using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { [System.Flags] public enum TradableItems { Ammos = (1 << 0), Armors = (1 << 1), Books = (1 << 2), Consumables = (1 << 3), Keys = (1 << 4), Miscs = (1 << 5), Weapons = (1 << 6) }; public class Merchant : MonoBehaviour { public string ID; public string merchantName; [Space(5)] public TradableItems WantsToBuy; [Space(5)] public Inventory inventory; public Equipment equipment; } }