# Grain The **Grain** effect overlays film noise onto your image. Film noise is the effect that real-world cameras produce when small particles in the camera’s film give the image a coarse, unprocessed effect. Unity’s **Grain** effect is based on a coherent gradient noise. This gives your game a gritty effect that simulates the imperfections of film. The **Grain** effect available in Unity is based on a coherent gradient noise. ![Scene without Grain](images\Grain_image_1.png) ![Scene with Grain](images\Grain_image_0.png) ### Properties ![](images/grain.png) | Property | Function | | :---------------------- | :------------------------------------------------------------ | | Colored | Enable the checkbox to use colored grain. | | Intensity | Set the value of the **Grain** strength. Higher values show more visible grain. | | Size | Set the value of the **Grain** particle size. | | Luminance Contribution | Set the value to control the noisiness response curve. This value is based on scene luminance. Lower values mean less noise in dark areas. | ### Performance Disabling **Colored** makes the Grain effect run faster. ### Requirements - Shader Model 3