using UnityEngine;
///
/// Provides methods for managing terrain groups.
///
[System.Serializable]
public class TerrainGroup : MonoBehaviour
{
///
/// The terrain group's identifier.
///
public int GroupID = 0;
///
/// Updates the grouping ID of the parented terrains.
///
public void UpdateChildTerrains()
{
Terrain[] childTerrains = GetComponentsInChildren();
foreach (Terrain terrain in childTerrains)
{
GameObject existingGameObject = terrain.gameObject;
terrain.groupingID = GroupID;
}
}
///
/// Destroys all parented terrains.
///
public void DestroyChildTerrains()
{
Terrain[] childTerrains = GetComponentsInChildren();
foreach (Terrain terrain in childTerrains)
{
GameObject existingGameObject = terrain.gameObject;
DestroyImmediate(existingGameObject);
}
}
}