#if UNITY_2019_3_OR_NEWER using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; using Unity.CompilationPipeline.Common.Diagnostics; using Unity.CompilationPipeline.Common.ILPostProcessing; /// Deliberately named zzzUnity.Burst.CodeGen, as we need to ensure its last in the chain namespace zzzUnity.Burst.CodeGen { /// /// Postprocessor used to replace calls from C# to [BurstCompile] functions to direct calls to /// Burst native code functions without having to go through a C# delegate. /// internal class BurstILPostProcessor : ILPostProcessor { private sealed class CachedAssemblyResolver : AssemblyResolver { private Dictionary _cache = new Dictionary(); public override AssemblyDefinition Resolve(AssemblyNameReference name) { if (!_cache.TryGetValue(name.FullName, out var definition)) { definition = base.Resolve(name); _cache.Add(name.FullName, definition); } return definition; } } public bool IsDebugging; public int DebuggingLevel; private void SetupDebugging() { // This can be setup to get more diagnostics var debuggingStr = Environment.GetEnvironmentVariable("UNITY_BURST_DEBUG"); IsDebugging = debuggingStr != null; if (IsDebugging) { Log("[com.unity.burst] Extra debugging is turned on."); int debuggingLevel; int.TryParse(debuggingStr, out debuggingLevel); if (debuggingLevel <= 0) debuggingLevel = 1; DebuggingLevel = debuggingLevel; } } private static SequencePoint FindBestSequencePointFor(MethodDefinition method, Instruction instruction) { var sequencePoints = method.DebugInformation?.GetSequencePointMapping().Values.OrderBy(s => s.Offset).ToList(); if (sequencePoints == null || !sequencePoints.Any()) return null; for (int i = 0; i != sequencePoints.Count-1; i++) { if (sequencePoints[i].Offset < instruction.Offset && sequencePoints[i + 1].Offset > instruction.Offset) return sequencePoints[i]; } return sequencePoints.FirstOrDefault(); } private static DiagnosticMessage MakeDiagnosticError(MethodDefinition method, Instruction errorLocation, string message) { var m = new DiagnosticMessage { DiagnosticType = DiagnosticType.Error }; var sPoint = errorLocation != null ? FindBestSequencePointFor(method, errorLocation) : null; if (sPoint!=null) { m.Column = sPoint.StartColumn; m.Line = sPoint.StartLine; m.File = sPoint.Document.Url; } m.MessageData = message; return m; } public override unsafe ILPostProcessResult Process(ICompiledAssembly compiledAssembly) { var diagnostics = new List(); if (!WillProcess(compiledAssembly)) return new ILPostProcessResult(null, diagnostics); bool wasModified = false; SetupDebugging(); bool debugging = IsDebugging && DebuggingLevel >= 2; var inMemoryAssembly = compiledAssembly.InMemoryAssembly; var peData = inMemoryAssembly.PeData; var pdbData = inMemoryAssembly.PdbData; var loader = new CachedAssemblyResolver(); var folders = new HashSet(); var isForEditor = compiledAssembly.Defines?.Contains("UNITY_EDITOR") ?? false; foreach (var reference in compiledAssembly.References) { folders.Add(Path.Combine(Environment.CurrentDirectory, Path.GetDirectoryName(reference))); } var folderList = folders.OrderBy(x => x).ToList(); foreach (var folder in folderList) { loader.AddSearchDirectory(folder); } var clock = Stopwatch.StartNew(); if (debugging) { Log($"Start processing assembly {compiledAssembly.Name}, IsForEditor: {isForEditor}, Folders: {string.Join("\n", folderList)}"); } var ilPostProcessing = new ILPostProcessing(loader, isForEditor, (m,i,s) => { diagnostics.Add(MakeDiagnosticError(m, i, s)); }, IsDebugging ? Log : (LogDelegate)null, DebuggingLevel); var functionPointerProcessing = new FunctionPointerInvokeTransform(loader, (m,i,s) => { diagnostics.Add(MakeDiagnosticError(m, i, s)); }, IsDebugging ? Log : (LogDelegate)null, DebuggingLevel); try { // For IL Post Processing, use the builtin symbol reader provider var assemblyDefinition = loader.LoadFromStream(new MemoryStream(peData), new MemoryStream(pdbData), new PortablePdbReaderProvider() ); wasModified |= ilPostProcessing.Run(assemblyDefinition); wasModified |= functionPointerProcessing.Run(assemblyDefinition); if (wasModified) { var peStream = new MemoryStream(); var pdbStream = new MemoryStream(); var writeParameters = new WriterParameters { SymbolWriterProvider = new PortablePdbWriterProvider(), WriteSymbols = true, SymbolStream = pdbStream }; assemblyDefinition.Write(peStream, writeParameters); peStream.Flush(); pdbStream.Flush(); peData = peStream.ToArray(); pdbData = pdbStream.ToArray(); } } catch (Exception ex) { throw new InvalidOperationException($"Internal compiler error for Burst ILPostProcessor on {compiledAssembly.Name}. Exception: {ex}"); } if (debugging) { Log($"End processing assembly {compiledAssembly.Name} in {clock.Elapsed.TotalMilliseconds}ms."); } if (wasModified && !diagnostics.Any(d => d.DiagnosticType == DiagnosticType.Error)) { return new ILPostProcessResult(new InMemoryAssembly(peData, pdbData), diagnostics); } return new ILPostProcessResult(null, diagnostics); } private static void Log(string message) { #if !UNITY_2020_2_OR_NEWER && !UNITY_DOTSPLAYER UnityEngine.Debug.Log($"{nameof(BurstILPostProcessor)}: {message}"); #else Console.WriteLine($"{nameof(BurstILPostProcessor)}: {message}"); #endif } public override ILPostProcessor GetInstance() { return this; } public override bool WillProcess(ICompiledAssembly compiledAssembly) { return compiledAssembly.References.Any(f => Path.GetFileName(f) == "Unity.Burst.dll"); } } } #endif