using System; using System.Diagnostics; using System.Runtime.InteropServices; using Unity.Burst; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs; namespace Unity.Collections { /// /// An arbitrarily-sized array of bits. /// /// /// The number of allocated bytes is always a multiple of 8. For example, a 65-bit array could fit in 9 bytes, but its allocation is actually 16 bytes. /// [StructLayout(LayoutKind.Sequential)] [NativeContainer] [DebuggerDisplay("Length = {Length}, IsCreated = {IsCreated}")] [BurstCompatible] public unsafe struct NativeBitArray : INativeDisposable { #if ENABLE_UNITY_COLLECTIONS_CHECKS internal AtomicSafetyHandle m_Safety; static readonly SharedStatic s_staticSafetyId = SharedStatic.GetOrCreate(); #if REMOVE_DISPOSE_SENTINEL #else [NativeSetClassTypeToNullOnSchedule] DisposeSentinel m_DisposeSentinel; #endif #endif [NativeDisableUnsafePtrRestriction] internal UnsafeBitArray m_BitArray; /// /// Initializes and returns an instance of NativeBitArray. /// /// The number of bits. /// The allocator to use. /// Whether newly allocated bytes should be zeroed out. public NativeBitArray(int numBits, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory) : this(numBits, allocator, options, 2) { } NativeBitArray(int numBits, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options, int disposeSentinelStackDepth) { CollectionHelper.CheckAllocator(allocator); #if ENABLE_UNITY_COLLECTIONS_CHECKS #if REMOVE_DISPOSE_SENTINEL m_Safety = CollectionHelper.CreateSafetyHandle(allocator); #else if (allocator.IsCustomAllocator) { m_Safety = AtomicSafetyHandle.Create(); m_DisposeSentinel = null; } else { DisposeSentinel.Create(out m_Safety, out m_DisposeSentinel, disposeSentinelStackDepth, allocator.ToAllocator); } #endif CollectionHelper.SetStaticSafetyId(ref m_Safety, ref s_staticSafetyId.Data, "Unity.Collections.NativeBitArray"); #endif m_BitArray = new UnsafeBitArray(numBits, allocator, options); } /// /// Whether this array has been allocated (and not yet deallocated). /// /// True if this array has been allocated (and not yet deallocated). public bool IsCreated => m_BitArray.IsCreated; /// /// Releases all resources (memory and safety handles). /// public void Dispose() { #if ENABLE_UNITY_COLLECTIONS_CHECKS #if REMOVE_DISPOSE_SENTINEL CollectionHelper.DisposeSafetyHandle(ref m_Safety); #else DisposeSentinel.Dispose(ref m_Safety, ref m_DisposeSentinel); #endif #endif m_BitArray.Dispose(); } /// /// Creates and schedules a job that will dispose this array. /// /// The handle of a job which the new job will depend upon. /// The handle of a new job that will dispose this array. The new job depends upon inputDeps. [NotBurstCompatible /* This is not burst compatible because of IJob's use of a static IntPtr. Should switch to IJobBurstSchedulable in the future */] public JobHandle Dispose(JobHandle inputDeps) { #if ENABLE_UNITY_COLLECTIONS_CHECKS #if REMOVE_DISPOSE_SENTINEL #else // [DeallocateOnJobCompletion] is not supported, but we want the deallocation // to happen in a thread. DisposeSentinel needs to be cleared on main thread. // AtomicSafetyHandle can be destroyed after the job was scheduled (Job scheduling // will check that no jobs are writing to the container). DisposeSentinel.Clear(ref m_DisposeSentinel); #endif #endif var jobHandle = m_BitArray.Dispose(inputDeps); #if ENABLE_UNITY_COLLECTIONS_CHECKS AtomicSafetyHandle.Release(m_Safety); #endif return jobHandle; } /// /// Returns the number of bits. /// /// The number of bits. public int Length { get { CheckRead(); return CollectionHelper.AssumePositive(m_BitArray.Length); } } /// /// Sets all the bits to 0. /// public void Clear() { CheckWrite(); m_BitArray.Clear(); } /// /// Returns a native array that aliases the content of this array. /// /// The type of elements in the aliased array. /// Thrown if the number of bits in this array /// is not evenly divisible by the size of T in bits (`sizeof(T) * 8`). /// A native array that aliases the content of this array. [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] public NativeArray AsNativeArray() where T : unmanaged { CheckReadBounds(); var bitsPerElement = UnsafeUtility.SizeOf() * 8; var length = m_BitArray.Length / bitsPerElement; var array = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray(m_BitArray.Ptr, length, Allocator.None); #if ENABLE_UNITY_COLLECTIONS_CHECKS AtomicSafetyHandle.UseSecondaryVersion(ref m_Safety); NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref array, m_Safety); #endif return array; } /// /// Sets the bit at an