using System.Collections; namespace UnityEngine.TestTools { /// <summary> /// In an Edit Mode test, you can use `IEditModeTestYieldInstruction` interface to implement your own instruction. There are also a couple of commonly used implementations available: /// - [EnterPlayMore](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/api/UnityEngine.TestTools.EnterPlayMode.html) /// - <see cref = "ExitPlayMode"/> /// - <see cref = "RecompileScripts"/> /// - <see cref = "WaitForDomainReload"/> /// </summary> public interface IEditModeTestYieldInstruction { /// <summary> /// Whether or not the instruction expects a domain reload to occur. /// </summary> bool ExpectDomainReload { get; } /// <summary> /// Whether or not the instruction expects the Unity Editor to be in **Play Mode**. /// </summary> bool ExpectedPlaymodeState { get; } /// <summary> /// Used to define multi-frame operations performed when instantiating a yield instruction. /// </summary> /// <returns>Enumerable collection of operations to perform.</returns> IEnumerator Perform(); } }