Shader "Transparent/Cutout/DiffuseDoubleside" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 } SubShader { Tags {"IgnoreProjector"="True" "RenderType"="TransparentCutout"} LOD 200 Cull Off CGPROGRAM #pragma surface surf Lambert alphatest:_Cutoff sampler2D _MainTex; float4 _Color; struct Input { float2 uv_MainTex; }; void surf (Input IN, inout SurfaceOutput o) { half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } Fallback "Transparent/Cutout/VertexLit" }