using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using RPGCreationKit.CellsSystem; namespace RPGCreationKit { public class SpellsDatabase : MonoBehaviour { public static SpellsDatabase instance; private void Awake() { instance = this; sFile = file; } public SpellsDatabaseFile file; public static SpellsDatabaseFile sFile; public void InsertAllProjectItems() { // Find all Projects Items and fill the allItems List } private void FillAllItemsSubLists() { // Fills all sublists } public void InsertNewItem(Spell _item) { // Insert a single item in the allItems list and fill in sublist } public static Spell GetSpell(string _spellID) { // Find the item in the database // return it //for (int i = 0; i < sFile.allItems.Count; i++) // if (sFile.allItems[i].ItemID == _itemID) // return sFile.allItems[i]; Spell item; sFile.dictionary.TryGetValue(_spellID, out item); return item; } } }