumerator.
///
/// A HeapString for which to create an enumerator.
public Enumerator(HeapString source)
{
target = source;
offset = 0;
current = default;
}
///
/// Does nothing.
///
public void Dispose()
{
}
///
/// Advances the enumerator to the next character, returning true if is valid to read afterwards.
///
/// True if is valid to read after the call.
public bool MoveNext()
{
if (offset >= target.Length)
return false;
unsafe
{
Unicode.Utf8ToUcs(out current, target.GetUnsafePtr(), ref offset, target.Length);
}
return true;
}
///
/// Resets the enumerator to its initial state.
///
public void Reset()
{
offset = 0;
current = default;
}
object IEnumerator.Current => Current;
///
/// The current character.
///
/// The current character.
public Unicode.Rune Current => current;
}
///
/// Returns an enumerator for iterating over the characters of the HeapString.
///
/// An enumerator for iterating over the characters of the HeapString.
public Enumerator GetEnumerator()
{
return new Enumerator(this);
}
///
/// Returns the lexicographical sort order of this string relative to another.
///
/// Another string to compare with.
/// A number denoting the lexicographical sort order of this string relative to the other string:
///
/// 0 denotes both strings have the same sort position.
/// -1 denotes that this string should be sorted to precede the other.
/// +1 denotes that this string should be sorted to follow the other.
///
[NotBurstCompatible]
public int CompareTo(String other)
{
return ToString().CompareTo(other);
}
///
/// Returns true if this string and another are equal.
///
/// Two strings are equal if they have equal length and all their characters match.
/// Another string to compare with.
/// True if the two strings are equal.
[NotBurstCompatible]
public bool Equals(String other)
{
return ToString().Equals(other);
}
///
/// Initializes and returns an instance of HeapString with the characters copied from another string.
///
/// A string to copy characters from.
/// The allocator to use.
[NotBurstCompatible]
public HeapString(String source, Allocator allocator)
{
m_Data = new NativeList(source.Length * 2 + 1, allocator);
Length = source.Length * 2; // maximum possible
unsafe
{
fixed (char* sourceptr = source)
{
var error = UTF8ArrayUnsafeUtility.Copy(GetUnsafePtr(), out var actualBytes, Capacity, sourceptr, source.Length);
if (error != CopyError.None)
{
m_Data.Dispose();
m_Data = default;
ThrowCopyError(error, source);
}
this.Length = actualBytes;
}
}
}
///
/// Initializes and returns an instance of HeapString with a specified initial capacity.
///
/// The initial capacity in bytes.
/// The allocator to use.
public HeapString(int capacity, Allocator allocator)
{
m_Data = new NativeList(capacity + 1, allocator);
this.Length = 0;
}
///
/// Initializes and returns an instance of HeapString with an initial capacity of 128 bytes.
///
/// The allocator to use.
public HeapString(Allocator allocator)
{
m_Data = new NativeList(128 + 1, allocator);
this.Length = 0;
}
<#
//
// Generate easy conversion and comparison between this and other FixedString types
//
foreach (var OTHERBYTES in SIZES)
{
#>
///
/// Returns the lexicographical sort order of this string relative to another.
///
/// Another string to compare with.
/// A number denoting the lexicographical sort order of this string relative to the other string:
///
/// 0 denotes both strings have the same sort position.
/// -1 denotes that this string should be sorted to precede the other.
/// +1 denotes that this string should be sorted to follow the other.
///
public int CompareTo(FixedString<#=OTHERBYTES#>Bytes other)
{
return FixedStringMethods.CompareTo(ref this, other);
}
///
/// Initializes and returns an instance of HeapString with the characters copied from another string.
///
/// A string to copy characters from.
/// The allocator to use.
public HeapString(in FixedString<#=OTHERBYTES#>Bytes source, Allocator allocator)
{
m_Data = new NativeList(source.utf8LengthInBytes + 1, allocator);
Length = source.utf8LengthInBytes;
unsafe {
byte* sbytes = (byte*) UnsafeUtilityExtensions.AddressOf(source.bytes);
byte* dbytes = (byte*) m_Data.GetUnsafePtr();
UnsafeUtility.MemCpy(dbytes, sbytes, source.utf8LengthInBytes);
}
}
///
/// Returns true if two strings are equal.
///
/// Two strings are equal if they have equal length and all their characters match.
/// A string to compare.
/// Another string to compare.
/// True if the two strings are equal.
public static bool operator ==(in HeapString a, in FixedString<#=OTHERBYTES#>Bytes b)
{
unsafe {
var aref = UnsafeUtilityExtensions.AsRef(a);
int alen = aref.Length;
int blen = b.utf8LengthInBytes;
byte* aptr = (byte*) aref.GetUnsafePtr();
byte* bptr = (byte*) UnsafeUtilityExtensions.AddressOf(b.bytes);
return UTF8ArrayUnsafeUtility.EqualsUTF8Bytes(aptr, alen, bptr, blen);
}
}
///
/// Returns true if two strings are unequal.
///
/// Two strings are equal if they have equal length and all their characters match.
/// A string to compare.
/// Another string to compare.
/// True if the two strings are unequal.
public static bool operator !=(in HeapString a, in FixedString<#=OTHERBYTES#>Bytes b)
{
return !(a == b);
}
///
/// Returns true if this string and another are equal.
///
/// Two strings are equal if they have equal length and all their characters match.
/// Another string to compare with.
/// True if the two strings are equal.
public bool Equals(FixedString<#=OTHERBYTES#>Bytes other)
{
return this == other;
}
<#
}
#>
///
/// Returns a managed string copy of this string.
///
/// A managed string copy of this string.>
[NotBurstCompatible]
public override String ToString()
{
if (!m_Data.IsCreated)
return "";
return this.ConvertToString();
}
///
/// Returns a hash code of this string.
///
/// The hash code is an integer that is always the same for two equal strings but (very likely) different for two unequal strings.
/// A hash code of this string.
public override int GetHashCode()
{
return this.ComputeHashCode();
}
///
/// Returns true if this string and another object are equal.
///
/// For the object to be equal, it must itself be a managed string, HeapString, or FixedString*N*Bytes.
///
/// Two strings are equal if they have equal length and all their characters match.
/// Another string to compare with.
/// True if this string and the object are equal.
[NotBurstCompatible]
public override bool Equals(object other)
{
if(ReferenceEquals(null, other)) return false;
if(other is String aString) return Equals(aString);
if(other is HeapString aHeapString) return Equals(aHeapString);
<#
foreach(var OTHERBYTES in SIZES)
{
#>
if(other is FixedString<#=OTHERBYTES#>Bytes a<#=OTHERBYTES#>) return Equals(a<#=OTHERBYTES#>);
<#
}
#>
return false;
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
void CheckIndexInRange(int index)
{
if (index < 0)
throw new IndexOutOfRangeException($"Index {index} must be positive.");
if (index >= Length)
throw new IndexOutOfRangeException($"Index {index} is out of range in HeapString of {Length} length.");
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
void ThrowCopyError(CopyError error, String source)
{
throw new ArgumentException($"HeapString: {error} while copying \"{source}\"");
}
}
<#}#>
}