# Presentations Conference presentations given by the Burst team: * [Getting started with Burst - Unite Copenhagen 2019](https://www.youtube.com/watch?v=Tzn-nX9hK1o) ([slides](https://docs.google.com/presentation/d/1id50G18EnRroQaq1apIDU9MrcxhaSihhqPoQrmn1mBg)) * [Intrinsics: Low-level engine development with Burst - Unite Copenhagen 2019](https://www.youtube.com/watch?v=BpwvXkoFcp8) ([slides](https://www.slideshare.net/unity3d/intrinsics-lowlevel-engine-development-with-burst)) * [Behind the burst compiler, converting .NET IL to highly optimized native code - DotNext 2018](https://www.youtube.com/watch?v=LKpyaVrby04) * [Deep Dive into the Burst Compiler - Unite LA 2018](https://www.youtube.com/watch?v=QkM6zEGFhDY) * [C# to Machine Code - GDC 2018](https://www.youtube.com/watch?v=NF6kcNS6U80) * [Using the native debugger for Burst Compiled Code](https://www.youtube.com/watch?v=nou6AIHKJz0) # Blogs Blog posts written by members of the Burst team posted on [blogs.unity3d.com](http://blogs.unity3d.com): * [Optimize your projects with Burst Compiler 1.3](https://blogs.unity3d.com/2020/05/27/optimize-your-projects-with-burst-compiler-1-3/) * [Enhancing mobile performance with the Burst compiler](https://blog.unity.com/technology/enhancing-mobile-performance-with-the-burst-compiler) * [Enhanced Aliasing with Burst](https://blogs.unity3d.com/2020/09/07/enhanced-aliasing-with-burst/) * [In parameters in Burst](https://blogs.unity3d.com/2020/11/25/in-parameters-in-burst/) * [Bursting into 2021 with Burst 1.5](https://blog.unity.com/technology/bursting-into-2021-with-burst-15)