using System.Collections; using System.Collections.Generic; using UnityEngine; using XNode; using RPGCreationKit.DialogueSystem; using RPGCreationKit; namespace RPGCreationKit.DialogueSystem { [CreateNodeMenu("Dialogue System/Player Questions", order = 2)] public class PlayerQuestionsNode : DialogueNode { public string dialogueAnimationListeningStr = string.Empty; public bool removePreviousQuestions = false; public string[] questionsToRemove = new string[0]; [Output(dynamicPortList = true)] public List playerQuestions; // Use this for initialization protected override void Init() { base.Init(); } public override void Trigger() { } // Return the correct value of an output port when requested public override object GetValue(NodePort port) { return null; // Replace this } } }