# Raw Vibration Signals Raw vibration signals are curves that vibrate as a function of time. Cinemachine provides two types of raw signal Asset: - A 6D (x, y, z, pitch, roll, and yaw) noise profile. See [Using Noise Profiles](CinemachineImpulseNoiseProfiles.md) for details. - A 3D Fixed Signal. See [Using Fixed Signals](CinemachineImpulseFixedSignals.md) for details. Usually these raw signals are Assets in the Project. In the Impulse Source Inspector window, use the **Raw Signal** field to see which signal is connected to the Impulse Source. The Settings menu (indicated with a gear icon) next to the field provides options for working with raw signals: ![img](images/InspectorImpulseSourceRawSignalMenu.png) - **Edit** opens the signal in either the Noise Profile Inspector or the Fixed Signal Inspector. - **Clone** duplicates the signal Asset. This is useful when you want to use a preset or an existing Asset as a base for a new signal. - **Locate** finds the signal in the Project view. - **New Noise Settings** creates a new Noise Profile Asset from scratch. See [Creating a new noise profile](CinemachineImpulseNoiseProfiles.md) for details. - **New Fixed Signal** creates a new Fixed Signal Asset from scratch. See [Creating a new fixed signal](CinemachineImpulseFixedSignals.md) for details. Note: Preset Noise Profile Assets are now integrated in the Raw Signal selector. ![img](images/InspectorImpulseSourcePresetsGear.png) ## Creating Custom Signals You can create your own custom signals. If you derive them from the **[CinemachineSignalSource](../api/Cinemachine.SignalSourceAsset.html)** base class, they appear automatically in the Inspector menu alongside the built-in ones.