using Unity.PlasticSCM.Editor.AssetUtils.Processor; namespace Unity.PlasticSCM.Editor.AssetUtils { internal static class RefreshAsset { internal static void BeforeLongAssetOperation() { UnityEditor.AssetDatabase.DisallowAutoRefresh(); } internal static void AfterLongAssetOperation() { UnityEditor.AssetDatabase.AllowAutoRefresh(); UnityAssetDatabase(); } internal static void UnityAssetDatabase() { UnityEditor.AssetDatabase.Refresh( UnityEditor.ImportAssetOptions.Default); UnityEditor.VersionControl.Provider.ClearCache(); AssetPostprocessor.SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh(); } internal static void VersionControlCache() { UnityEditor.VersionControl.Provider.ClearCache(); RepaintInspector.All(); } } }