using System; using UnityEngine.Advertisements.Utilities; namespace UnityEngine.Advertisements { internal interface IBanner { IUnityLifecycleManager UnityLifecycleManager { get; } bool IsLoaded { get; } bool ShowAfterLoad { get; set; } void Load(string placementId, BannerLoadOptions loadOptions); void Show(string placementId, BannerOptions showOptions); void Hide(bool destroy = false); void SetPosition(BannerPosition position); void UnityAdsBannerDidShow(string placementId, BannerOptions bannerOptions); void UnityAdsBannerDidHide(string placementId, BannerOptions bannerOptions); void UnityAdsBannerClick(string placementId, BannerOptions bannerOptions); void UnityAdsBannerDidLoad(string placementId, BannerLoadOptions bannerOptions); void UnityAdsBannerDidError(string message, BannerLoadOptions bannerOptions); } }