using System.Collections; using System.Collections.Generic; using UnityEngine; using XNode; using RPGCreationKit.DialogueSystem; using RPGCreationKit; using RPGCreationKit.BehaviourTree.Data; using RPGCreationKit.AI; namespace RPGCreationKit.DialogueSystem { [CreateNodeMenu("Dialogue System/Actions/AI Invoke", order = 1)] public class Dialogue_AIInvokeNode : DialogueNode { public int speakerID = 0; RckAI thisAI; public string MethodToCall; public ConditionParameter[] parameters = new ConditionParameter[5]; public void OnStart() { } // Use this for initialization protected override void Init() { base.Init(); } public override void Trigger() { } // Return the correct value of an output port when requested public override object GetValue(NodePort port) { return null; // Replace this } } }