using System; namespace UnityEngine.Monetization { public class PlacementContentStateChangeEventArgs : EventArgs { public string placementId; public PlacementContent placementContent; public PlacementContentState previousState; public PlacementContentState newState; public PlacementContentStateChangeEventArgs(string id, PlacementContent placementContent, PlacementContentState preState, PlacementContentState newState) { this.placementId = id; this.placementContent = placementContent; this.previousState = preState; this.newState = newState; } } }