index to 0 or 1. /// /// Index of the bit to set. /// True for 1, false for 0. public void Set(int pos, bool value) { CheckWrite(); m_BitArray.Set(pos, value); } /// /// Sets a range of bits to 0 or 1. /// /// /// The range runs from index `pos` up to (but not including) `pos + numBits`. /// No exception is thrown if `pos + numBits` exceeds the length. /// /// Index of the first bit to set. /// True for 1, false for 0. /// Number of bits to set. /// Thrown if pos is out of bounds or if numBits is less than 1. public void SetBits(int pos, bool value, int numBits) { CheckWrite(); m_BitArray.SetBits(pos, value, numBits); } /// /// Copies bits of a ulong to bits in this array. /// /// /// The destination bits in this array run from index pos up to (but not including) `pos + numBits`. /// No exception is thrown if `pos + numBits` exceeds the length. /// /// The lowest bit of the ulong is copied to the first destination bit; the second-lowest bit of the ulong is /// copied to the second destination bit; and so forth. /// /// Index of the first bit to set. /// Unsigned long from which to copy bits. /// Number of bits to set (must be between 1 and 64). /// Thrown if pos is out of bounds or if numBits is not between 1 and 64. public void SetBits(int pos, ulong value, int numBits = 1) { CheckWrite(); m_BitArray.SetBits(pos, value, numBits); } /// /// Returns a ulong which has bits copied from this array. /// /// /// The source bits in this array run from index pos up to (but not including) `pos + numBits`. /// No exception is thrown if `pos + numBits` exceeds the length. /// /// The first source bit is copied to the lowest bit of the ulong; the second source bit is copied to the second-lowest bit of the ulong; and so forth. Any remaining bits in the ulong will be 0. /// /// Index of the first bit to get. /// Number of bits to get (must be between 1 and 64). /// Thrown if pos is out of bounds or if numBits is not between 1 and 64. /// A ulong which has bits copied from this array. public ulong GetBits(int pos, int numBits = 1) { CheckRead(); return m_BitArray.GetBits(pos, numBits); } /// /// Returns true if the bit at an index is 1. /// /// Index of the bit to test. /// True if the bit at the index is 1. /// Thrown if `pos` is out of bounds. public bool IsSet(int pos) { CheckRead(); return m_BitArray.IsSet(pos); } /// /// Copies a range of bits from this array to another range in this array. /// /// /// The bits to copy run from index `srcPos` up to (but not including) `srcPos + numBits`. /// The bits to set run from index `dstPos` up to (but not including) `dstPos + numBits`. /// /// The ranges may overlap, but the result in the overlapping region is undefined. /// /// Index of the first bit to set. /// Index of the first bit to copy. /// Number of bits to copy. /// Thrown if either `dstPos + numBits` or `srcPos + numBits` exceed the length of this array. public void Copy(int dstPos, int srcPos, int numBits) { CheckWrite(); m_BitArray.Copy(dstPos, srcPos, numBits); } /// /// Copies a range of bits from an array to a range of bits in this array. /// /// /// The bits to copy in the source array run from index srcPos up to (but not including) `srcPos + numBits`. /// The bits to set in the destination array run from index dstPos up to (but not including) `dstPos + numBits`. /// /// When the source and destination are the same array, the ranges may still overlap, but the result in the overlapping region is undefined. /// /// Index of the first bit to set. /// The source array. /// Index of the first bit to copy. /// The number of bits to copy. /// Thrown if either `dstPos + numBits` or `srcBitArray + numBits` exceed the length of this array. public void Copy(int dstPos, ref NativeBitArray srcBitArray, int srcPos, int numBits) { #if ENABLE_UNITY_COLLECTIONS_CHECKS AtomicSafetyHandle.CheckReadAndThrow(srcBitArray.m_Safety); #endif CheckWrite(); m_BitArray.Copy(dstPos, ref srcBitArray.m_BitArray, srcPos, numBits); } /// /// Finds the first length-*N* contiguous sequence of 0 bits in this bit array. /// /// Index at which to start searching. /// Number of contiguous 0 bits to look for. /// The index in this array where the sequence is found. The index will be greater than or equal to `pos`. /// Returns -1 if no occurrence is found. public int Find(int pos, int numBits) { CheckRead(); return m_BitArray.Find(pos, numBits); } /// /// Finds the first length-*N* contiguous sequence of 0 bits in this bit array. Searches only a subsection. /// /// Index at which to start searching. /// Number of contiguous 0 bits to look for. /// Number of bits to search. /// The index in this array where the sequence is found. The index will be greater than or equal to `pos` but less than `pos + count`. /// Returns -1 if no occurrence is found. public int Find(int pos, int count, int numBits) { CheckRead(); return m_BitArray.Find(pos, count, numBits); } /// /// Returns true if none of the bits in a range are 1 (*i.e.