using System;
namespace UnityEngine.Monetization
{
public enum PlacementContentState
{
///
/// Placement is ready to show ads.
///
Ready,
///
/// Placement is not available.
///
NotAvailable,
///
/// Placement has been disabled.
///
Disabled,
///
/// Placement is waiting to be ready.
///
Waiting,
///
/// Placement has no advertisements to show.
///
NoFill
}
}