* all bits in the range are 0). /// /// Index of the bit at which to start searching. /// Number of bits to test. Defaults to 1. /// Returns true if none of the bits in range `pos` up to (but not including) `pos + numBits` are 1. /// Thrown if `pos` is out of bounds or `numBits` is less than 1. public bool TestNone(int pos, int numBits = 1) { CheckRead(); return m_BitArray.TestNone(pos, numBits); } /// /// Returns true if at least one of the bits in a range is 1. /// /// Index of the bit at which to start searching. /// Number of bits to test. Defaults to 1. /// True if one ore more of the bits in range `pos` up to (but not including) `pos + numBits` are 1. /// Thrown if `pos` is out of bounds or `numBits` is less than 1. public bool TestAny(int pos, int numBits = 1) { CheckRead(); return m_BitArray.TestAny(pos, numBits); } /// /// Returns true if all of the bits in a range are 1. /// /// Index of the bit at which to start searching. /// Number of bits to test. Defaults to 1. /// True if all of the bits in range `pos` up to (but not including) `pos + numBits` are 1. /// Thrown if `pos` is out of bounds or `numBits` is less than 1. public bool TestAll(int pos, int numBits = 1) { CheckRead(); return m_BitArray.TestAll(pos, numBits); } /// /// Returns the number of bits in a range that are 1. /// /// Index of the bit at which to start searching. /// Number of bits to test. Defaults to 1. /// The number of bits in a range of bits that are 1. /// Thrown if `pos` is out of bounds or `numBits` is less than 1. public int CountBits(int pos, int numBits = 1) { CheckRead(); return m_BitArray.CountBits(pos, numBits); } [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] void CheckRead() { #if ENABLE_UNITY_COLLECTIONS_CHECKS AtomicSafetyHandle.CheckReadAndThrow(m_Safety); #endif } [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] void CheckReadBounds() where T : unmanaged { CheckRead(); var bitsPerElement = UnsafeUtility.SizeOf() * 8; var length = m_BitArray.Length / bitsPerElement; if (length == 0) { throw new InvalidOperationException($"Number of bits in the NativeBitArray {m_BitArray.Length} is not sufficient to cast to NativeArray {UnsafeUtility.SizeOf() * 8}."); } else if (m_BitArray.Length != bitsPerElement* length) { throw new InvalidOperationException($"Number of bits in the NativeBitArray {m_BitArray.Length} couldn't hold multiple of T {UnsafeUtility.SizeOf()}. Output array would be truncated."); } } [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] void CheckWrite() { #if ENABLE_UNITY_COLLECTIONS_CHECKS AtomicSafetyHandle.CheckWriteAndThrow(m_Safety); #endif } } } namespace Unity.Collections.LowLevel.Unsafe { /// /// Unsafe helper methods for NativeBitArray. /// [BurstCompatible] public static class NativeBitArrayUnsafeUtility { #if ENABLE_UNITY_COLLECTIONS_CHECKS /// /// Returns an array's atomic safety handle. /// /// Array from which to get an AtomicSafetyHandle. /// This array's atomic safety handle. [BurstCompatible(RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS", CompileTarget = BurstCompatibleAttribute.BurstCompatibleCompileTarget.Editor)] public static AtomicSafetyHandle GetAtomicSafetyHandle(in NativeBitArray container) { return container.m_Safety; } /// /// Sets an array's atomic safety handle. /// /// Array which the AtomicSafetyHandle is for. /// Atomic safety handle for this array. [BurstCompatible(RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS", CompileTarget = BurstCompatibleAttribute.BurstCompatibleCompileTarget.Editor)] public static void SetAtomicSafetyHandle(ref NativeBitArray container, AtomicSafetyHandle safety) { container.m_Safety = safety; } #endif /// /// Returns a bit array with content aliasing a buffer. /// /// A buffer. /// Size of the buffer in bytes. Must be a multiple of 8. /// The allocator that was used to create the buffer. /// A bit array with content aliasing a buffer. public static unsafe NativeBitArray ConvertExistingDataToNativeBitArray(void* ptr, int sizeInBytes, AllocatorManager.AllocatorHandle allocator) { return new NativeBitArray { m_BitArray = new UnsafeBitArray(ptr, sizeInBytes, allocator), }; } } }